Jump to content

Mech's Should Explode With A Probability Of 0.5-1%


55 replies to this topic

#41 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 28 August 2017 - 06:09 AM

View PostCurccu, on 28 August 2017 - 01:30 AM, said:

I would like to have mechs explode when ammo explosion occurs or death by overheat BUT I do not want them make damage or heat to anyone just cool visuals.
No kamikaze lights or random team wipes because bad luck, that low random chance and significant impact isn't good.

View PostDerMaulwurf, on 28 August 2017 - 04:03 AM, said:

Having RNGesus decide games by having one dying mech taking several friendlies and/or hostiles with it is bad design 'mkay?

Stackpoling may be the one trap that PGI miraculously avoided.
But it's so low probability... Suicidal lights will fail the VAST majority of the time... Again, I say bring it on. I'd be ok with taking a bit of damage for the once-in-very-long-blue-moon chance.

Either that, do this AND bring knock down back, so we can knock the little runts down, backup, THEN destroy it.

BUT whether or not you do engine explosions, bring back knock downs...

#42 Valhallan

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 484 posts

Posted 28 August 2017 - 06:32 AM

Stackpoling was hella rare because it required significant overkill or purposely going for stackpole. It required getting a massive 4 engine crits in one turn and even then it only went off with a 25% chance. It would also be hella weak in mwo since damage is at most rating/5 in 30 meters /10 for 30-60 and /20 for 60-90, whereas one artillery shell already does 165 base. The only reason it was trolly in TT was because people generally used it with the rule that made ammo explosions also do outward damage, and this made suicide mechs a reality by piling massive amounts of MG ammo in a fast mech.

Since we don't even have engine crits here Posted Image yea no. Id rather get the heat scale or melee stuffed in than stackpoling.

#43 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 28 August 2017 - 07:41 AM

What if instead of splash damage the explosion generated heat and screwed with your infotech for a few seconds?

#44 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 28 August 2017 - 10:40 AM

View PostPrototelis, on 28 August 2017 - 07:41 AM, said:

What if instead of splash damage the explosion generated heat and screwed with your infotech for a few seconds?
Ooo! All of the above please.

Damage
Heat
InfoTech scrambling
Neato light show


#45 SOL Ranger

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 232 posts
  • LocationEndor, exterminating little evil bear people for the Empire.

Posted 28 August 2017 - 11:00 AM

Adding a purely aesthetic chance element of mechs gloriously blowing up when they are destroyed? Absolutely.

As anything functional affecting gameplay and doing damage, absolutely not.

#46 Khalcruth

    Member

  • PipPipPipPipPipPipPip
  • Hero of Steiner
  • Hero of Steiner
  • 834 posts
  • LocationYou gotta lose your mind in Detroit! Rock City!

Posted 28 August 2017 - 12:44 PM

*shrug* At a 1% chance, it'd happen about once every 4 quickplay games. I could live with that, especially if it looked cool.

On a semi-related note, I was thinking back to mechcommander 2. It occurs to me that pilots frequently ejected when that was about to happen to their mechs. I wish this game actually showed pilots ejecting upon mech destruction. Little parachuters would be cool. It'd also be cool to watch something in the Viridian Bog eat ejected mechwarriors upon landing.

#47 AncientRaig

    Member

  • PipPipPipPipPipPipPip
  • Guardian
  • Guardian
  • 585 posts

Posted 28 August 2017 - 01:20 PM

Actually, engine explosions did have the chance of happening. They weren't nuclear detonations like everyone thinks, rather, because the reactor plasma is held in a vacuum, if the engine is damaged in just the right way it can suck air from outside of the mech inside of the engine, where it meets the super-heated air inside the reactor and releases a massive explosion of thermal energy that can reach out to 90 meters.

#48 jss78

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,575 posts
  • LocationHelsinki

Posted 28 August 2017 - 01:25 PM

I hear all those reasonable arguments against stackpoling, but I won't say no to a huge explosion.

If it happened once in a while, it'd be hilarious (and you know it).

Something like this:

Spoiler

Edited by jss78, 28 August 2017 - 01:29 PM.


#49 Lepestok

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,061 posts
  • LocationNizhniy Tagil

Posted 30 August 2017 - 02:08 AM

So-o-o-o, when do you expect to appear in the game? )))

#50 SmoothCriminal

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 815 posts

Posted 30 August 2017 - 02:48 AM

I'm all for this. Give it an aesthetically pleasing explosion, low possibility and minimal damage. While we are at it, please can we have an ejection animation on death?

I guess we'll have none of these things. Wanna buy a mech pack?

#51 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 30 August 2017 - 05:10 AM

They also exploded in MW3 when alphastriking too hard, buit not sure what lore supported that.

What PGI really coudl do is giving us some more spectacular ammo explosions on non CASE areas. making missiles spread around wildly with the possibility to hit and damager other stuff.

Edited by Lily from animove, 30 August 2017 - 05:11 AM.


#52 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 30 August 2017 - 10:18 AM

Ammo explosions used to be much, much more graphically impressive.

They were also nerfed visually.



#53 Internal Obedience XIII-omega

    Member

  • PipPipPipPipPipPip
  • The Decimator
  • The Decimator
  • 235 posts
  • LocationHPG LXXIII-omega

Posted 30 August 2017 - 11:58 AM

Mushroom cloud... is puurtty.

#54 MW222

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 620 posts
  • LocationWay, Way Over there, Face North turn left or was that right?

Posted 30 August 2017 - 01:00 PM

View PostAppogee, on 27 August 2017 - 07:52 AM, said:

Mechs have fusion engines. So they shouldn't Stackpole at all; they should just fizzle out.

Having said that, I did enjoy the way they Stackpoled in MW:LL. It made for an interesting dynamic when you saw a Mech going critical, and needed to get the hell away from it.

That clip you showed was the devs using a Longtom explosion for their own amusement. Apparently they find their own game too boring to play in the form they provide it to the rest of us. (See also last Twitch stream.)


Hummmmm how about an EMP pulse that has the radius of say an arty strike causing a random nearby mech to shutdown as if it had over heated or Stealth and ECM degraded for a short time.

The underlying code could be setup as a mine, if destroyed on that spot you trigger a command to run the possibility of the pulse. A completely doable option.

#55 Mechrophilia

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 397 posts

Posted 30 August 2017 - 01:38 PM

Its called a reactor breach, and it is one of the optional rules for table top. It was also part of MW4.

Reactor breaches could be an interesting addition to MWO, but I would make them vey rare, like .25% or something.

#56 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 30 August 2017 - 05:13 PM

We don't have rear firing weapons or a rear view and people want the chance to explode.

It was always an optional rule in the board game.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users