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Make Mrm Stream Slightly Shorter


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#1 7VWIuV

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Posted 22 August 2017 - 01:50 PM

Damage is OK, range OK, projectile speed OK, cooldown OK, heat OK, weight is slightly heavy for the performance imo but one thing PGI definetely needs to tackle on MRMs is firing stream duration. I tried MRMs on a lot of different mechs and this is the main issue I found so far. Not only it makes the weapon specially prone to friendly fire but this also means a much bigger facing time when firing enemies. I tried 2 MRM 40s on a Mauler and it's almost useless because this mech is so dependend on torso twist for defense. The damage from MRM does not compensate this vulnerability because it's hard to hit from distance, spreads way too much and differently from proper stream firing weapons like RACs or MGs you can't stop the stream middle fire and look away without wasting the shot. One way to solve this could be making the stream shorter. It doesn't need to be a bulk of missiles like IS LRMs but reducing the stream by at least 80% of what it is now would go a long way. Well, that's my 2 cents.

#2 Johnny Z

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Posted 22 August 2017 - 02:06 PM

I have used MRM's a lot and they are perfect I think. Good but not easy mode. I am not sure about everything else in the game. :) Balance is really good over all it would seem.

I think maybe some of the boated lasers may still be a bit much and maybe some of the huge UAC's. Maybe.

Edited by Johnny Z, 22 August 2017 - 02:08 PM.


#3 Rovertoo

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Posted 22 August 2017 - 02:16 PM

I feel stream is okay, shorter obviously is better but I don't think they really need it right now. Too short a stream and they'd be a tad too good. As for using them on a Mauler, I wouldn't recommend it. The general feel I got from almost all the new tech is that it works better on lighter weight classes, most everything shines on Mediums and below. Obviously the stream makes is hard to use on mechs that can't torso twist well (I feel you, I tried it on my Mauler too) but I feel that it helps to keep the lighter mechs from using it to wipe the place and it also allows the heavier mechs to have a different role, mid range blaster instead of a brawler in the middle of a fight. Big mechs with MRMs in my experience do best just outside the brawling range. The one suggestion I would have though is to increase their speed or maybe convergence at range a bit, so using them past SRM range is more rewarding. That said perfect secondary weapon for my Bushwacker and I couldn't be happier.

Edited by Rovertoo, 22 August 2017 - 02:20 PM.


#4 Johnny Z

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Posted 22 August 2017 - 02:20 PM

My Tempest hero Archer has 2 MRM 30's, 4 medium lasers, and has no problem using them to take down any mech so far. MRM's run fairly cool for what they deliver. Cant see the MRM's buffed at all to be honest.

Again how they compare to everything else is another matter although they seem really well balanced.

Edited by Johnny Z, 22 August 2017 - 02:22 PM.


#5 7VWIuV

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Posted 22 August 2017 - 02:35 PM

I swapped them for RAC 5s on the Mauler I mentioned and not only my mech lasts longer now, because I can torso twist properly without wasting shots or firing my teamates, but I also do more damage at the same range, pinpoint, hit farther and can fit more heat sinks, because RACs are lighter. IMO MRMs are broken for this mech, wich is sad, because the Mauler signature is missiles. I had a small sucess with 6 MRM 10s on a Catapult A1, and 3 MRM 20s Zeus but still think they need shorter streams.

I understand why ppl don't accept MRM critic easily. I also didn't by the time they came out because they are super cool, and indeed a hard weapon to use properly. But now, after extended testing I found out that it's not only just difficult to hit with them, but the damage it does when you do, does not make up for the long exposition required to fire the full stream.

View PostJohnny Z, on 22 August 2017 - 02:20 PM, said:

My Tempest hero Archer has 2 MRM 30's and has no problem using them to take down any mech so far. MRM's run fairly cool for what they deliver. Cant see the MRM's buffed at all to be honest.

Again how they compare to everything else is another matter.

They would be great on a Tempest indeed. Since you're hiding behind ECM you can expose your face shooting without worrying about getting shot back. I almost bought one at the sale just because of that. But try it on a Mauler (or any other mech that demands torso twist for defense) and you will see what I'm talking about.

#6 panzer1b

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Posted 22 August 2017 - 05:26 PM

The one and only thing that kills MRMs for me is the spread. Streaming is fine, but it needs to be reliably against assaults at 400m, and even after the agility nerfs, it isnt accurate enough to hit much past 200m (let alone get most of teh damage into 1 component)...

#7 Champion of Khorne Lord of Blood

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Posted 22 August 2017 - 06:34 PM

View Postpanzer1b, on 22 August 2017 - 05:26 PM, said:

The one and only thing that kills MRMs for me is the spread. Streaming is fine, but it needs to be reliably against assaults at 400m, and even after the agility nerfs, it isnt accurate enough to hit much past 200m (let alone get most of teh damage into 1 component)...


Same here. MRMs can push out some neat potential damage, but all it does is just autospread all over and around the target you are looking at. Its fun but not really that effective, similar to RACs.

#8 InfinityBall

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Posted 22 August 2017 - 06:39 PM

View PostDakota1000, on 22 August 2017 - 06:34 PM, said:


Same here. MRMs can push out some neat potential damage, but all it does is just autospread all over and around the target you are looking at. Its fun but not really that effective, similar to RACs.

More like an LRM without the range or the accuracy. You theoretically can pinpoint RACs if you're close and the target is more or less stationary. MRMs will always be a mess.

#9 Thorqemada

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Posted 22 August 2017 - 06:49 PM

I have played a game today and did 49 friendly damage which is extremely high as i usually do 1 or 2 Points but MRM seem quite prone to do FF with their pretty big Streaming Time and Spread.
Also they for their characteristic inflate damage numbers but not be as lethal.
Yeah if you have a Mech that can boat obscene numbers as allways it will become pretty op but that is boating and not weapon related.
The MRM is rather weak for its big spread and the long stream...

#10 7VWIuV

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Posted 24 August 2017 - 03:44 PM

I just counted the time it takes to fire a MRM 40 stream from a Centurion. It's almost 3 seconds. I don't know if stream time varies from mech to mech, planet gravity and temperature or whatnot, but that is just way too much. It shouldn't be much more than 1 sec imo.

#11 Admiral-Dan

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Posted 24 August 2017 - 04:03 PM

View Post7VWIuV, on 22 August 2017 - 01:50 PM, said:

I tried 2 MRM 40s on a Mauler and it's almost useless because this mech is so dependend on torso twist for defense.

If a MRM80 Mauler is useless it’s not the problem of the mech or the weapon, it’s the problem of the pilot. Here is a little video



showing you the nice 1.2k Damage you can make in it.

#12 Champion of Khorne Lord of Blood

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Posted 24 August 2017 - 05:38 PM

View PostAlphaEtOmega, on 24 August 2017 - 04:03 PM, said:

If a MRM80 Mauler is useless it’s not the problem of the mech or the weapon, it’s the problem of the pilot. Here is a little video



showing you the nice 1.2k Damage you can make in it.


Over 1.15k damage but only 2 kmdd and he still dies and loses the match while being a good player.

Yeah I'd definitely say MRMs are pretty bad. All they are good at is racking up high damage, but it spreads everywhere and just lightly sandblasts an enemy's armor.

You can see in the video just how long it takes for him to kill things with those MRMs.

#13 Agent1190

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Posted 24 August 2017 - 06:55 PM

Every weapon has a downside to balance the upside. Buff one of the negative features, and you need to nerf the positive to maintain balance. What are you willing to give up to buff the MRM stream-firing?

Personally, I think MRM's are in a good place now.

#14 El Bandito

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Posted 24 August 2017 - 07:26 PM

MRMs are definitely not impressive. I am far better off using other weapons.

#15 Champion of Khorne Lord of Blood

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Posted 24 August 2017 - 11:33 PM

View PostAgent1190, on 24 August 2017 - 06:55 PM, said:

Every weapon has a downside to balance the upside. Buff one of the negative features, and you need to nerf the positive to maintain balance. What are you willing to give up to buff the MRM stream-firing?

Personally, I think MRM's are in a good place now.


Some weapons' negative features out weigh the positive ones.

#16 DrSaphron

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Posted 25 August 2017 - 12:30 AM

Gotta pay attention to that tube count there my friend, if the mech in question has fewer missile tubes than the size of your launcher you're gonna be staring at things a LOT longer than what may be considered healthy.

#17 Funk1777

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Posted 25 August 2017 - 12:52 AM

MRMs are like ATMs and RACs to me. A lot of fun and a nice change of pace but I always feel like I'm trying too hard to make subpar weaponry work when I could have just shot them with lasers and been done with it.

Yeah that stream time makes them a pain to use in decent brawls and you really feel it if your mech twists fast but you are stuck staring at the target. The tube size is hard to work with as 30's and 40's are easier to throw on with those limited IS hardpoints.

Edited by Funk1777, 25 August 2017 - 12:54 AM.


#18 7VWIuV

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Posted 25 August 2017 - 06:58 AM

View PostDrSaphron, on 25 August 2017 - 12:30 AM, said:

Gotta pay attention to that tube count there my friend, if the mech in question has fewer missile tubes than the size of your launcher you're gonna be staring at things a LOT longer than what may be considered healthy.

The Centurion has 20 missile tubes. Afaik there are no mechs with more than 20 tubes right now, not even the new mechs that came out with the new tech have, so the almost 3 second stream is definitely not a tube count issue.

#19 7VWIuV

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Posted 25 August 2017 - 07:09 AM

View PostAlphaEtOmega, on 24 August 2017 - 04:03 PM, said:

If a MRM80 Mauler is useless it’s not the problem of the mech or the weapon, it’s the problem of the pilot. Here is a little video



showing you the nice 1.2k Damage you can make in it.


He did about 600 damage on the first match wich is about average on an Assault. He also strugles a lot with it to get that, not something I would say a good match for a good player at all. Also who knows how many matches he played until he got 1.1k damage? And with only 2 kills. I too already did this kind of damage with MRMs, it just happened by luck of having a lot of big slow moving enemies on the field and a supportive team... wich kinds seems the case for him aswell since there are 5 assaults on this particular match.

#20 7VWIuV

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Posted 25 August 2017 - 07:13 AM

I'm not sure but I think the stream duration is somehow related to the projectile speed. If that's the case then this is totally bogus. The time it takes for the next projectile to leave the weapon shouldn't have anything to do with the speed of the projectile that's already out, specially because they are fired on a stream from a lot of different tubes.

Edited by 7VWIuV, 25 August 2017 - 07:27 AM.






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