Alex Morgaine, on 05 September 2017 - 05:23 PM, said:
125 frontal. 3 rear, strip extra armor off arms of any. That's probably what would happen unless they used inefficient arm mounted weapons.
I have no doubt that would be common and that's one of the points of it to allow the full flexibility of personal choice, allowing the build option to invest into back armour if you so wish without it necessarily directly affecting your frontal armour capacity. It isn't there to guarantee without compromise everyone 75pt of back armour, because that wouldn't be reasonable.
Currently there is no option to even get 10 back armour without it directly reducing your frontal defenses noticeably, which is already a highly questionable unwarranted choice given the vast majority of fights occur frontally. However with this you can instead drop some minimal ammo or a heatsink to get some rudimentary back armour at least if you feel you need it, alternatively drop something more and uparmour your back into something that you can use to defend yourself with actively even, and if not then it doesn't affect you at all directly either. Especially mechs with poor/few hardpoints get more viable options with this kind of system.
It's about allowing builds and players more pragmatic choices when the current system doesn't offer any options of that kind, deciding between 98 or 97 frontal and 2 or 3 rear armour isn't an option, but rather a minimal grey area cookie cutter build everyone uses.
However investing 25% more frontal armour for the added weight cost and then up to an additional 75% potential for the back is an open active option for all builds that focuses compromise directly on the engine choices, armaments, armour types and internals you fit on the mech and what is optimal there depends on many factors, including the subjective ones most notably.
I think this would be a great way for assaults to compensate for their lack of mobility and especially new players to compensate for their lack experience and skill, by simply going slightly lighter for armaments but more omni-armoured and protected to give them a more forgiving experience.
This would also raise TTK on its own when the most damage oriented heavier platforms invest slightly less into armaments to gain some staying power.
I'm pretty sure I would personally go with ~20 back armour if frontal armour wasn't compromised as it is now, also I would definitely go with the increased frontal armour on pretty much everything and that's already a significant amount of weight lost for armaments and raised TTK on its own.
If people want to run with minimal rear armour still then that is their choice and they get to enjoy the benefits of such a build decision as well, and the drawbacks.
All in all I see this kind of pragmatic change well worthy of implementation, offering us more choices between going more economic and defensive or heavily offensive in our builds.