As a fellow Locust pilot…. I cannot, in good conscience support a LRM locust.
There are plenty of Meta-Try-Hards around that would give you hell just because you mentioned LRMs, never mind in a locust. I'm far from one of them. I do believe in playing what you enjoy, however, you should always be open to playing a platform to its strengths.
I know it seems fun on paper, or in a turn based Battletech environment, but there are too many elements with an LRM locust that work against it. You are stuck skirting around the fight, meaning you rely on your team to find locks for you. This introduces a world of pain in the butt in regards to: Line of Sight, Focusing Fire and Lock Loss. Running twin LRMs, you can’t risk getting close enough to get your own targets because you’re asking to take fire. You are pretty much banking on someone being distracted enough to squirrel after you, which can be helpful assuming your front line is doing well, but ultimately results in you not being able to defend and not doing much to help the team because now instead of sending those few LRM salvos down range…. You’re running for your life. In THAT, we find the meaning of the poor Locust-3S’s life and true calling. To perpetually run for its life from … well… everything, including other locusts.
As one of the weakest of the locust platforms, the 3S is damned to play the role of a missile platform in a game where half of its potential armament just isn’t worth carrying and is difficult to use just through game mechanics and player behavior.
You should play the 3s to its strengths. It’s a fast, agile, annoying ankle-biter who can single handedly fold the oppositions front line in on itself through complete chaos.
A while back when the locusts were first introduced, someone was summed up the locust play style perfectly, “Drive it like you’re invincible”. So with that nugget of wisdom passed on, this was my loadout from the past.
http://mwo.smurfy-ne...ede16c843f5bcc8
This SRM2 build served me very well and will likely prove much more enjoyable and exciting to play. The adrenaline of the ambush and escape really can’t be duplicated from any other mech. It’s the combination of having enough firepower to be a threat AND knowing you could die any second. Stay nimble, stay aggressive. A cautious Locust is a dead locust and for the love of Urbie never stand still. Ever. Even on your base or cap point. NEVER.
Some my cringe at SRM2s. Some will opt for SRM4s which was standard even when I played it. For me however, I found that two groupings of SRM2s allowed for better ammo control and heat management. You alpha when you KNOW you have the shot. You chain fire as you’re strafing and evading targets. Don’t be afraid to double back for a second pass, just make sure it’s from a different direction. Don’t be predictable. If you duck behind a boulder… reappear from behind that tree over’yonder. Never fire when out of range, it only warns them you’re coming. Oh, and try not to engage other lights. Truth of the matter is you are still in a locust and they are still paper thin. With evenly skilled pilots, there really isn’t a single mech a locust could take in a toe to toe dogfight. Remember, it’s not running, its repositioning.
Hope this helped and that you enjoy. Makes me want to dust the my old S3 off and dive back in. So how badly I done get blowed up hahah!
Edited by Darrious Quinn, 07 September 2017 - 11:53 AM.