Whichever side has the lower active population due to Merc swings (both sides have experienced this in Civil War) gets instadrops more often than not. Experienced FW players can usually set their own decks fine in the time allowed. However I have found that without VOIP in the lobby it's often not possible to both set your own deck and communicate what kind of deck we would recommend any PUGs or smaller groups run to match up with what our group is running. There just isn't time in an instadrop.
This is actually probably an unintended (by PGI) disadvantage to the side getting the instadrop as the other (waiting) side might have had several minutes of (boring) waiting to communicate on what to run...as we often have done when we are the ones waiting.
I wouldn't mind a 15-60 second increase in the countdown timer when the match gets made to allow both sides to be on more equal communication footing with teammates. Even 30 more seconds might just allow that....and yes I know that many PUGs don't have always have dropdeck options, don't want to coordinate or don't listen anyway. This is for the ones that do want to try to work with what a unit dropping with them is calling.
Thoughts on a slightly increased time in a "made-match" lobby?
Edited by Marquis De Lafayette, 01 September 2017 - 07:54 AM.