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Mech's Should Explode With A Probability Of 0.5-1%


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#21 Dimento Graven

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Posted 27 August 2017 - 10:15 AM

View PostRoughneck45, on 27 August 2017 - 10:12 AM, said:

Its not low risk though, its very high risk, dependent on your aim I suppose.
Well those that do it are sporting HUGE burst damage alphas so it's lower risk to them... One alpha typically opens a few sections, the second, if not out right killing the enemy, definitely significantly eliminates fire power and mobility, and the third... Lights out.

#22 caseysrevenge

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Posted 27 August 2017 - 10:30 AM

in closed alpha and even in closed beta youre mech could explode.
The damage to mechs beside the exploding mech you can compare with a normal artillery strike.
As a light you would run in to the enemy mechs and killed yourself,the explosione would damage the enemy mechs and with a bit of luck kill one.But most would'nt wait so long and scramble to all sides to avoid the explosion.
And as we all know they have taken it out of the game as they did with so many things,and yes MWO is not TT.

Edited by ceesje, 27 August 2017 - 10:31 AM.


#23 Volkodav

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Posted 27 August 2017 - 11:10 AM

View PostRoughneck45, on 27 August 2017 - 09:52 AM, said:

Kamikaze light mechs, no thanks.

Give them a visual signal that there will soon be an explosion. Sparks, smoke, special sound, Alarm\Danger! on HUD and so on. Make an explosion small radius and does not cause a lot of damage.

Obtained pure beauty. Cool).

Edited by Volkodav, 27 August 2017 - 11:14 AM.


#24 HammerMaster

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Posted 27 August 2017 - 11:25 AM

View Postceesje, on 27 August 2017 - 10:30 AM, said:

in closed alpha and even in closed beta youre mech could explode.
The damage to mechs beside the exploding mech you can compare with a normal artillery strike.
As a light you would run in to the enemy mechs and killed yourself,the explosione would damage the enemy mechs and with a bit of luck kill one.But most would'nt wait so long and scramble to all sides to avoid the explosion.
And as we all know they have taken it out of the game as they did with so many things,and eyes MWO is not TT.



Pretty sure this was NOT a feature of alpha or beta. You may be remembering MW4.

#25 Krizalius

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Posted 27 August 2017 - 11:34 AM

Hey komrad's, i guess you not understand what mean from engine explode
0,5-1% chance to explode its very minimum against 24 mech on battlefield.
No kamikadze.
STOP thinking about MWO, like a TT-game.

#26 Coolant

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Posted 27 August 2017 - 01:34 PM

MW4:Mercs had an explosion that anyone in it's radius would take damage and heat...a lot of heat - enough to sometimes shut down mechs. It's why suicide was so frowned upon. Pilots purposely blew up on pilots and it turned into purposely blowing up on pilots you didn't like.

One of the reasons some of us despise those that suicide by intentionally running out of bounds or hitting the override. It was abused in MW4.

Edited by Coolant, 27 August 2017 - 01:35 PM.


#27 InfinityBall

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Posted 27 August 2017 - 01:59 PM

View PostKrizalius, on 27 August 2017 - 08:04 AM, said:

MWO is not a tabletop game

This idea is good.

Why? It makes no logical sense, so you must think it would add to gameplay. How would it do so?

#28 Andi Nagasia

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Posted 27 August 2017 - 02:38 PM

View PostLepestok, on 27 August 2017 - 07:54 AM, said:

Meсhwarrior is a board game? No. This is a computer game, so the rules can be different.

no, BattleTech is the Boardgame, and Universe of which many games have derived
a MechWarrior is a Pilot of a BattleMech, as such the MechWarrior FPS Games are about those Pilots,

but not this isnt and shouldnt be an, O just change lore so we can have cool explosions,
drastically changing the source material to make something look cool doesnt always work,
(see Michel bay Transformers Movies)

personally i would like Explosions but it has to fit in lore,
when people think of a mech exploding they think something going Nuclear,
but in BattleTech a mech exploding is more akin to nuclear melt down,
the explosion is more a Burst of Water Vapor then a Fire Blast,

#29 InfinityBall

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Posted 27 August 2017 - 02:42 PM

View PostAndi Nagasia, on 27 August 2017 - 02:38 PM, said:

no, BattleTech is the Boardgame, and Universe of which many games have derived
a MechWarrior is a Pilot of a BattleMech, as such the MechWarrior FPS Games are about those Pilots,

but not this isnt and shouldnt be an, O just change lore so we can have cool explosions,
drastically changing the source material to make something look cool doesnt always work,
(see Michel bay Transformers Movies)

personally i would like Explosions but it has to fit in lore,
when people think of a mech exploding they think something going Nuclear,
but in BattleTech a mech exploding is more akin to nuclear melt down,
the explosion is more a Burst of Water Vapor then a Fire Blast,

Hey, before there were Mechwarrior video games there were Battletech video games. At least 4 places where you can still play the 1990 game, apparently

#30 Rick T Dangerous

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Posted 27 August 2017 - 03:25 PM

Make Mechs go BOOM again!

#31 Brain Cancer

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Posted 27 August 2017 - 04:27 PM

Enginesplosions were a way to clear dead robots off and reduce game load on Mechwarrior.

And if you put that in, I'd promptly demand you also put in ammo explosion damage as well. You want to hump that lurmboat when it cooks off, enjoy the new burnt look.

#32 Krizalius

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Posted 27 August 2017 - 08:05 PM

View PostInfinityBall, on 27 August 2017 - 01:59 PM, said:

Why? It makes no logical sense, so you must think it would add to gameplay. How would it do so?

The logic in this game has long died at the open Beta test stage. The developer has already moved away from the universe BattleTech.
This will add new colors to the gameplay and will not be so boring at least.
Another will make you stay away from each other, and not get lost in a pack of rabid antelopes.

View PostAndi Nagasia, on 27 August 2017 - 02:38 PM, said:

no, BattleTech is the Boardgame, and Universe of which many games have derived
a MechWarrior is a Pilot of a BattleMech, as such the MechWarrior FPS Games are about those Pilots,

but not this isnt and shouldnt be an, O just change lore so we can have cool explosions,
drastically changing the source material to make something look cool doesnt always work,
(see Michel bay Transformers Movies)

personally i would like Explosions but it has to fit in lore,
when people think of a mech exploding they think something going Nuclear,
but in BattleTech a mech exploding is more akin to nuclear melt down,
the explosion is more a Burst of Water Vapor then a Fire Blast,

MWO is the unsuccessful fifth of a series of games Mechwarrior.
There are no rules for board games. From Battletech remained only the names of weapons, planets and a new Mech design.
Lore gone.

Edited by Krizalius, 27 August 2017 - 08:18 PM.


#33 Alexander of Macedon

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Posted 27 August 2017 - 08:31 PM

View PostTrollfeed, on 27 August 2017 - 08:49 AM, said:

Yes, there are rules for engine explosions in TT. Can't remember the exact rules for them but at least you needed to take more than 1 engine hit on same turn your mech was destroyed and then you'll get to roll for it. The odds are pretty miniscule but those explosions do happen now and then.

Engine rating determined the damage of the explosion if I remember right.

Yep, they introduced an optional ruleset for Stackpoling.

As is right and proper. If you're already buying cube-square law violations for the sake of cool big stompy 'mechs I dunno why you'd balk at exploding fusion reactors for the sake of cool big stompy 'mechs occasionally going up with an earth-shattering kaboom.

#34 Mcgral18

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Posted 27 August 2017 - 08:36 PM

It's an optional TT rule

Best to ignore it


View Postceesje, on 27 August 2017 - 10:30 AM, said:

in closed alpha and even in closed beta youre mech could explode.
The damage to mechs beside the exploding mech you can compare with a normal artillery strike.
As a light you would run in to the enemy mechs and killed yourself,the explosione would damage the enemy mechs and with a bit of luck kill one.But most would'nt wait so long and scramble to all sides to avoid the explosion.
And as we all know they have taken it out of the game as they did with so many things,and yes MWO is not TT.


Incorrect
Seriously, how do people even come up with these fairy tales?

#35 Dimento Graven

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Posted 27 August 2017 - 08:37 PM

View PostMcgral18, on 27 August 2017 - 08:36 PM, said:

...

Incorrect
Seriously, how do people even come up with these fairy tales?
It's the internet... duh...

#36 MustrumRidcully

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Posted 28 August 2017 - 12:53 AM

View PostDimento Graven, on 27 August 2017 - 08:37 PM, said:

It's the internet... duh...

Fairy Tales existed before the internet. It's good old human imagination!

#37 Curccu

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Posted 28 August 2017 - 01:30 AM

I would like to have mechs explode when ammo explosion occurs or death by overheat BUT I do not want them make damage or heat to anyone just cool visuals.
No kamikaze lights or random team wipes because bad luck, that low random chance and significant impact isn't good.

#38 DerMaulwurf

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Posted 28 August 2017 - 04:03 AM

Having RNGesus decide games by having one dying mech taking several friendlies and/or hostiles with it is bad design 'mkay?

Stackpoling may be the one trap that PGI miraculously avoided.

#39 Karl Streiger

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Posted 28 August 2017 - 04:07 AM

View PostMcgral18, on 27 August 2017 - 08:36 PM, said:

Incorrect
Seriously, how do people even come up with these fairy tales?

pre MW5 - footage?
so MWO in the alpha had:

cone of fire base on damage of your mech, fatigue , exploding obstacles, destructible terrain/buildings, hot loading LRMs, haywire ppc effect, and of course engine explosion Posted Image

Edited by Karl Streiger, 28 August 2017 - 04:08 AM.


#40 Athom83

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Posted 28 August 2017 - 04:15 AM

View PostAppogee, on 27 August 2017 - 07:52 AM, said:

Mechs have fusion engines. So they shouldn't Stackpole at all; they should just fizzle out.

Technically it isn't the engine that does that, but the superheated expansion of air caused by a core breach before the supercooled walls of the reactor can cool it down.





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