Make Mrm Stream Slightly Shorter
#1
Posted 22 August 2017 - 01:50 PM
#2
Posted 22 August 2017 - 02:06 PM
I think maybe some of the boated lasers may still be a bit much and maybe some of the huge UAC's. Maybe.
Edited by Johnny Z, 22 August 2017 - 02:08 PM.
#3
Posted 22 August 2017 - 02:16 PM
Edited by Rovertoo, 22 August 2017 - 02:20 PM.
#4
Posted 22 August 2017 - 02:20 PM
Again how they compare to everything else is another matter although they seem really well balanced.
Edited by Johnny Z, 22 August 2017 - 02:22 PM.
#5
Posted 22 August 2017 - 02:35 PM
I understand why ppl don't accept MRM critic easily. I also didn't by the time they came out because they are super cool, and indeed a hard weapon to use properly. But now, after extended testing I found out that it's not only just difficult to hit with them, but the damage it does when you do, does not make up for the long exposition required to fire the full stream.
Johnny Z, on 22 August 2017 - 02:20 PM, said:
Again how they compare to everything else is another matter.
They would be great on a Tempest indeed. Since you're hiding behind ECM you can expose your face shooting without worrying about getting shot back. I almost bought one at the sale just because of that. But try it on a Mauler (or any other mech that demands torso twist for defense) and you will see what I'm talking about.
#6
Posted 22 August 2017 - 05:26 PM
#7
Posted 22 August 2017 - 06:34 PM
panzer1b, on 22 August 2017 - 05:26 PM, said:
Same here. MRMs can push out some neat potential damage, but all it does is just autospread all over and around the target you are looking at. Its fun but not really that effective, similar to RACs.
#8
Posted 22 August 2017 - 06:39 PM
Dakota1000, on 22 August 2017 - 06:34 PM, said:
Same here. MRMs can push out some neat potential damage, but all it does is just autospread all over and around the target you are looking at. Its fun but not really that effective, similar to RACs.
More like an LRM without the range or the accuracy. You theoretically can pinpoint RACs if you're close and the target is more or less stationary. MRMs will always be a mess.
#9
Posted 22 August 2017 - 06:49 PM
Also they for their characteristic inflate damage numbers but not be as lethal.
Yeah if you have a Mech that can boat obscene numbers as allways it will become pretty op but that is boating and not weapon related.
The MRM is rather weak for its big spread and the long stream...
#10
Posted 24 August 2017 - 03:44 PM
#11
Posted 24 August 2017 - 04:03 PM
7VWIuV, on 22 August 2017 - 01:50 PM, said:
If a MRM80 Mauler is useless it’s not the problem of the mech or the weapon, it’s the problem of the pilot. Here is a little video
showing you the nice 1.2k Damage you can make in it.
#12
Posted 24 August 2017 - 05:38 PM
AlphaEtOmega, on 24 August 2017 - 04:03 PM, said:
showing you the nice 1.2k Damage you can make in it.
Over 1.15k damage but only 2 kmdd and he still dies and loses the match while being a good player.
Yeah I'd definitely say MRMs are pretty bad. All they are good at is racking up high damage, but it spreads everywhere and just lightly sandblasts an enemy's armor.
You can see in the video just how long it takes for him to kill things with those MRMs.
#13
Posted 24 August 2017 - 06:55 PM
Personally, I think MRM's are in a good place now.
#14
Posted 24 August 2017 - 07:26 PM
#15
Posted 24 August 2017 - 11:33 PM
Agent1190, on 24 August 2017 - 06:55 PM, said:
Personally, I think MRM's are in a good place now.
Some weapons' negative features out weigh the positive ones.
#16
Posted 25 August 2017 - 12:30 AM
#17
Posted 25 August 2017 - 12:52 AM
Yeah that stream time makes them a pain to use in decent brawls and you really feel it if your mech twists fast but you are stuck staring at the target. The tube size is hard to work with as 30's and 40's are easier to throw on with those limited IS hardpoints.
Edited by Funk1777, 25 August 2017 - 12:54 AM.
#18
Posted 25 August 2017 - 06:58 AM
DrSaphron, on 25 August 2017 - 12:30 AM, said:
The Centurion has 20 missile tubes. Afaik there are no mechs with more than 20 tubes right now, not even the new mechs that came out with the new tech have, so the almost 3 second stream is definitely not a tube count issue.
#19
Posted 25 August 2017 - 07:09 AM
AlphaEtOmega, on 24 August 2017 - 04:03 PM, said:
showing you the nice 1.2k Damage you can make in it.
He did about 600 damage on the first match wich is about average on an Assault. He also strugles a lot with it to get that, not something I would say a good match for a good player at all. Also who knows how many matches he played until he got 1.1k damage? And with only 2 kills. I too already did this kind of damage with MRMs, it just happened by luck of having a lot of big slow moving enemies on the field and a supportive team... wich kinds seems the case for him aswell since there are 5 assaults on this particular match.
#20
Posted 25 August 2017 - 07:13 AM
Edited by 7VWIuV, 25 August 2017 - 07:27 AM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users