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The Pgi ******* Engine

BattleMechs Balance

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#1 zyx008

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Posted 27 August 2017 - 02:06 AM

PGI, ******* Y o u!!!!!!!!

KDK-SB with MASC and 400engine ,have no chance to face the MAD5M(acceleration=24.63), because it can go aound the KDKSB(acceleration=6.19)

If this situation is between a light mech and a assault,I can understand that

But, a 75 ton mech with max 360 engine will be able to circle around with MASC and 400 engine 100ton mech, do you think that's normal?

If PGI produces cars, that's good
Because the PGI's ******* cars with 10000 ps engine and 100 ps engine have the same (even less )acceleration

75 tons mechs : TBR has 375 engine and 17.72 acceleration, MAD has max360 engine and 24.63 acceleration

#2 Gagis

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Posted 27 August 2017 - 02:11 AM

tl;dr: OP fought a bad mech in his good mech, and lost. He is salty.

#3 Y E O N N E

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Posted 27 August 2017 - 02:12 AM

RIP 100 ton 'Mechs

#4 Trenchbird

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Posted 27 August 2017 - 02:13 AM

Boy, insulting the target audience is a great way to start a post like this. It'll totally get you listened to.

Sarcasm aside, I can agree that the Kodiak SB really needs an agility buff, as does almost every non-KDK-3 assault mech. (Unless they, say, reduced the KDK-3's ballistics hardpoints to 1 per ST). But the Timber doesn't... Really need one. Maybe a slightly higher, like, 3-4 acceleration, or just rounded out at 20.

#5 El Bandito

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Posted 27 August 2017 - 02:30 AM

Learn to move backwards while turning.

#6 Navid A1

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Posted 27 August 2017 - 02:34 AM

According to PGI, they are going to focus on 100 tonner balance (in terms of agility and durability) sometime soon.

Maybe in September patch

#7 Antares102

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Posted 27 August 2017 - 02:48 AM

Sale:
2 tons of salt for the price of 1 ton.

Posted Image

Edited by Antares102, 27 August 2017 - 02:49 AM.


#8 Trenchbird

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Posted 27 August 2017 - 02:57 AM

Are we getting any of that P2W Golden Salt soon? I have MC burning a hole in my pocket.

Edited by Catten Hart, 27 August 2017 - 02:57 AM.


#9 qS Sachiel

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Posted 27 August 2017 - 03:04 AM

TBH fighting the turn & accelerate of MAD's in a light is generally futile too, they turn so fast :o

#10 Jun Watarase

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Posted 27 August 2017 - 03:05 AM

The cyclops is a 90 tonner with the turn rate of a 60 ton mad dog. Lets all stop to think about how PGI came up with this idea.

#11 Lykaon

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Posted 27 August 2017 - 03:55 AM

Activate MASC
Reverse

Marauder is now no longer circling you it is turning in a tight easy to track circle in front of you

#12 Carl Vickers

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Posted 27 August 2017 - 04:20 AM

This thread will go far, so far it will hit KTown.

Edited by Carl Vickers, 27 August 2017 - 04:23 AM.


#13 MagicIndex

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Posted 27 August 2017 - 06:01 AM

View PostLykaon, on 27 August 2017 - 03:55 AM, said:

Activate MASC
Reverse

Marauder is now no longer circling you it is turning in a tight easy to track circle in front of you

Nope.
Reverse than Activate MASCPosted Image

I have "Gladiator", I know how to use MASC. But actually... I ain't mind if we finaly got an EXE-Prototype model without MASC but with XL400.Posted Image

#14 Battlemaster56

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Posted 27 August 2017 - 06:07 AM

Did you ever attempted to put points in mobility tree because I did that on the majority on my skirmisher and brawler mechs that don't have naturally high agility and it help out enough to survive or out maneuver my opponents in combat.

It's either that or bad luck either way #feelzbadman .

#15 Smites

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Posted 27 August 2017 - 06:16 AM

Surprisingly nobody has posted the "In before lock" gif.

So, uh... in before lock?

#16 MagicIndex

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Posted 27 August 2017 - 06:27 AM

View PostBattlemaster56, on 27 August 2017 - 06:07 AM, said:

Did you ever attempted to put points in mobility tree because I did that on the majority on my skirmisher and brawler mechs that don't have naturally high agility and it help out enough to survive or out maneuver my opponents in combat.

It's either that or bad luck either way #feelzbadman .

Mobility nodes on 100 tonner assault? Pffff.......

Posted Image

#17 Kiiyor

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Posted 27 August 2017 - 06:53 AM

View PostJun Watarase, on 27 August 2017 - 03:05 AM, said:

The cyclops is a 90 tonner with the turn rate of a 60 ton mad dog. Lets all stop to think about how PGI came up with this idea.


I guess the Cyclops needs something to help it out - what with it's gigantic profile and general mediocre-ness.

Stats on paper are utterly irrelevant when you look at how something performs in game.

#18 Snowbluff

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Posted 27 August 2017 - 07:03 AM

View PostMagicIndex, on 27 August 2017 - 06:01 AM, said:

Nope.
Reverse than Activate MASCPosted Image

I have "Gladiator", I know how to use MASC. But actually... I ain't mind if we finaly got an EXE-Prototype model without MASC but with XL400.Posted Image

The EXECUTIONER (wash out your mouth, we aren't dezgra surats) is a different beast than the Spirit Bear. The Spirit Bear's Base Agility is SO LOW that MASC basically does nothing for it.

#19 MagicIndex

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Posted 27 August 2017 - 07:07 AM

View PostSnowbluff, on 27 August 2017 - 07:03 AM, said:

The EXECUTIONER (wash out your mouth, we aren't dezgra surats) is a different beast than the Spirit Bear. The Spirit Bear's Base Agility is SO LOW that MASC basically does nothing for it.

Posted Image Posted Image Posted Image
Man, your "Yogi" is a walking wall of steel, what for you need a mobility when you'll never get it working any way?Posted Image

Posted Image

Edited by MagicIndex, 27 August 2017 - 07:08 AM.


#20 Battlemaster56

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Posted 27 August 2017 - 07:08 AM

View PostMagicIndex, on 27 August 2017 - 06:27 AM, said:

Mobility nodes on 100 tonner assault? Pffff.......

Posted Image

If the mech requires face time dps then i on't need it, but if not then I'll put some points on mobility.





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