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Idea For Rework Of Penalty System

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#1 BARegulator

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Posted 22 August 2017 - 07:51 AM

Recently I have been getting a bit annoyed by the penalty system. As I have thought about it, I had some ideas and thought I would present them to the community. For the record I rarely get penalized but still feel that some of the penalties are not fair, especially the first one listed below.

Disconnects/Client Crashes - These should not be penalized at all until PGI fixes the client to be more stable or at least load more quickly. I understand the reason it is there and so if the players in a match feel like somebody just dropped out because they don't like the match make up or mode, there are already ways to report them. If you think that it might be a problem with the users computer, I pose one question, why is it generally players in charlie lance that get disconnected?

Team Damage - Feel like this is fine as is, as it is the most avoidable. Watch your strikes and your aim and you rarely get this one. Sure in a scrap some team member might run in front of you and take a bit of your laser or an AC round, but still it won't penalize you for that. I would also increase penalty if you are not actively engaging the other team.

Team Kills - This area could use some modification. First off team killing is bad so it should definitely be penalized. So if you TK and do KMDD against a team member this should count as 2 offenses and you definitely deserve a time out. One exception to this would be killing a player that TK and did KMDD to teammate(kill the team killer should be awarded). However, if your team member is at 20 percent, cored open and runs in front of your small laser and you do 3 damage to him and it destroys him, I really don't think that should count, as it was just pure bad luck for both of you. Maybe the ability to forgive a team kill might also help with this. I have seen many instances where a team kill happens and both parties are adults about it, apologize for the incident as it really was just bad luck and life goes on. It would be nice to be able to forgive the other player at that point and spread some good will.

#2 HGAK47

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Posted 22 August 2017 - 07:54 AM

Sounds great so I can purposely stand infront of team mates, wait until they have done enough damage to me and then shoot them in the back and be rewarded for it? Posted Image

Im being facetious but you have to consider such things.

#3 BARegulator

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Posted 22 August 2017 - 07:55 AM

View PostHGAK47, on 22 August 2017 - 07:54 AM, said:

Sounds great so I can purposely stand infront of team mates, wait until they have done enough damage to me and then shoot them in the back and be rewarded for it? Posted Image

Im being facetious but you have to consider such things.

You must be a face tanker Posted Image

In order to get the reward it though you would have had to been killed first. Hard to fire back when dead. So if you stand in front of people and take all damage and fire back you still would be penalized as you didn't die. This only applies to others on the team that kill the team killer.

Edited by BARegulator, 22 August 2017 - 08:00 AM.


#4 Magnus Santini

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Posted 22 August 2017 - 08:01 AM

Sometimes I am purposely standing behind enemies to shoot them in the back, avoid their fire, or prevent their retreat. So when an enemy is getting shot from both sides and dies, the shots go through the ghost of the enemy into the friendlies. Also LRMs continue downward where I might still be standing. ACCIDENT!

#5 RestosIII

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Posted 22 August 2017 - 08:06 AM

One of the only times I'll say this about World of Tanks, but, they did one thing right. Doing x amount of team damage over a period of time makes it so that your teammates aren't penalized for killing you, and it changes your icon to be different from the rest of the team. I actually like that system.

#6 BARegulator

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Posted 22 August 2017 - 08:08 AM

View PostMagnus Santini, on 22 August 2017 - 08:01 AM, said:

Sometimes I am purposely standing behind enemies to shoot them in the back, avoid their fire, or prevent their retreat. So when an enemy is getting shot from both sides and dies, the shots go through the ghost of the enemy into the friendlies. Also LRMs continue downward where I might still be standing. ACCIDENT!


Not sure if just story, agreeing, or disagreeing but it brings up a few points to support above in this instance.
Accidental team damage happens and a few LRMs or a round going through a ghost mech generally won't get a penalty although it does suck. Lets just say that you do get pegged and it kills you. You both know it was unintentional and you were most likely close to death anyway if one hit kills you. Wouldn't it be nice to forgive that team kill?

#7 Dimento Graven

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Posted 22 August 2017 - 09:43 AM

View PostBARegulator, on 22 August 2017 - 07:51 AM, said:

Disconnects/Client Crashes - These should not be penalized at all until PGI fixes the client to be more stable or at least load more quickly. I understand the reason it is there and so if the players in a match feel like somebody just dropped out because they don't like the match make up or mode, there are already ways to report them. If you think that it might be a problem with the users computer, I pose one question, why is it generally players in charlie lance that get disconnected?
I'm not saying you're wrong here, but... How do you determine that the disconnect was NOT the result of a crash. PGI's solution was to allow a few minutes to reconnect, though with potential reboot+game load times (including all the goddamned splash screens, sales screens, and owned 'mech counts)+reconnect time, I think the time allotted is too f'ing short. PLUS, wtf do you do when you get a disco near the end of a match?!?!

Anyway... Not sure how to resolve this one any better than PGI's current solution for it, honestly.

Quote

Team Damage - Feel like this is fine as is, as it is the most avoidable. Watch your strikes and your aim and you rarely get this one. Sure in a scrap some team member might run in front of you and take a bit of your laser or an AC round, but still it won't penalize you for that. I would also increase penalty if you are not actively engaging the other team.
I disagree I place a strike where no friendly was currently at, and a friendly THEN AFTER THE FACT decides to run into my strike. Dang it, he got was he deserved... I don't need a penalty because my teammate wasn't paying attention or was stupid.

Quote

Team Kills - This area could use some modification. First off team killing is bad so it should definitely be penalized. So if you TK and do KMDD against a team member this should count as 2 offenses and you definitely deserve a time out. One exception to this would be killing a player that TK and did KMDD to teammate(kill the team killer should be awarded). However, if your team member is at 20 percent, cored open and runs in front of your small laser and you do 3 damage to him and it destroys him, I really don't think that should count, as it was just pure bad luck for both of you. Maybe the ability to forgive a team kill might also help with this. I have seen many instances where a team kill happens and both parties are adults about it, apologize for the incident as it really was just bad luck and life goes on. It would be nice to be able to forgive the other player at that point and spread some good will.
Ooh, a 'forgive' option for a person who was TK'd, to avoid inflicting a penalty?

I kind of like that idea, THAT, is a good one.


#8 BARegulator

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Posted 22 August 2017 - 10:46 AM

View PostDimento Graven, on 22 August 2017 - 09:43 AM, said:

I'm not saying you're wrong here, but... How do you determine that the disconnect was NOT the result of a crash. PGI's solution was to allow a few minutes to reconnect, though with potential reboot+game load times (including all the goddamned splash screens, sales screens, and owned 'mech counts)+reconnect time, I think the time allotted is too f'ing short. PLUS, wtf do you do when you get a disco near the end of a match?!?!

Anyway... Not sure how to resolve this one any better than PGI's current solution for it, honestly.

I disagree I place a strike where no friendly was currently at, and a friendly THEN AFTER THE FACT decides to run into my strike. Dang it, he got was he deserved... I don't need a penalty because my teammate wasn't paying attention or was stupid.

Ooh, a 'forgive' option for a person who was TK'd, to avoid inflicting a penalty?

I kind of like that idea, THAT, is a good one.


So yeah with arty and air strikes it happens to us all even if someone does run into it, you rarely do enough damage to get penalized for it. I even call out my strikes and it still happens.

As for the disconnects that was my main idea to fix it, speed up the load time. Maybe on loading the game before the hefty mech lab gets loaded, check to see if player is in match and give them the option to rejoin then or force a rejoin. That would be my ideal solution.

#9 Insanity09

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Posted 22 August 2017 - 11:12 AM

I would definitely like the ability to forgive team members for accidentally killing me. When it is obvious that's what happened, I don't see a reason not to.





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