Jump to content

Speed as a potential balancing factor


24 replies to this topic

#21 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 21 December 2011 - 08:34 AM

Assuming it is Lance v Lance for starters, speed would be good to allow a Scout to roam free and do its job. Mediums who went Solo could face 4-1 odds and that never ends well. If keeping the Lance close together is the only way to survive (death match being the end result) speed will be a required attribute for a well rounded Lance.

An example might be the objective is destroy 5 Beacons. A quick Scout can go locate and relay coordinates to the Command Mech who then moves on that point with his Support team. The Scout moves on to locate #2. #3 etc. The enemy is tasked with saving at least 2 of these Beacons to thwart the completion of said objective. Let's assume Beacons have defenses in close proximity so the Scout trying to knock one by itself may be very hazardous.

So do the defenders split up, sending a Mech out to find and kill, or chase off, the Scout or stand and defend one Beacon at a time hoping to save 2, given 2 are within a reasonable distance of each other.

Decisions! Decisions! Now 2 Mechs of a Lance have a purpose. Scout and Command (Attacker and Defender) Brawlers will brawl. :D

#22 Ghost73

    Member

  • PipPipPipPipPip
  • 140 posts

Posted 21 December 2011 - 09:04 AM

Speed is only half of it!
Don't forget stealth :D In order to make light mechs more survivable, they have to be able to avoid being targeted and hit.
I'd like to see lights be more useful in ambushes and moving from cover to cover than heavier mechs.

#23 guardian wolf

    Member

  • PipPipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 1,965 posts
  • LocationOn Barcelona where the crap is about to hit the fan.

Posted 21 December 2011 - 09:12 AM

I think that speed is definitely a balancing factor, in fact on the description for the Hellhound in the field manual for MW4, it specifically states, "What it can't outgun it can certainly outrun". Speed is definitely a factor in the actual situations, so they should implement it properly, now I played a little of MW3, but that was a long time ago, so I don't remember much, but according to everyone else, that version of mech physics seems the best. Though I must admit, a Thor could certainly outrun an Atlas, in MW4, and also a Cougar could outrun that afformentioned Thor. And let's not forget, that a lot of light mechs, are built in with a lot of electronics, look at the Raven for example, I would always jack up electronics first, then go to weapons, that way I could ping the **** out of all the Assualt mechs, then hit them at range, not to mention, let my lance mates know, "Hey we got an Atlas coming in on Sector Bravo 4 9er, requesting support,"

#24 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 21 December 2011 - 09:30 AM

View PostGhost73, on 21 December 2011 - 09:04 AM, said:

Speed is only half of it!
Don't forget stealth :D In order to make light mechs more survivable, they have to be able to avoid being targeted and hit.
I'd like to see lights be more useful in ambushes and moving from cover to cover than heavier mechs.


True enough but a true Scout, in my mind anyways, is a Light Mech with the Electronics as default. Now, all small fast movers can scout, many also have pretty good weapons load outs (ton for ton) in place of the electronics.

Here is a sample of some of what are considered Scouts.

http://www.sarna.net...out_BattleMechs

Edited by MaddMaxx, 21 December 2011 - 09:31 AM.


#25 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 21 December 2011 - 09:53 AM

If your talking Scouting in a light i did it for a year or so in NBT way back in da day hahaha ill tell you speed is a big factor along with electronics.Why? becouse most of the time it was (simple radar) and i hated simple radar.I trully love the Mektek Advanced radar why?becouse i can really be a scout my enemys cant pull me up on radar unless im within 250 meters with the right electronics on board or they just happen to see me on top of a ridge.So the first step is no simple radar and make the mechs faster MW4 was so bad at showing the true physics of lights & mediums.MW3 was much better the lights and mediums in MW3 had faster accelerations forward and reverse faster top speeds and were much more nimble than MW4vengeance-MW4Mercenaries. Even in the city maps most lights and mediums could go faster in reverse than heavy and assaults could go in forward which means they could evade more weapons fire.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users