Roughneck45, on 27 August 2017 - 10:12 AM, said:


Mech's Should Explode With A Probability Of 0.5-1%
#21
Posted 27 August 2017 - 10:15 AM
#22
Posted 27 August 2017 - 10:30 AM
The damage to mechs beside the exploding mech you can compare with a normal artillery strike.
As a light you would run in to the enemy mechs and killed yourself,the explosione would damage the enemy mechs and with a bit of luck kill one.But most would'nt wait so long and scramble to all sides to avoid the explosion.
And as we all know they have taken it out of the game as they did with so many things,and yes MWO is not TT.
Edited by ceesje, 27 August 2017 - 10:31 AM.
#23
Posted 27 August 2017 - 11:10 AM
Roughneck45, on 27 August 2017 - 09:52 AM, said:
Give them a visual signal that there will soon be an explosion. Sparks, smoke, special sound, Alarm\Danger! on HUD and so on. Make an explosion small radius and does not cause a lot of damage.
Obtained pure beauty. Cool).
Edited by Volkodav, 27 August 2017 - 11:14 AM.
#24
Posted 27 August 2017 - 11:25 AM
ceesje, on 27 August 2017 - 10:30 AM, said:
The damage to mechs beside the exploding mech you can compare with a normal artillery strike.
As a light you would run in to the enemy mechs and killed yourself,the explosione would damage the enemy mechs and with a bit of luck kill one.But most would'nt wait so long and scramble to all sides to avoid the explosion.
And as we all know they have taken it out of the game as they did with so many things,and eyes MWO is not TT.
Pretty sure this was NOT a feature of alpha or beta. You may be remembering MW4.
#25
Posted 27 August 2017 - 11:34 AM
0,5-1% chance to explode its very minimum against 24 mech on battlefield.
No kamikadze.
STOP thinking about MWO, like a TT-game.
#26
Posted 27 August 2017 - 01:34 PM
One of the reasons some of us despise those that suicide by intentionally running out of bounds or hitting the override. It was abused in MW4.
Edited by Coolant, 27 August 2017 - 01:35 PM.
#28
Posted 27 August 2017 - 02:38 PM
Lepestok, on 27 August 2017 - 07:54 AM, said:
no, BattleTech is the Boardgame, and Universe of which many games have derived
a MechWarrior is a Pilot of a BattleMech, as such the MechWarrior FPS Games are about those Pilots,
but not this isnt and shouldnt be an, O just change lore so we can have cool explosions,
drastically changing the source material to make something look cool doesnt always work,
(see Michel bay Transformers Movies)
personally i would like Explosions but it has to fit in lore,
when people think of a mech exploding they think something going Nuclear,
but in BattleTech a mech exploding is more akin to nuclear melt down,
the explosion is more a Burst of Water Vapor then a Fire Blast,
#29
Posted 27 August 2017 - 02:42 PM
Andi Nagasia, on 27 August 2017 - 02:38 PM, said:
a MechWarrior is a Pilot of a BattleMech, as such the MechWarrior FPS Games are about those Pilots,
but not this isnt and shouldnt be an, O just change lore so we can have cool explosions,
drastically changing the source material to make something look cool doesnt always work,
(see Michel bay Transformers Movies)
personally i would like Explosions but it has to fit in lore,
when people think of a mech exploding they think something going Nuclear,
but in BattleTech a mech exploding is more akin to nuclear melt down,
the explosion is more a Burst of Water Vapor then a Fire Blast,
Hey, before there were Mechwarrior video games there were Battletech video games. At least 4 places where you can still play the 1990 game, apparently
#30
Posted 27 August 2017 - 03:25 PM
#31
Posted 27 August 2017 - 04:27 PM
And if you put that in, I'd promptly demand you also put in ammo explosion damage as well. You want to hump that lurmboat when it cooks off, enjoy the new burnt look.
#32
Posted 27 August 2017 - 08:05 PM
InfinityBall, on 27 August 2017 - 01:59 PM, said:
The logic in this game has long died at the open Beta test stage. The developer has already moved away from the universe BattleTech.
This will add new colors to the gameplay and will not be so boring at least.
Another will make you stay away from each other, and not get lost in a pack of rabid antelopes.
Andi Nagasia, on 27 August 2017 - 02:38 PM, said:
a MechWarrior is a Pilot of a BattleMech, as such the MechWarrior FPS Games are about those Pilots,
but not this isnt and shouldnt be an, O just change lore so we can have cool explosions,
drastically changing the source material to make something look cool doesnt always work,
(see Michel bay Transformers Movies)
personally i would like Explosions but it has to fit in lore,
when people think of a mech exploding they think something going Nuclear,
but in BattleTech a mech exploding is more akin to nuclear melt down,
the explosion is more a Burst of Water Vapor then a Fire Blast,
MWO is the unsuccessful fifth of a series of games Mechwarrior.
There are no rules for board games. From Battletech remained only the names of weapons, planets and a new Mech design.
Lore gone.
Edited by Krizalius, 27 August 2017 - 08:18 PM.
#33
Posted 27 August 2017 - 08:31 PM
Trollfeed, on 27 August 2017 - 08:49 AM, said:
Engine rating determined the damage of the explosion if I remember right.
Yep, they introduced an optional ruleset for Stackpoling.
As is right and proper. If you're already buying cube-square law violations for the sake of cool big stompy 'mechs I dunno why you'd balk at exploding fusion reactors for the sake of cool big stompy 'mechs occasionally going up with an earth-shattering kaboom.
#34
Posted 27 August 2017 - 08:36 PM
Best to ignore it
ceesje, on 27 August 2017 - 10:30 AM, said:
The damage to mechs beside the exploding mech you can compare with a normal artillery strike.
As a light you would run in to the enemy mechs and killed yourself,the explosione would damage the enemy mechs and with a bit of luck kill one.But most would'nt wait so long and scramble to all sides to avoid the explosion.
And as we all know they have taken it out of the game as they did with so many things,and yes MWO is not TT.
Incorrect
Seriously, how do people even come up with these fairy tales?
#37
Posted 28 August 2017 - 01:30 AM
No kamikaze lights or random team wipes because bad luck, that low random chance and significant impact isn't good.
#38
Posted 28 August 2017 - 04:03 AM
Stackpoling may be the one trap that PGI miraculously avoided.
#39
Posted 28 August 2017 - 04:07 AM
Mcgral18, on 27 August 2017 - 08:36 PM, said:
Seriously, how do people even come up with these fairy tales?
pre MW5 - footage?
so MWO in the alpha had:
cone of fire base on damage of your mech, fatigue , exploding obstacles, destructible terrain/buildings, hot loading LRMs, haywire ppc effect, and of course engine explosion

Edited by Karl Streiger, 28 August 2017 - 04:08 AM.
#40
Posted 28 August 2017 - 04:15 AM
Appogee, on 27 August 2017 - 07:52 AM, said:
Technically it isn't the engine that does that, but the superheated expansion of air caused by a core breach before the supercooled walls of the reactor can cool it down.
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