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What If The Dom Point Moved?


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#21 Deathlike

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Posted 05 September 2017 - 05:20 PM

It's all about positioning and movement... very little of which is produced in solo queue (let alone some folks that show up in the group queue).

Changing the objective does not actually change the intelligence of the players involved.

#22 kuma8877

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Posted 05 September 2017 - 06:59 PM

View PostInspectorG, on 05 September 2017 - 05:00 PM, said:


I see the appeal.

But what if PGI just somewhat randomized the Dom location and tightened and compensated spawn points in relation?

A small amount of scouting to find it? Role *cough* warfare?

Perhaps, having a single non-moving dom point, that is randomly (or from a pool of possible locations for balance reasons) located and locked in when the gametype and map is selected. Neither team is presented with foreknowledge of the point's location and must find it first (as you said) to begin the timer. Doesn't change the base game too much and allows the use of more of the map's less trodden areas to spice up gameplay a bit.

#23 JediPanther

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Posted 05 September 2017 - 08:27 PM

Moving dom point would be great. That mode is so dull and you can tell within moments in puglandia which side is going to win. Maps hardly get used for the size they are. Mostly due to the 50-65kph cry babies that can't really move but wish they could one shot any thing.

#24 Thorqemada

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Posted 05 September 2017 - 10:55 PM

The only option to force movement is a conquest like mode where the ressource count decides the win and nodes deplete so you have to scout for them and split forces to grab as much ressources as possible...

Escort doesnt make the Teams move
Domination doesnt make the Teams move
Assault doesnt make the Teams move
Insubordination doesnt make the Teams move
Incubation only makes dirty Clanners...they make the backward IS move...backward...it is too complicated and too one sided anyway...

Only conquest so far made Teams move at least slightly...

Edited by Thorqemada, 05 September 2017 - 10:56 PM.


#25 Jun Watarase

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Posted 05 September 2017 - 11:17 PM

Hmm changing the domnation point to a building sized urbie that walks around the map could be kind of fun.

#26 The6thMessenger

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Posted 05 September 2017 - 11:19 PM

There's a mode in DOOM called "Warpath", basically an actively moving KOTH.

I don't know how well it would translate to MWO, but it would probably be both a mess and interesting.

The Teleporting Dom-Point you suggested sounds too much like conquest with more steps.

#27 InvictusLee

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Posted 06 September 2017 - 12:26 AM

What? Are you asking for Escort Mode V. 2.0? Because thats what its going to become.

All games without exception are a skirmish with some flavor of "game objective" which turnsout to be meaningless in the pug because players are rewarded way more for killing enemy mechs than sitting in a circle, or capturing points or shooting/capturing the enemy base.

If we want to make the game more interesting, the whole game needs a rework instead.
The ability to respawn would change the game entirely.
Giving mechs their agility back would change the game.
Letting Assaults and Heavies FLY LIKE ARTIC CHEETAS...

The only reason escort doesnt work in the first place is that 1) MWO is esentially a tank sim that is 2) trying to desperately be team fortress 2 without all the re-spawns, agility, or obstacles/buildings to use or be frustrated by.

Honestly.
Either way.
Its all Skirmish with a light garnishing of a pseudo mission objective.

#28 MW Waldorf Statler

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Posted 06 September 2017 - 02:31 AM

what bring Points by MWO ?! not the Objectives and the most Mapdesigns terrible for many Gamemodes...seeing Crimson for VIP or Domination , or the Placment of the incursion Base by one Side in a Big Couldron in Tourmaline

#29 Exilyth

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Posted 06 September 2017 - 04:17 AM

Moving Dom point? "capture the mobile HQ" gamemode when? Posted Image

#30 Bigbacon

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Posted 06 September 2017 - 05:16 AM

i think they should just make the circle smaller.

#31 Squarebasher

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Posted 06 September 2017 - 07:27 AM

I quite like the idea that the domination area moved from game to game, it would bring more variety to the maps.

#32 InvictusLee

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Posted 06 September 2017 - 06:11 PM

View PostExilyth, on 06 September 2017 - 04:17 AM, said:

Moving Dom point? "capture the mobile HQ" gamemode when? Posted Image

that would be actually interesting if the mobile HQ could be destroyed and both teams lose when it explodes.

#33 qS Sachiel

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Posted 06 September 2017 - 08:22 PM

Swift wind hunt?
Contract bonus for preventing destination acquire and-or for preserving swift winds.

There's a whole lot of ideas, but I don't see them working based upon previous suggestions that they will just move into areas where it's more advantageous to attack the enemy vs attempt to capture and place yourself in a kill zone. What I think would be globally advantageous would be dynamic spawn points.

#34 l33tworks

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Posted 07 September 2017 - 03:21 AM

If the dom point moved it would just mean the assaults get left behind and die when nascar ensues.

#35 ZippySpeedMonkey

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Posted 07 September 2017 - 03:25 AM

I hate chasing my Doms.

They usually chase me...





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