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Is Scouting, A Short Rant...


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#61 MischiefSC

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Posted 08 September 2017 - 05:28 PM

View PostDavegt27, on 08 September 2017 - 04:17 PM, said:

wont work

the game is controlled by PGI's computers
LRMs don't work because PGI does not want them to work
they have them under computer nerf because players cry about LRMs more then anything else


People always make excuses and people tend to put opinions forward as facts. You address all of this by actual testing of the assertions. So lets test it. A fair, reasonable and logical test. Yes, we've done that before and most teams have tested LRMs both in private matches and in game strategies - plus, obviously, we play against them all the time.

So you remove the anecdotal stuff and you do a test that is agreed by the people involved as being a reasonable test then you look at the results.

The main problem for the last while is that nobody on the LRM side actually wants to test it. Hoping we've got some people willing to actually take a shot at it.

#62 Leone

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Posted 08 September 2017 - 06:14 PM

Oh, I'd throw my hat in on the LRM side if you need pilots to fill the spaces. I just believe that Long Range Missiles are a sometimes weapon, and feel they'll end up losing in the brawl due to the nature of the weapon requiring the long ranged force to disengage to maintain range meaning they'll tend to spread out, allowing the Opfor to focus fire and pick 'em apart.

Don't get me wrong, I love my missile mechs, but it's the nature of the weapon and the game. Most matches end in the brawl, and brawling with LRMs against someone willing to close is hard, and involves sacrifices that'll no doubt swing the match.

~Leone.

#63 Davegt27

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Posted 09 September 2017 - 04:29 AM

a series of events could be done

missiles should work but
ok watch this



#64 MischiefSC

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Posted 09 September 2017 - 04:34 PM

https://mwomercs.com...are-an-lrm-war/

So let's test it. If that test isn't fair or needs adjusted, say so and we can look at that.

If LRMs work in the right circumstance and when played correctly then let's see what that looks like.

#65 Insanity09

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Posted 11 September 2017 - 09:36 AM

Yup, clan SRMs have larger spread than IS. Of course, they weigh half as much (not including artemis). Also, it is true that IS SRMs do 7% more damage.
Which would I rather have: one SRM6 with about 10-15% tighter grouping and 7% more damage or 2 SRM6's. Gee, I'll have to... nope, I'll take the two.

But wait a sec... the maximum spread on SRMs, IS or clan, isn't instant, you have to be at a goodly range to achieve that. All SRMs are more tightly grouped up close.
Yeah, definitely the double 6's, thanks.

So, the question becomes... why are you using your SRMs at a range where the spread makes them less effective?
Not to mention that against faster mechs on either side, using SRMs at longer range is asking to miss entirely, who cares about spread?

IS stealth mechs smoke diving in scouting... Yup, it's a thing. However, they have to unstealth to actually collect the flags, you know where they are going even if they are stealthed ( you can see the flags too), you can collect to make life more difficult for them, and they must still survive to get to the extraction zone to win.
Basically, the same exact methods that either side needs to use when the other is smoke diving are always true. Both Clan and IS just play the objective at times (though many, many people gripe and moan that the payouts for doing so are awful, which they are).

Just shoot them.
Or, I'm sorry, was this complaint that stealth (or ECM) mechs prevent the use of Streaks? Or that aiming is tough?

For every strategy, there is a counter.

#66 Sandpit

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Posted 11 September 2017 - 10:41 AM

LRMs have their place in the game. Where you get into trouble is when you have a few dedicated lurm boats and nobody helping or coordinating with them. LRMs are truly a "team weapon". They rely on coordination and teamwork to be effective due to targeting.

With that said, if you're boating lurms in scouting, then I'd have to agree, you're doing it wrong. That specific mode is not conducive to lurms. Period. Your opponents are all too fast, nimble, and able to close distance on you. Scouting is not the place for lurm builds.





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