Natred, on 23 August 2017 - 01:52 PM, said:
Please for the love of all that is holy and awesome do no go down to 8 vs 8 for quick play.
12 vs 12
More people means more tactics and strategy
Only if:
1) The players actually play differently in 12v12 than in 8v8, which they normally don't unless they have amazing drop commanders.
2) The maps actually allow the players to make use of their numbers to carry out different tactics and strategies than would otherwise be possible, which they often don't.
Natred, on 23 August 2017 - 01:52 PM, said:
More inovative and experienceful drops
I see no evidence of extra innovation, as explained above. And the matches would only be more "experienceful" if they gave the average player more minutes per hour, playing in their own mech, which they almost certainly don't, due to decreased TTK and increased waiting time after your mech is killed.
Natred, on 23 August 2017 - 01:52 PM, said:
Higher chance of being surprised by the random unaccounted for enemy.
And smaller chance of lone mechs actually making a difference, which is part of the reason why teams tend to stick together.
Natred, on 23 August 2017 - 01:52 PM, said:
Fun is relative. Increased complexity only happens if players take advantage of the numbers. How complex is this?
https://youtu.be/EXqcYr8Mxn0?t=4m32s
Natred, on 23 August 2017 - 01:52 PM, said:
More strategy in 12 vs 12. More mechs to damage so more c bills to make
More c-bills per match is not the same as more c-bills per hour. And honestly, c-bills per hour is not a good metric of how much fun I'm having.
Natred, on 23 August 2017 - 01:52 PM, said:
Invigorating to hardcore gamers
Is this a true scotsman argument? I don't find 12v12 invigorating.
Edited by Alistair Winter, 24 August 2017 - 12:48 AM.