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Nerf Machine Guns Now


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#101 Lykaon

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Posted 24 August 2017 - 12:44 AM

View PostDerMaulwurf, on 24 August 2017 - 12:22 AM, said:


The F--- do you need streaks for? We can mount 60 to 80 point laser alphas. One good salvo can cripple a MLX or at least force it to run away.

Hitting it is even easier than normal with lights, because a MG build has to stay close and facing towards its target.


Hit reg is never an issue with streaks.NEVER... if you can vaguely point in the direction of the targets and push fire upon lock very little will prevent the damage from applying to the target.

So if you want to know "The F---k do you need streaks for" it's because you do not ALSO need reliable ping or the capacity to aim at a fast moving small target beyond just get close enough to kill machine gunner lights.

The streak solution is a low cost low skill entry solution since I am of the opinion that most of the players having issues with MG lights have NOT developed the skill to accuratley target yet (if they had it would be obvious that the two chief offenders have arms that pop off at the slightest provocation).

I know that when I see a mech all by it's self and out of possition I will jump it unless...it's a streak boat because I know they don't need to be skilled to blow a mystlynx to bits they just need streaks.

#102 Cato Zilks

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Posted 24 August 2017 - 10:39 AM

View PostMethanoid, on 23 August 2017 - 11:58 PM, said:


if IS did have something like that i would imagine there would be an instant uproar by many, an IS ECM/Stealth mech with 6-8 MG's? er yeah, IS got plenty of new toys to play with, clans got what, an underused weapon that we can suddenly equip 2 more of which are only good when armor is stripped... and this is supposed to be an issue?

with the SHARD, the arctic cheetah can also fit 8 MG's, its also faster and can equip ECM at the same time.

First, the MG madness is coming from MLX-G's that are available for cbills.

But to interact directly with your point, there is a major difference. The mistlynx was a crappy mech as of june 2017 (Bottom of the bottom on MetaMechs http://metamechs.com...meta-tier-list/ http://metamechs.com...ists/clan-list/). The ACH is widely seen as one of the best, if not the best, light in the game. It is certainly the best 30 ton sniper and it is a great brawler. The Shard offers very little for the ACH because it has so few non-mg weapon slots (http://mwo.smurfy-ne...e8bb2672f6e2a99) and because there are already really good builds for it (http://mwo.smurfy-ne...e0ca629500a4d36). Frankly, I am way more concerned about a spl or ersl Cheetahs.

Again, lets be honest, MG lights are only really a threat when 1) your armor is gone and/or 2) the light has your back. In either of those cases, 6 spl's (even post nerf) are WAAAAAAAAY scarier. They do 24 damage in the time that HMG's do 6.7 damage. This is no contest.

#103 Zoeff

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Posted 24 August 2017 - 10:44 AM

I haven't read through the entire thread, but I remember on a recent NGNGtv stream that Chris Lowrey was being somewhat surprised that I mentioned LMG's as a point of interest for future balancing.

I do wonder how this is going to pan out in the long run though. Perhaps people will catch on the uses of the new machinegun tech and we'll see more and more of them? If that happens a balance pass might affect them at some point in the not-so near future? Hmm...

#104 Appogee

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Posted 24 August 2017 - 10:54 AM

I do think they are a bit game-breakingly good at the moment.

I've been running an 8LMG MLX-Prime and getting 2 or 3 kills per match. It's just way too easy.

Conversely, if I take a Heavier Mech, as soon as I have an exposed component, I'll hear rat-a-tat-tatting. When I try to find where it's coming from, if I'm lucky, I'll see some ACH with quirked ECM standing 249 meters away killing me in just a few seconds.

That's not how Mech combat should play out, IMHO. I think the range of the LMG is key to the problem. If I/they had to be closer to target, MG boats would be a bit more balanced.

Edited by Appogee, 24 August 2017 - 11:31 AM.


#105 B0oN

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Posted 24 August 2017 - 10:57 AM

View Posttker 669, on 23 August 2017 - 07:33 AM, said:

Mist lynx and arctic cheetahs are not in any way supposed to be the scariest mechs on the field. This is just getting stupid with people running up and instantly removing all of your weapons. Crit chance waaaay too high and beyond what is reasonable.


Kitties ...
shadows ...
Grow some fangs, for mech´s sake, all you´re doing right now is making this community look like it´s being made up of permanently scared, freshly hatched kitties .

Your choice, weak one ...

By the way ... where is my Piranha PGI ???????

Edited by The Shortbus, 24 August 2017 - 10:57 AM.


#106 MagicIndex

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Posted 24 August 2017 - 11:04 AM

View PostZoeff, on 24 August 2017 - 10:44 AM, said:

I haven't read through the entire thread, but I remember on a recent NGNGtv stream that Chris Lowrey was being somewhat surprised that I mentioned LMG's as a point of interest for future balancing.

I do wonder how this is going to pan out in the long run though. Perhaps people will catch on the uses of the new machinegun tech and we'll see more and more of them? If that happens a balance pass might affect them at some point in the not-so near future? Hmm...

I hope since next patch we not gonna see this anti-infantry rubbish called - machine guns.Posted Image

#107 Brain Cancer

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Posted 24 August 2017 - 11:04 AM

Quote

ACH with stealth armor


Stealth armor is IS only.

#108 Cato Zilks

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Posted 24 August 2017 - 11:17 AM

View PostAppogee, on 24 August 2017 - 10:54 AM, said:

I do think they are a bit game-breakingly good at the moment.

I've been running an 8LMG MLX-Prime and getting 2 or 3 kills per match. It's just way too easy.


Sure, it is a finishing mech. I normally get two or three kills in my Ember w/ HMGs + Flamers. That is their point; others open holes and you wreck their interior.

View PostAppogee, on 24 August 2017 - 10:54 AM, said:

Conversely, if I take a Heavier Mech, as soon as I have an exposed component, I'll hear rat-a-tat-tatting. When I try to find where it's coming from, if I'm lucky, I'll see some ACH with stealth armor standing 249 meters away killing me in just a few seconds.

Yeah, just not sympathetic. I had an 8LMG MLX shooting at the exposed CT on my KDK 3. I returned fire with a UAC20, 2 UAC 10s, and a UAC5. Who do you think won?

If your complaint is that MG are getting kills and crits, you seem to have forgotten their purpose.

If you think they are OP... try boating lasers on a light. I promise that the spl or ersl ACH can do everything your MG mech can do, but it does it better. MG's happen to be more fun and more of a challenge, but that is no reason to nerf them.

Edited by Cato Zilks, 24 August 2017 - 11:20 AM.


#109 Brain Cancer

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Posted 24 August 2017 - 11:26 AM

It actually puts lights in a good role as the most dangerous flanker/backstabber/finisher you dread for more than bad assault pilots.

That being said, I'll drill MG boats early whenever possible. If you've crippled or downed them early, they don't get to the later and more MG-useful stage of the game. It's almost too bad the Huggin doesn't at least get two more B hardpoints on the arms, which would make them an interesting comparison to the Clan MG lights.

#110 Tordin

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Posted 24 August 2017 - 11:29 AM

No OP....

Posted Image

#111 Appogee

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Posted 24 August 2017 - 11:32 AM

View PostBrain Cancer, on 24 August 2017 - 11:04 AM, said:

Stealth armor is IS only.

LOL. I was playing a match, and then I thought "wait a sec, what did I just write?" And so I came back to this thread specifically to correct that :)

#112 Appogee

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Posted 24 August 2017 - 11:36 AM

View PostCato Zilks, on 24 August 2017 - 11:17 AM, said:

Yeah, just not sympathetic. I had an 8LMG MLX shooting at the exposed CT on my KDK 3. I returned fire with a UAC20, 2 UAC 10s, and a UAC5. Who do you think won?
It probably wasn't the cr4p LMX pilot who apparently couldn't pilot well enough to stay behind a KDK-3.

(MLX isn't a silver bullet for cr4p pilots. Nothing is, since they nerfed the KDK-3 LOL.)

View PostCato Zilks, on 24 August 2017 - 11:17 AM, said:

If you think they are OP... try boating lasers on a light. I promise that the spl or ersl ACH can do everything your MG mech can do, but it does it better.

Nope, not since the SPL nerf. I take SPL and ERSL Lights all the time. MGs are presently much easier.

I'm just saying boating MGs is TOO easy at the moment, especially from 249m away. It's a combination of the number that can be taken, and the effective range.

Edited by Appogee, 24 August 2017 - 11:48 AM.


#113 B0oN

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Posted 25 August 2017 - 05:07 AM

View PostAppogee, on 24 August 2017 - 11:36 AM, said:

It probably wasn't the cr4p LMX pilot who apparently couldn't pilot well enough to stay behind a KDK-3.

(MLX isn't a silver bullet for cr4p pilots. Nothing is, since they nerfed the KDK-3 LOL.)


Nope, not since the SPL nerf. I take SPL and ERSL Lights all the time. MGs are presently much easier.

I'm just saying boating MGs is TOO easy at the moment, especially from 249m away. It's a combination of the number that can be taken, and the effective range.


Stay at 300+ meters, problem fixed .

#114 An Innocent Urbie

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Posted 25 August 2017 - 06:13 AM

View Posttker 669, on 23 August 2017 - 07:33 AM, said:

Mist lynx and arctic cheetahs are not in any way supposed to be the scariest mechs on the field. This is just getting stupid with people running up and instantly removing all of your weapons. Crit chance waaaay too high and beyond what is reasonable.



nine out of ten this is what a LURMER will say

#115 Mcgral18

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Posted 25 August 2017 - 09:45 AM

MGs turned the SadCat into the AdequateCat


You would dare take that away from him?!

#116 STEF_

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Posted 25 August 2017 - 11:01 AM

Years and years of waiting for MG to be useful....... and OP wants uselessness back again??

LOL

#117 roboPrancer

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Posted 25 August 2017 - 02:12 PM

View PostThe Shortbus, on 25 August 2017 - 05:07 AM, said:


Stay at 300+ meters, problem fixed .

Except 250 is only the optimal range, they can still get crits and do decent damage out to about 450m, still with no heat and very little ammo cost.

#118 Stone Wall

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Posted 26 August 2017 - 06:42 AM

View Posttker 669, on 23 August 2017 - 07:33 AM, said:

Mist lynx and arctic cheetahs are not in any way supposed to be the scariest mechs on the field. This is just getting stupid with people running up and instantly removing all of your weapons. Crit chance waaaay too high and beyond what is reasonable.


Kinda like in the best MechWarrior game ever made?

https://youtu.be/fCIlEMRrCQM?t=25

Edited by Stone Wall, 26 August 2017 - 06:42 AM.


#119 mouser42

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Posted 26 August 2017 - 11:13 AM

Posted Image

plz put the hammer down and back away

Edited by mouser42, 26 August 2017 - 11:18 AM.


#120 Razorfish

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Posted 26 August 2017 - 02:53 PM

View PostAppogee, on 24 August 2017 - 10:54 AM, said:

I do think they are a bit game-breakingly good at the moment.

I've been running an 8LMG MLX-Prime and getting 2 or 3 kills per match. It's just way too easy.

Conversely, if I take a Heavier Mech, as soon as I have an exposed component, I'll hear rat-a-tat-tatting. When I try to find where it's coming from, if I'm lucky, I'll see some ACH with quirked ECM standing 249 meters away killing me in just a few seconds.

That's not how Mech combat should play out, IMHO. I think the range of the LMG is key to the problem. If I/they had to be closer to target, MG boats would be a bit more balanced.


Well said.





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