Khobai, on 31 August 2017 - 06:10 AM, said:
heavy gauss should just be 22 damage, 6.0+1.0 cooldown, 570m/1040m range, and no reticle shake. maybe 10 crits too.
then it would actually possess the characteristics of a gauss rifle: high damage at long range for low heat
...
then it would actually possess the characteristics of a gauss rifle: high damage at long range for low heat
...
No, the point is that the HGauss shouldn't be like the original Gauss because we like variety and it's in accordance to the BT's "weapon philosophy" (lasers get big, their optimal range becomes greater with ballistics being the opposite).
HGauss should do its 25 pts of damage up to 270m.
Edited by Hit the Deck, 31 August 2017 - 07:52 AM.