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What Are You Using On Your Ifr-Rc "rainbow Crow"?


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#21 The Lobsters

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Posted 29 August 2017 - 10:27 AM

View PostKing Kahuna, on 28 August 2017 - 08:29 PM, said:

So have a solid spot on the Virgo but working on the Rainbow Crow now. Thing is, I just cant find a build that is working for me. Have any of you guys figured out a solid build for it?

Don't mind changing ominpods if needed.


There are only really two reasons to get a Rainbow crow outside the CBill bonus. One is to be able to do a four srm build on a Ferret, and the other is to be able to do a three energy/ three srm build WITH Ecm.





ed. Forgot about the five energy/two srm build on a IFR-D chassis.

Edited by The Lobsters, 29 August 2017 - 02:06 PM.


#22 Jay Leon Hart

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Posted 29 August 2017 - 10:36 AM

View PostThe Lobsters, on 29 August 2017 - 10:27 AM, said:

There are only really two reasons to get a Rainbow crow outside the CBill bonus. One is to be able to do a four srm build on a Ferret, and the other is to be able to do a three energy/ three srm build WITH Ecm.

Well I bought it for the Camo and hard point symmetry, so... yeah Posted Image

#23 nehebkau

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Posted 29 August 2017 - 03:39 PM

View PostJay Leon Hart, on 29 August 2017 - 10:36 AM, said:

Well I bought it for the Camo and hard point symmetry, so... yeah Posted Image


Cammo is nice, but it's symmetry won't make up for anything.

#24 Pak Hammond

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Posted 29 August 2017 - 04:01 PM

Running 2 SRM6 and 4 sml pls lasers on mine.
Its a striker, so run in and hit them with everything and run away. Depending on the other mechs condition, you might stay and brawl in this build, which I sometimes do.
Its a fun mech and very tanky.

#25 Angel of Annihilation

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Posted 29 August 2017 - 04:19 PM

View Postnehebkau, on 29 August 2017 - 10:00 AM, said:

it is a HORRIBLE mech. Just walk away.

There are mechs on the clan side that do what the RC can do and do it better. It is so weight and hard point restricted that its just not worth it.


I wouldn't say it is horrible but this is generally how I feel about it. Honestly I thought the ECM would really make the Ice Ferret actually above average but it didn't. Too much engine, too little free tonnage and yeah it just feels like it needs more hard points. There are much, much better Clan mechs that can do as much or more.

#26 Nekkriss

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Posted 29 August 2017 - 04:35 PM

I've been running it 4x MHL, full armor, mk1 targeting puter and active probe. Use it to flank, backstab and support heavier mechs. Does help that you get ignored a lot so while the assault is getting pounded I alternate between left and right mhl groups to manage heat and take off limbs/side torsos.

#27 nehebkau

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Posted 29 August 2017 - 04:38 PM

I used 4 cerml's the arms and one Heavy ll in the torso so I could alpha without ghost heat and at nearly the same effective range... still a crappy mech.

#28 Felicitatem Parco

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Posted 29 August 2017 - 08:20 PM

The new Ice Ferret...

I am having fun as a support mech with ECM, BAP, and ether 2AMS+4 tons ammo +3HML, or 1AMS +2 tons ammo +4HML and an extra DHS. But, it's certainly not a knife fighter. Good for supplementing a push, as the AMS and ECM help to reduce enemy fire and the HMLs add a wallop to another friendly's Alpha.

#29 Matteiu

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Posted 30 August 2017 - 11:37 AM

I'm the roomie mentioned earlier and this is what I came up with.

http://mwo.smurfy-ne...0fc2df58ae233f9

#30 Jay Leon Hart

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Posted 30 August 2017 - 11:41 AM

View PostMatteiu, on 30 August 2017 - 11:37 AM, said:

I'm the roomie mentioned earlier and this is what I came up with.

http://mwo.smurfy-ne...0fc2df58ae233f9

LAMS and HMLs seems like a terrible idea.

I would seriously consider swapping the LAMS for 2 AMS and 1 ton of ammo, or the 2 HMLs for ERMLs or even SPLs. Maybe even swap the HMLs for ERSLs and then the LAMS for 2 AMS + 2 tons of ammo.

#31 Ruccus

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Posted 30 August 2017 - 12:42 PM

With my Rainbow Crow I made a few builds that I think made effective use of the 'group of eight' quirks (10% energy range and 15% missile cooldown if memory serves me correctly). That right arm is damned near useless though, so in all my builds I just stripped it down to 1 armour and used the other hardpoints. If they want me to armour the right arm and use it they'll need to put a significant UAC2 or LB2X quirk on it, or release more ballistic hardpointed omnipods (Fenris L) so as to boat machineguns.

LRM15/HML Rainbow Crow Can also vary it by losing Artemis, swapping the HMLs with ERMLs (though the left arm has a heavy laser quirk), or going for half-ton lasers and adding more LRM ammo. I liked this one because I felt safer in the 300 to 400m range where it was doing effective damage.

ATM9/HSL Rainbow Crow This one relies on the ATM9 for damage - it worked well for me but a couple times I was pressed as mechs closed to get inside the ATM's minimum range leaving me with just small lasers for defense. The Ice Ferret's good speed allows breaking away back to teammates when that does happen though. It does solid damage if you can keep within the ATM9's maximum damage range.

2 HLL Rainbow Crow This can cause a lot of hurt if you're able to avoid drawing attention. Had a really good game with this one on Polar Highlands where I flanked the enemy and just kept firing from the side. You can also drop the heatsink and add an SRM2 with a half ton of ammo just in case you draw someone's attention - the SRM2 can annoy anyone attacking you while you wait for the HLLs huge cycle time.

#32 Evan20k

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Posted 30 August 2017 - 12:49 PM

Run 4 SRM4 without artemis. Put ECM in the CT (helps with the periodic streakboat), and stuff the rest of the mech with ammo. It requires good timing and knowing when to dive something, but it's an absolute beast when played correctly. 800+ damage games against good players fairly consistently





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