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Can Someone Help Me With A Build?


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#1 Jackofallpots

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Posted 29 August 2017 - 03:41 PM

I'm currently running an Enforcer 5D

http://mwo.smurfy-ne...64f95ac3b1eb2af

And I'm having some serious problems with it, as soon as I get into a fight I start overheating/jamming

Ive tried like half a dozen builds of my own but nothing really stands out

#2 Methanoid

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Posted 29 August 2017 - 03:52 PM

not a hell of a lot you can do to that build tbh if you really want those weapons. only option you got is crippling that engine.

http://mwo.smurfy-ne...9dbd89e1d29ab5e

maybe?

Edited by Methanoid, 29 August 2017 - 04:09 PM.


#3 Jackofallpots

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Posted 29 August 2017 - 04:03 PM

View PostMethanoid, on 29 August 2017 - 03:52 PM, said:

not a hell of a lot you can do to that build tbh if you really want those weapons. only option you got is crippling that engine.


I'm not married to the Ultra 10 and Snubnose, just wanted to know what you'd recommend so I can try it out.

#4 Y E O N N E

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Posted 29 August 2017 - 04:03 PM

UAC/10 fire in a stream and don't combine well with PPC for pop-tarting, and that's too many jump jets for a non-poptart. Two should be sufficient.

The UAC/10 also runs too hot and jams too much for its output to only have a single PPC as a supplement. Swap to ERML and 4x DHS. You can also upgrade the engine to a 265 for no increase in weight or downgrade to a 255 to reduce the weight. You can also add FerroFibrous or Light Ferro to further reduce weight.

This is an awful 'Mech, but I'd personally go with some form of:
2x HPPC for full pop-tart
LB10-X + 2x SN-PPC for brawl-tart,
AC/10 + 3x LPPC for poke
Gauss + 3x ERML for poke
3x ERLL for left-side corner poke

Scrub armor from arms as necessary.

E: If you want to use the UAC/10, don't use it for brawling or going full-engage (staying out in the open). Use it when you peak a target to try and get a 20-damage tap in. That way, if it jams, it's no big deal; you just go back to cover and wait it out.

Edited by Yeonne Greene, 29 August 2017 - 04:05 PM.


#5 Jun Watarase

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Posted 29 August 2017 - 04:10 PM

Yea im at a loss to make any decent ENF-5D builds. A bushwacker basically does the same thing better.

#6 Methanoid

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Posted 29 August 2017 - 04:14 PM

View PostJackofallpots, on 29 August 2017 - 04:03 PM, said:


I'm not married to the Ultra 10 and Snubnose, just wanted to know what you'd recommend so I can try it out.

well thats a relief to hear, any weapon types you are partial too and are you a sniper or brawler kinda person?

#7 Ruar

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Posted 29 August 2017 - 04:19 PM

I'm a fan of the Enforcer so I'll give you my take.

First, get rid of the XL and go with an LFE. Because the weapons are split you can lose one side and still be effective. I almost always lose the ST long before my CT gets taken out.

Next, drop your speed to about 80. The Enforcer is a poke mech that is able to operate in close as well. Skirmisher and flanker. I wouldn't even try to poptart due to the hardpoint locations. Instead focus on staying at the edge of your group and flanking shots. You can also be part of the push as well as people tend to ignore you for other mechs.

For the 5D I've been running the LB10. I know a lot of people don't like it, but it works for me and I do more consistent damage with it than with the AC10. I don't use Ultra ACs very often because I hate having them jam when I need them plus they aren't as useful for poking.

My suggestion is 3xMPL, 1x LB10 w/3ton of ammo, only 2 jump jets, LFE, AMS w/1ton of ammo, and then pack on as many DHS as you can. This build lets you do some damage at range with the LB and then a lot of damage at 350m and under. The MPL let you take on lights as well as peek in closer fights.

Alternately you can go with ERML or ML but they never feel right to me.


If you aren't stuck on the 5D then I would recommend the 4R with 3x LL. The bonuses give you a great sniping mech that is capable of fighting at all ranges and you have an entire side you can shield with. I've got more matches in that configuration than any other mech I own. Just keep in mind it runs pretty hot since the skill tree came out.

#8 Methanoid

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Posted 29 August 2017 - 04:31 PM

i think id probably play it like a chicken, id hug mechs far far behind the front line and try and snipe, seeing as its hardpoints arent ideal for my liking, if i wanted a medium with a decent setup and good mix of ballistic+laser id probably pick a hunchback or better yet the hunchback IIC's

http://mwo.smurfy-ne...fa9cb780f5197b1

Edited by Methanoid, 29 August 2017 - 04:32 PM.


#9 Jackofallpots

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Posted 29 August 2017 - 04:32 PM

View PostMethanoid, on 29 August 2017 - 04:14 PM, said:

well thats a relief to hear, any weapon types you are partial too and are you a sniper or brawler kinda person?


I can't sniper, my aim is horrible, so I almost always go brawler with my builds.

View PostRuar, on 29 August 2017 - 04:19 PM, said:

I'm a fan of the Enforcer so I'll give you my take.

First, get rid of the XL and go with an LFE. Because the weapons are split you can lose one side and still be effective. I almost always lose the ST long before my CT gets taken out.

Next, drop your speed to about 80. The Enforcer is a poke mech that is able to operate in close as well. Skirmisher and flanker. I wouldn't even try to poptart due to the hardpoint locations. Instead focus on staying at the edge of your group and flanking shots. You can also be part of the push as well as people tend to ignore you for other mechs.

For the 5D I've been running the LB10. I know a lot of people don't like it, but it works for me and I do more consistent damage with it than with the AC10. I don't use Ultra ACs very often because I hate having them jam when I need them plus they aren't as useful for poking.

My suggestion is 3xMPL, 1x LB10 w/3ton of ammo, only 2 jump jets, LFE, AMS w/1ton of ammo, and then pack on as many DHS as you can. This build lets you do some damage at range with the LB and then a lot of damage at 350m and under. The MPL let you take on lights as well as peek in closer fights.

Alternately you can go with ERML or ML but they never feel right to me.


If you aren't stuck on the 5D then I would recommend the 4R with 3x LL. The bonuses give you a great sniping mech that is capable of fighting at all ranges and you have an entire side you can shield with. I've got more matches in that configuration than any other mech I own. Just keep in mind it runs pretty hot since the skill tree came out.


I havent bought any LFEs yet, but maybe I should dip into my Cbills and give it a shot.

#10 Methanoid

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Posted 29 August 2017 - 04:50 PM

View PostJackofallpots, on 29 August 2017 - 04:32 PM, said:


I can't sniper, my aim is horrible, so I almost always go brawler with my builds.


deffo go with Ruar's LB10 idea then.

i also cant aim for sh*t, id probably prefer something more like http://mwo.smurfy-ne...92213e02724c49a on a Hunchback IIC tho.

#11 suffocater

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Posted 29 August 2017 - 04:52 PM

I would build it like this:
http://mwo.smurfy-ne...b84777c4dbac45f

But I gave up on that variant a long time ago and built that:
http://mwo.smurfy-ne...e756349a7ae206e

#12 Xmith

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Posted 29 August 2017 - 05:07 PM

New tech is always tempting. If you want to win, ditch the new tech.

#13 Jackofallpots

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Posted 29 August 2017 - 05:20 PM

Yeah I think I'll try going back to the LB-10X

I can't afford a LFE yet, so I'll stick with the XL260

Now I just need to figure out what to do with my Resistance Zeus LOL

#14 STEF_

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Posted 29 August 2017 - 05:23 PM

http://mwo.smurfy-ne...d6b1d5a9ed5b446
If you want to stay with the uac10.

Or, the classic http://mwo.smurfy-ne...cac334b55ac6df1

(man, there are better enforcers....5D is....meh at best)

#15 Hell in a Helmet

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Posted 29 August 2017 - 05:29 PM

Can't aim? suggestion. Have you tried lowering your mouse sensitivity or dpi a bit. If you feel like your all over the place this may help. I currently run a logitech mouse which allows varied dpi on the fly. Initial dpi is high cause i play commando alot for boom and zoom but when im playing heavier mechs I use a thumb toggle button to temporarily lower the dpi and place sniping shots. Thumb off and im instantly back to fast twisting.

If you are using a joystick i can only suggest prayer.

#16 Jackofallpots

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Posted 29 August 2017 - 05:42 PM

I already lowered my mouse sensitivity as comfortably as I could :)

I'm lefthanded so that might have something to do with it though

#17 N0ni

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Posted 29 August 2017 - 06:02 PM

How i would build the Enforcer: ENF-5D

For the resistance Zeus something like this:
ZEU-6S

or

ZEU-6S

#18 Pjwned

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Posted 29 August 2017 - 07:08 PM

Here's my take on the ENF-5D as a skirmisher, but probably not too helpful to OP (and probably not very good either, honestly) since they seem to like close range builds more.

I didn't end up playing that mech very much after building it either, but part of that is because I played a bunch for the month long summer event earlier and haven't felt like playing very much since.

EDIT: After thinking about it some more I'm pretty sure it would be better with another ERML instead of a LPPC and a TC2 (or TC1 + engine DHS) so that you have the same firepower and targeting computer buffs without the build being nearly as awkward; UAC10 3x ERML is also another option but I think I would personally rather have AC10 + TC2 than a UAC10 + another DHS.

Edited by Pjwned, 30 August 2017 - 05:55 AM.


#19 N a p e s

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Posted 29 August 2017 - 07:17 PM

For some reason, the ENF-5D has always worked unnaturally well with a gauss rifle and a trio of med pulse lasers.

#20 Lykaon

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Posted 29 August 2017 - 10:05 PM

View PostJackofallpots, on 29 August 2017 - 04:03 PM, said:


I'm not married to the Ultra 10 and Snubnose, just wanted to know what you'd recommend so I can try it out.



Well I would start with a role in mind and work out from there.

Example...

Front line support/finisher (for finishing targets with open armor) Design concept: crit seeker with enhanced front line endurance (max armor LFE low heat burden)

Strengths: Excellent sustained combat ability with ample ammo high heat efficency and maximized armor,survival enhanced by using a LFE instead of an XL engine. Utterly murderlates targets with open internals.

Weaknesses: lacks the capacity to quickly destroy an enemy's armor,poor performance at handling larger well armored mechs.

For skill nodes focus on survival and mobility with firepower as a tertiary concern to the other two.

The BUILD...

LB10X w/ 3 tons ammo
LMG w/ .5 ton ammo
3 x ER- Med Lasers (for focused damage and peeling of any remaining thinned out armor on a target)
2 jumpjets
Endo steel and Ferro Fib armor (max armor)
280 LFE w/ 11 DHS

Option: remove 11th DHS for either an additional jumpjet or more ammo there is only one crit slot open however so tweaks to the basic build are limited.

Edited by Lykaon, 29 August 2017 - 10:06 PM.






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