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I Want To Be Abble To Target Allies

General HUD Gameplay

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#1 INKBALL

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Posted 27 August 2017 - 06:19 PM

everything is in the title: I want to be abble to target allies.

No reason why not.

#2 Bishop Steiner

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Posted 27 August 2017 - 06:22 PM

View PostINKBALL, on 27 August 2017 - 06:19 PM, said:

everything is in the title: I want to be abble to target allies.

No reason why not.

I want a gold plated outhouse. No reason why, either.

#3 Savage Wolf

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Posted 27 August 2017 - 06:23 PM

Posted Image

#4 Kamikaze Viking

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Posted 27 August 2017 - 06:23 PM

Target info so you can see friendly loadouts and paperdolls? YES! we've been wanting this since Beta.

Missile locks on friendlies? NO NO NO

#5 JediPanther

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Posted 27 August 2017 - 06:27 PM

Why would you even want to? Knowing a pug's load out in qp won't help win the match. FW you just ask on voip. Given there are only three weapon types with some small variance between them it really isn't hard to guess. You have a combination of missiles,ballistics or lasers.

Next thing you know people will use it for team damage and team killing excuse. "i don't like his load out!" "that is such a sheit load out!" "omg so pro load out!"

As for team killers there are official and unofficial ways of dealing with them if you want to risk it. Best way is report and go next match.

#6 Foxfire kadrpg

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Posted 27 August 2017 - 06:39 PM

Why? So I can see what they put on their mech without asking them, hoping they have a mic, and then listening to 30 seconds of furious game time overridden with the slowest monologue ever about a given player's design choice.

Yes, it would be nice to look at what your team has brought, if anything, to guess at where they'll try to be on the battlefield.

I would NOT push for this feature though; every time I put my reticle over an enemy, pressing R usually gives me a target I DONT need at the moment, so adding 11 more possible mis-targets would further reduce my combat readiness.

#7 Jman5

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Posted 27 August 2017 - 06:49 PM

View PostJediPanther, on 27 August 2017 - 06:27 PM, said:

Why would you even want to? Knowing a pug's load out in qp won't help win the match. FW you just ask on voip. Given there are only three weapon types with some small variance between them it really isn't hard to guess. You have a combination of missiles,ballistics or lasers.


Why?

Knowing your teammates loadouts can help give you an idea of how your team will play and let you play smarter. If I know my team is a bunch of long range builds, then I know they are probably going to hang back more and that I need to be more patient. Knowing this before I get into a fight is preferable.

Knowing how weak a teammate is before you follow him to fight that 3v2. Percent health is often misleading if a player has a Crit torso but is otherwise healthy. Plus you don't know how many of his weapons could be crit out.

Checking out the build of a teammate you notice plays well can give you some good ideas.


People just like looking at other people's build ideas. It really doesn't have to be any more complicated than that.

Asking 11 randos what their builds are over VOIP and then tying the voice with the player and then the mech and remembering it all is silly.

View PostFoxfire kadrpg, on 27 August 2017 - 06:39 PM, said:

I would NOT push for this feature though; every time I put my reticle over an enemy, pressing R usually gives me a target I DONT need at the moment, so adding 11 more possible mis-targets would further reduce my combat readiness.


If they did this like other games have done it in the past, then they would make it a separate hotkey to target friendly. You could even have it unbound by default if you're really worried new players will screw it up.

Edited by Jman5, 27 August 2017 - 06:54 PM.


#8 naterist

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Posted 27 August 2017 - 06:52 PM

View PostSavage Wolf, on 27 August 2017 - 06:23 PM, said:

Posted Image


so he can know if its the build or the pilot who is potato.

#9 Jingseng

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Posted 27 August 2017 - 07:09 PM

fine on paper, terrible in practice.

You'll stop caring after a week - much like people stop caring already in game. It's not like you can't figure out what some mechs are carrying by default, others by their wanton friendly fire in the drop zone, and others just by observation. But you don't go to the effort... and you wont go to the effort of locking 12 friendlies, memorizing layouts to call signs, formulating plans, and then attempting to adapt and execute them. For every single drop you do.

Because it's not the locking on part that is the lions share of the work.

Moreover, setting aside the issue of Teamkillers (because so what if they can or can't use streaks or lrms)... When you press R, it locks onto the nearest enemy to your reticle. That is useful.

Now imagine you press R and it locks onto the nearest friendly. Again. And Again. And Again. Now you are being denied USEFUL targeting information that you need at that moment (such as, are it's UACs jammed? Can i push an alpha? Are both legs unarmored for an easier kill than torso shooting? Is it an omnimech with one torso out?)

That is information you want in each fight (not to mention being able to spot priority targets, draw attention to clumps of enemy movement, etc.) without the hassle of mistargeting, and which you should be making use of every fight. Here, the lions share of the work is pressing R.

and keyboard real estate is already cramped. To say nothing of how lazy people will insist it use R to use anyway (or have some other key to toggle).

Then too of course, the only people who actually WILL use friendly targeting every match are the ones who want to be elitist, discrim on builds, and choose their participation based on what everyone else is running. Here too the lions share of the work is pressing R repeatedly.

#10 Magnus Santini

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Posted 27 August 2017 - 07:13 PM

Asking a question on comms is lostech. Posted Image

#11 Nameless King

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Posted 27 August 2017 - 07:30 PM

Na no need for it

#12 Xmith

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Posted 27 August 2017 - 07:40 PM

Locking on a friendly is perhaps the wrong term to use. It would be useful to know the team's loadouts. It can help in creating a strategy before the match starts. This feature should only be available to whomever assumes command.

Sometimes someone will say they have plenty narcs. Then they will asked if anyone loaded up with LRMs. There will be no answer even though there may be LRM boats on the team. A commander will never have to ask if this information is available.



Information is king. The more the better.

#13 MoonUnitBeta

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Posted 27 August 2017 - 07:49 PM

View PostBishop Steiner, on 27 August 2017 - 06:22 PM, said:

I want a gold plated outhouse. No reason why, either.

Posted Image
Good grief...

#14 PurplePuke

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Posted 27 August 2017 - 09:06 PM

Was a really helpful feature in previous MW titles. Really helpful.

#15 Dimento Graven

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Posted 27 August 2017 - 09:12 PM

View PostINKBALL, on 27 August 2017 - 06:19 PM, said:

everything is in the title: I want to be abble to target allies.

No reason why not.
Why?

#16 Roughneck45

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Posted 27 August 2017 - 09:35 PM

Its a good idea.

Jman nailed all the reasons why.

No, people won't team kill each other because they don't like a load out. No, it wouldn't be the R button making it difficult to target enemies, it would have its own key bind.

It was in the old games and it was first requested in closed beta. Not a big priority but would sure be nice.

#17 Champion of Khorne Lord of Blood

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Posted 27 August 2017 - 10:12 PM

Sure would help with figuring out whether or not you can trust a teammate in particular to support you in a close up area and avoiding relying on that guy with 2 LRM10s and an AC2 in an assault.

#18 l33tworks

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Posted 27 August 2017 - 10:15 PM

It will have its own keybind or longpress R....

Personally i think you should be able to do it.

#19 InfinityBall

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Posted 27 August 2017 - 11:24 PM

This thread just makes me want to say "abble"

Abble abble abble

I might be drunk

#20 Bongo TauKat

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Posted 28 August 2017 - 12:27 AM

I agree for the same reasons given. Knowing whether or not that CLPT is a SRM boat or LRM boat would help me support them better for the knowledge if they can or cannot survive a brawl so I can intervene.





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