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Incursion Mode Payout Is Awkward...?


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#1 mistlynx4life

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Posted 31 August 2017 - 07:40 AM

I played Incursion on Frozen City last night with a new build. Nothing fancy. I tried to play the mode and had never realized how important fighting the Reds is even on this mode. I shot no one (0dmg dealt), only got hit by a turret, picked up and dropped off 1 fuel cell, destroyed 1 mobile base, 1 turret, and brought another to 24% = 81,936 c-bills, 2,450xp (1st victory of the day so 1,225 of that is bonus xp)... and received a 65 match score and my pilot rating stayed the same...? I 'played the mode' more than anyone on my team, who all engaged the enemy on the other side of the map (successfully - we won because they defended our base) and scored the worst.

Not a complaint, just an observation. Dealing damage is still the best way to score (and picking up a cell is 800 c-bills versus 3,000 for dropping it off, which is something I'd never noticed before either).

#mistlynx4life

#2 Metus regem

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Posted 31 August 2017 - 07:50 AM

View Postmistlynx4life, on 31 August 2017 - 07:40 AM, said:

I played Incursion on Frozen City last night with a new build. Nothing fancy. I tried to play the mode and had never realized how important fighting the Reds is even on this mode. I shot no one (0dmg dealt), only got hit by a turret, picked up and dropped off 1 fuel cell, destroyed 1 mobile base, 1 turret, and brought another to 24% = 81,936 c-bills, 2,450xp (1st victory of the day so 1,225 of that is bonus xp)... and received a 65 match score and my pilot rating stayed the same...? I 'played the mode' more than anyone on my team, who all engaged the enemy on the other side of the map (successfully - we won because they defended our base) and scored the worst.

Not a complaint, just an observation. Dealing damage is still the best way to score (and picking up a cell is 800 c-bills versus 3,000 for dropping it off, which is something I'd never noticed before either).

#mistlynx4life



No surprise there, it's been well documented that 50% of damage dealt goes to the base of your match score. This means that using sloppy kill weapons such as lasers, LRM/s, SSRM/s, LB-X/s and RAC/s are rewarded better than a build using UAC/s, AC/s and PPCs.

This is also coupled with the fact that PGI does not reward (very well at least) a non direct combat role, this means mechs like a Locust, Mist Lynx, Commando or Raven are actually punished for doing what they should be doing, scouting. So mechs like that are forced into a direct combat role and have to compete with dedicated combat lights like the Arctic Cheetah, Firestarter, Wolfhound, Adder and Panther.


But such as life, this is more or less team based Solaris VII games after all, might as well play it like rock 'em, sock 'em robots after all.

#3 Vellron2005

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Posted 31 August 2017 - 11:52 PM

Incursion mode is great if you kill base elements (25K per element), but you still get best payouts from damage..

#4 kesmai

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Posted 31 August 2017 - 11:57 PM

Incursion is awkward.
Why shouldn't it's rewards be?

#5 The Basilisk

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Posted 01 September 2017 - 12:07 AM

View Postmistlynx4life, on 31 August 2017 - 07:40 AM, said:

I played Incursion on Frozen City last night with a new build. Nothing fancy. I tried to play the mode and had never realized how important fighting the Reds is even on this mode. I shot no one (0dmg dealt), only got hit by a turret, picked up and dropped off 1 fuel cell, destroyed 1 mobile base, 1 turret, and brought another to 24% = 81,936 c-bills, 2,450xp (1st victory of the day so 1,225 of that is bonus xp)... and received a 65 match score and my pilot rating stayed the same...? I 'played the mode' more than anyone on my team, who all engaged the enemy on the other side of the map (successfully - we won because they defended our base) and scored the worst.

Not a complaint, just an observation. Dealing damage is still the best way to score (and picking up a cell is 800 c-bills versus 3,000 for dropping it off, which is something I'd never noticed before either).

#mistlynx4life


Its a sad fact from day one that their "game modes" are only a badly hidden, foul excuses for some guys in big stompy robots to deathmatch.
Everyone who trys to do objectives or tries to get a bit actuall gameplay and immersion gets the shaft (rusty, spiked and doubletime) from PGI.

No actual contracts with certain goals and optional objectives, no not arenastyle maps no nothing.

Even CW (now FW, FP or whatever) the only gamemode that tried to be more than a perpetual quickplay deathmatch has been abandoned for solaris coming eventually next year.

#6 Requiemking

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Posted 01 September 2017 - 12:18 AM

View PostMetus regem, on 31 August 2017 - 07:50 AM, said:



No surprise there, it's been well documented that 50% of damage dealt goes to the base of your match score. This means that using sloppy kill weapons such as lasers, LRM/s, SSRM/s, LB-X/s and RAC/s are rewarded better than a build using UAC/s, AC/s and PPCs.

This is also coupled with the fact that PGI does not reward (very well at least) a non direct combat role, this means mechs like a Locust, Mist Lynx, Commando or Raven are actually punished for doing what they should be doing, scouting. So mechs like that are forced into a direct combat role and have to compete with dedicated combat lights like the Arctic Cheetah, Firestarter, Wolfhound, Adder and Panther.


But such as life, this is more or less team based Solaris VII games after all, might as well play it like rock 'em, sock 'em robots after all.

Even then, Arctic Cheetah and Firestarter aren't even supposed to be combat Lights. Firestarter is a dedicated anti-infantry platform that moonlights as a scout and the ACH was made to be the replacement for the Mist Lynx(which it wasn't wholly successful at). the only true "combat Lights" we have in game are the Panther(Trooper mech and headhunter), Urbanmech(trooper mech), Wolfhound(dedicated anti-scout), Adder, Cougar, and Kit Fox(all Light fire support mechs).

Edited by Requiemking, 01 September 2017 - 12:18 AM.






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