Requiemking, on 04 September 2017 - 04:33 PM, said:
No, I see plenty of dual ERPPC Pokebackers kicking about. If it got it's agility nerfed, it would be fine.
Issue is that a lot of the time a mech gets nerfed because its good at one build in particular, but that nerf brings not only the top build down, but all builds.
For example, hunchback IICs got their agility and twisting nerfed, but their main role was poptarting with ERPPCs. The agility and twisting nerf had absolutely no effect on the meta poptart build but hit the non meta brawling builds incredibly hard, the CSPL build is pretty much gone from the combination of that mobility nerf and the CSPL nerf. In the end only the ERPPC poptart build and the super laser alpha poke build remain viable and they were already the top contenders in the first place.
In many cases PGI's nerfs to mobility have been exactly this. They just make the mech in question very annoying to drive but generally don't hurt the performance of the top builds that bad but end up killing potential brawling builds and other non meta builds.
So yeah, Linebacker would still perform great with an agility nerf as a poke mech, but as a brawling build or anything else that isn't following the meta it goes right into the trash bin.
Prosperity Park, on 04 September 2017 - 05:44 PM, said:
Buffing weapons nerfs armor.
Buffing armor nerfs weapons.
Buffing engines nerfs projectile weapons.
Buffing FLD projectile weapons nerfs TTK.
Buffing sensor range nerfs brawlers.
Buffing Brawling weapons nerfs TTK.
Buffing LRMs nerfs the NPE.
What do you want to buff without Nerfing anything?
The whole point is psychology. Players get mad and quit in the face of repeated direct nerfs to what they are using. However, players don't get mad at indirect nerfs to what they are using in the form of buffs to other things, infact it usually just results in players spending more money or cbills to try out the thing that got buffed. This is how games that have powercreep are so incredibly healthy with large playerbases, people actually want to grind up to get that new thing instead of feeling bad about that thing they grinded up to getting direct nerfs.
Koniving, on 04 September 2017 - 05:08 PM, said:
Side note:
A fuckload of mechs with low engine limits got a shitton better after the desync... and the ones most hurt by it were those with insanely big engines.
Unless there's some sort of in betweener I haven't heard about yet... desync was pretty win for the low engine cap guys.
It seems more like the mechs that had low engine caps didn't get anything at all, everything else just got undeserved nerfs. Take for example the Dire Wolf, along with all other 100 ton mechs they have the lowest mobility in the game. No amount of adding additional engine weight helps them anymore. So it turns out that mechs that paid large amounts of tonnage for those engines that get higher and higher in weight as they go up in rating don't get any bonus over the mechs that didn't pay that weight except for ground speed increase and potentially more heatsink slots in the engine.
This greatly hurts mechs that are stuck with high engines and low mobility that can't swap down to a lower engine, the Timber Wolf, for example, has a huge engine but its one of the least mobile heavies other than the Night Gyr. I've dropped the engine ratings in many of my mechs from the 80+kph of before down to just hitting 70kph on my heavies because without the twist speed, accel, and decel boosts its just not worth the weight.
The only things that really got a buff in this case were those guys who put on super tiny sub 48kph engines and way too many guns to handle with their heat ratings.
Edited by Dakota1000, 04 September 2017 - 06:24 PM.