

#1
Posted 27 August 2017 - 06:19 PM
No reason why not.
#3
Posted 27 August 2017 - 06:23 PM

#4
Posted 27 August 2017 - 06:23 PM
Missile locks on friendlies? NO NO NO
#5
Posted 27 August 2017 - 06:27 PM
Next thing you know people will use it for team damage and team killing excuse. "i don't like his load out!" "that is such a sheit load out!" "omg so pro load out!"
As for team killers there are official and unofficial ways of dealing with them if you want to risk it. Best way is report and go next match.
#6
Posted 27 August 2017 - 06:39 PM
Yes, it would be nice to look at what your team has brought, if anything, to guess at where they'll try to be on the battlefield.
I would NOT push for this feature though; every time I put my reticle over an enemy, pressing R usually gives me a target I DONT need at the moment, so adding 11 more possible mis-targets would further reduce my combat readiness.
#7
Posted 27 August 2017 - 06:49 PM
JediPanther, on 27 August 2017 - 06:27 PM, said:
Why?
Knowing your teammates loadouts can help give you an idea of how your team will play and let you play smarter. If I know my team is a bunch of long range builds, then I know they are probably going to hang back more and that I need to be more patient. Knowing this before I get into a fight is preferable.
Knowing how weak a teammate is before you follow him to fight that 3v2. Percent health is often misleading if a player has a Crit torso but is otherwise healthy. Plus you don't know how many of his weapons could be crit out.
Checking out the build of a teammate you notice plays well can give you some good ideas.
People just like looking at other people's build ideas. It really doesn't have to be any more complicated than that.
Asking 11 randos what their builds are over VOIP and then tying the voice with the player and then the mech and remembering it all is silly.
Foxfire kadrpg, on 27 August 2017 - 06:39 PM, said:
If they did this like other games have done it in the past, then they would make it a separate hotkey to target friendly. You could even have it unbound by default if you're really worried new players will screw it up.
Edited by Jman5, 27 August 2017 - 06:54 PM.
#9
Posted 27 August 2017 - 07:09 PM
You'll stop caring after a week - much like people stop caring already in game. It's not like you can't figure out what some mechs are carrying by default, others by their wanton friendly fire in the drop zone, and others just by observation. But you don't go to the effort... and you wont go to the effort of locking 12 friendlies, memorizing layouts to call signs, formulating plans, and then attempting to adapt and execute them. For every single drop you do.
Because it's not the locking on part that is the lions share of the work.
Moreover, setting aside the issue of Teamkillers (because so what if they can or can't use streaks or lrms)... When you press R, it locks onto the nearest enemy to your reticle. That is useful.
Now imagine you press R and it locks onto the nearest friendly. Again. And Again. And Again. Now you are being denied USEFUL targeting information that you need at that moment (such as, are it's UACs jammed? Can i push an alpha? Are both legs unarmored for an easier kill than torso shooting? Is it an omnimech with one torso out?)
That is information you want in each fight (not to mention being able to spot priority targets, draw attention to clumps of enemy movement, etc.) without the hassle of mistargeting, and which you should be making use of every fight. Here, the lions share of the work is pressing R.
and keyboard real estate is already cramped. To say nothing of how lazy people will insist it use R to use anyway (or have some other key to toggle).
Then too of course, the only people who actually WILL use friendly targeting every match are the ones who want to be elitist, discrim on builds, and choose their participation based on what everyone else is running. Here too the lions share of the work is pressing R repeatedly.
#10
Posted 27 August 2017 - 07:13 PM

#11
Posted 27 August 2017 - 07:30 PM
#12
Posted 27 August 2017 - 07:40 PM
Sometimes someone will say they have plenty narcs. Then they will asked if anyone loaded up with LRMs. There will be no answer even though there may be LRM boats on the team. A commander will never have to ask if this information is available.
Information is king. The more the better.
#14
Posted 27 August 2017 - 09:06 PM
#16
Posted 27 August 2017 - 09:35 PM
Jman nailed all the reasons why.
No, people won't team kill each other because they don't like a load out. No, it wouldn't be the R button making it difficult to target enemies, it would have its own key bind.
It was in the old games and it was first requested in closed beta. Not a big priority but would sure be nice.
#17
Posted 27 August 2017 - 10:12 PM
#18
Posted 27 August 2017 - 10:15 PM
Personally i think you should be able to do it.
#19
Posted 27 August 2017 - 11:24 PM
Abble abble abble
I might be drunk
#20
Posted 28 August 2017 - 12:27 AM
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