Brain Cancer, on 25 August 2017 - 12:05 PM, said:
Literally lost my ****.
laughed so hard i pooped a little.
This is glorious, pure gold.
It's basically this, and people fighting / stopping sharp in chokepoints and facehugging enemy targets that are 99% of my gripe with the playerbase lol.
Oh, and the obligatory LRM<180, ATM<120 heros.
Spheroid, on 25 August 2017 - 07:08 PM, said:
@Stefka: But why were goods replaced with bads instead of the current population being simply a smaller pool of goods and okays? We have already determined MWO doesn't advertise so how are they coming to discover MWO in 2017?
What?
Is this question legitimate? It's because the good players see no reason to stick around, and they leave while the majority of players are average. Take out the good, in relative terms the bad become 'better' but in absolute terms, the playerbase becomes 'poor'.
This may be because the 'good' players are/were MW enthusiasts / veterans, and due to this are generally older, fiercer, and have a better understanding of how to load and run a mech than the newer players.
Not trying to come off as an elitist, just answer your q.
google absolute vs relative enrichment.
Edited by qS Sachiel, 25 August 2017 - 08:37 PM.