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Mwo Has Competition - War Robots!


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#1 Vellron2005

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Posted 06 September 2017 - 12:41 AM

So, THIS just came up on my facebook feed..

Haven't played it yet, but looks cute..

Posted Image


Also.. the picture shows QUADS.. :D

More here: https://web.facebook...gameroom_only=1

#2 Juodas Varnas

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Posted 06 September 2017 - 12:48 AM

Isn't it like for Smartphones or something?

#3 El Bandito

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Posted 06 September 2017 - 01:37 AM

Judging by how quickly Juodas replied, he probably types "quads" on forum search every time he logs in. :P

#4 Fox With A Shotgun

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Posted 06 September 2017 - 01:49 AM

View PostEl Bandito, on 06 September 2017 - 01:37 AM, said:

Judging by how quickly Juodas replied, he probably types "quads" on forum search every time he logs in. Posted Image


He'd be right at home in Tuchanka, then. Lots of quads around :P

#5 Juodas Varnas

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Posted 06 September 2017 - 01:50 AM

View PostFox With A Shotgun, on 06 September 2017 - 01:49 AM, said:


He'd be right at home in Tuchanka, then. Lots of quads around Posted Image

Posted Image

#6 draiocht

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Posted 06 September 2017 - 02:20 AM

[mod]This thread has been moved to
Off Topic Discussions.[/mod]

#7 Commodore Perspicuous

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Posted 06 September 2017 - 02:20 AM

It's alright. Not bad for a smart phone game. Played it for a bit when I didn't have internet. Definitely not competition for MWO.

#8 The6thMessenger

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Posted 06 September 2017 - 02:56 AM

I can see something like HBS Battletech working over MWO on an FPS, so if this is an FPS to a smartphone, i doubt that it would work well.

#9 Ruar

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Posted 06 September 2017 - 03:39 AM

Dreadnought is a pretty good game that's still in beta. I think it would be closer to competing against MWO even though it's not robots.

#10 Lily from animove

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Posted 06 September 2017 - 03:56 AM

I also play it for a few days, and it has many similarities, like LRM noobs standing in the back, people not able to play the game mode properly. Blocking teammates etc.

But what is has at it's worth are the typical mobile phone cancer features, grind and p2w features. The gold to get in this game is a MASSIVE grind and upgrading mechs Robots takes a lot time, and can, guess what? be speed up by gold. And the upgrades really enhance speed, Hitpoints and damage of your mech, so without them you will hti a possible competition border that youc an only grind out.
Furthe rif people think prices in MWO are expensve LOL current "sale" I got in ther eis 35% sale on the olancelot mech and some wepaons for it. 74,99€. And thats not even top upgraded weapons. But I think one of the salves had 50% sale which made one of the quds still like 90€ price to buy. Also, some camos which aren't that amazing cost like 2500 gold, and you cannot change any colors on them and 2500 gold in the store is 21,99€. Not even sure if it unlocks that camo or is the price for a "one shot". So if you think MWO is expesnive you really haven't seen other games prices or the really F*cked up mobile markets prices. It really suffers form the typical p2w (because you never realsitically advance proeprly in f2p mode) and super high moblie game priceing issues to be ever considered a serious game for me.you knwo that the moment you come across a guy who just threw 50e at some weapons that destroy you realyl qucikly and he never could have obtained without paying at his level, as daily quest really only grant a low amount of gold. (usually 2x between 20 and 40, depending on the questroll) + maybe 0-10 gold per game if you do REALLY well, but thats hard if you get outplayed by money pimped mechs.

Aside from these it is indeed quite fun and enjoyable to play as it gives a rather good slower stompy robot feeling.

But seeing this game makes me indeed wish to have such a similar game - the bad monetizing ideas as an MWO counterpart.



View PostRuar, on 06 September 2017 - 03:39 AM, said:

Dreadnought is a pretty good game that's still in beta. I think it would be closer to competing against MWO even though it's not robots.



dunno dreadnought feels more like a superslow paced air based TF2 as it has al thearena shooter elements of TF2 just wrapped in some customizeable "airships".

Edited by Lily from animove, 06 September 2017 - 03:57 AM.


#11 Exilyth

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Posted 06 September 2017 - 04:48 AM

If HG hasn't sued them yet, they can't be that much of a competition to MWO.

#12 Ruar

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Posted 06 September 2017 - 01:59 PM

View PostLily from animove, on 06 September 2017 - 03:56 AM, said:

dunno dreadnought feels more like a superslow paced air based TF2 as it has al thearena shooter elements of TF2 just wrapped in some customizeable "airships".


I think the matches tend to go pretty fast, unless it's team elimination anyway. And I think it's a rival for MWO because it has a unique blend of ships with different roles but requires a lot of tactics. WoT relies on armor bouncing and shot placement which makes it feel like it's own game that doesn't feel like MWO. Dreadnought armor/shields feels more like MWO as well as having assault, medium, light, and artillery ships. The tac cruisers are unique, but overall I think Dreadnought is a fun game could compete. It still needs some polish, but it could get there.

#13 The Basilisk

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Posted 06 September 2017 - 11:06 PM

View PostVellron2005, on 06 September 2017 - 12:41 AM, said:

So, THIS just came up on my facebook feed..

Haven't played it yet, but looks cute..

Posted Image


Also.. the picture shows QUADS.. Posted Image

More here: https://web.facebook...gameroom_only=1


Since it isn't of the Battletech Universe it is no competition.

#14 Vellron2005

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Posted 07 September 2017 - 01:12 AM

View PostThe Basilisk, on 06 September 2017 - 11:06 PM, said:


Since it isn't of the Battletech Universe it is no competition.


Well by the term "competition" I didn't mean "another battletech game", obviously.. I meant "another stompy robot shooter game", cose' big robot games in general are super-rare?

Outside of battletech, we ever had only a few serious robot games? (I can remember only Earthsiedge, Heavy Gear, and a few others).. So ANY big stompy robot shooter game is competition..

I know it's a pale comparison, I just wanted to direct attention to QUADS really.. and how they have them in a mobile game, and Joudas Varnas will probably never see them in MWO :-P

#15 Lily from animove

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Posted 07 September 2017 - 02:37 AM

btw i already saw clans with the name Clan Wolf and Mechwarriors.

So I wonder if there are already some BT-Mechwarriors playing it and if we should make a clan like MWOmercs.

What I haven't found out is how to add a friend, since there is no add button at the friend lists.

if you want you can add me with the name

Lily f. animove

Edited by Lily from animove, 07 September 2017 - 02:38 AM.


#16 Anjian

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Posted 07 September 2017 - 04:37 AM

I play on the Android platform, which is undoubtedly the most populous. Do note that that if you play the Facebook Gameroom version, you are playing on servers separate from the Android, Apple and Amazon ones. As a note, the Apple servers are separate from the Android ones, and both are also separate from the Amazon Fire ones. Accounts and accounts related stuff are not transferable between platforms.

The only time Apple and Android players see each other are the test servers which are used to preview new maps, weapons and mechs.

As for War Robots being competition to Battletech and Mechwarrior, I think you all got in in reverse. Battletech and Mechwarrior are not competition to War Robots. When MWO are struggling with 30k accounts, do realize that as of January 2017, War Robots has a DAU (Daily Active Users) of 1.5 million players daily, has over 50 million downloads as of May 2017. It consistently ranks in the Top 50 of Google Play in terms of Gross Revenue, and currently in the Top 20. The game also gets an Editor's Choice from Google, with a 4.6 out of 5 star rating among 1.9 million reviews. The game not only has a vast following but also has its own distinct game culture, so that when people talk about let's say the Russian Death Button or the Stuka, they know what that means. When a game manages to form a vivid and strong culture of its own, or better to use the world, cult, the game is already potentially on its way to being its own franchise, with a very fixed and dedicated player base.

Even if the game doesn't fit you or your style, which I don't blame you, there are millions and millions playing the game each month, and in fact is one of the most populous action games in both mobile platforms, doing even better than FPS games. So this game will be around for a very long time. When you consider what other games are in the top 50 in Google Play in terms of Gross Revenue each week, you are looking at games like Pokemon Go and Fire Emblem Heroes which has grossed over 100 million dollars since its launch.

Do note that mobile games of this league are very money grubby and P2W, and War Robots is no exception. However, in War Robots, some silver robots and weapons remain competitive right up to the Championship League play, in particular the Griffin. Other robots using the Workshop Points, which is another currency, not gold, that is converted from silvers daily, include the Carnage, the Stalker, and the Raijin, which was buffed recently. Its more than possible for gold robots like the Lancelot to be beaten by Griffins, which by itself is considered a meta on its own. Especially because the gold bots don't "poptart" but the cheap silver bot does. Should note that the RAC like Punishers and the autocannon Molots, which are cheap weapons, have been seriously buffed to take down physical shields like on the Lancelot.

Don't try to upgrade and upgrade and rush to the higher leagues, as it not only gets tougher, but the more expensive you go. If playing, take your time and enjoy the lower leagues, as the game will inevitably push you up and you're not going to enjoy that feeling forever.

I am currently on Android Gold League II, which despite how it sounds, fairly modest. But I am happy to be in the middle. The leagues are divided by Recruit, Bronze, Silver, Gold, Diamond, Expert, Champion, Masters and Legendary. but the league system is a bit eschewed with the population. You can probably get to the high leagues easily on Facebook Gameroom, but for Android and iOS, this is much tougher.

Edited by Anjian, 07 September 2017 - 04:44 AM.


#17 Lily from animove

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Posted 07 September 2017 - 04:55 AM

View PostAnjian, on 07 September 2017 - 04:37 AM, said:

I play on the Android platform, which is undoubtedly the most populous. Do note that that if you play the Facebook Gameroom version, you are playing on servers separate from the Android, Apple and Amazon ones. As a note, the Apple servers are separate from the Android ones, and both are also separate from the Amazon Fire ones. Accounts and accounts related stuff are not transferable between platforms.


sounds totally stupid that those platforms are isolated. I play on Android as well.


View PostAnjian, on 07 September 2017 - 04:37 AM, said:

The only time Apple and Android players see each other are the test servers which are used to preview new maps, weapons and mechs.

As for War Robots being competition to Battletech and Mechwarrior, I think you all got in in reverse. Battletech and Mechwarrior are not competition to War Robots. When MWO are struggling with 30k accounts, do realize that as of January 2017, War Robots has a DAU (Daily Active Users) of 1.5 million players daily, has over 50 million downloads as of May 2017. It consistently ranks in the Top 50 of Google Play in terms of Gross Revenue, and currently in the Top 20. The game also gets an Editor's Choice from Google, with a 4.6 out of 5 star rating among 1.9 million reviews. The game not only has a vast following but also has its own distinct game culture, so that when people talk about let's say the Russian Death Button or the Stuka, they know what that means. When a game manages to form a vivid and strong culture of its own, or better to use the world, cult, the game is already potentially on its way to being its own franchise, with a very fixed and dedicated player base.

Even if the game doesn't fit you or your style, which I don't blame you, there are millions and millions playing the game each month, and in fact is one of the most populous action games in both mobile platforms, doing even better than FPS games. So this game will be around for a very long time. When you consider what other games are in the top 50 in Google Play in terms of Gross Revenue each week, you are looking at games like Pokemon Go and Fire Emblem Heroes which has grossed over 100 million dollars since its launch.

Do note that mobile games of this league are very money grubby and P2W, and War Robots is no exception. However, in War Robots, some silver robots and weapons remain competitive right up to the Championship League play, in particular the Griffin. Other robots using the Workshop Points, which is another currency, not gold, that is converted from silvers daily, include the Carnage, the Stalker, and the Raijin, which was buffed recently. Its more than possible for gold robots like the Lancelot to be beaten by Griffins, which by itself is considered a meta on its own. Especially because the gold bots don't "poptart" but the cheap silver bot does. Should note that the RAC like Punishers and the autocannon Molots, which are cheap weapons, have been seriously buffed to take down physical shields like on the Lancelot.

Don't try to upgrade and upgrade and rush to the higher leagues, as it not only gets tougher, but the more expensive you go. If playing, take your time and enjoy the lower leagues, as the game will inevitably push you up and you're not going to enjoy that feeling forever.

I am currently on Android Gold League II, which despite how it sounds, fairly modest. But I am happy to be in the middle. The leagues are divided by Recruit, Bronze, Silver, Gold, Diamond, Expert, Champion, Masters and Legendary. but the league system is a bit eschewed with the population. You can probably get to the high leagues easily on Facebook Gameroom, but for Android and iOS, this is much tougher.



the reason millions play the game is because they are simple and they run on mobiles, which makes it even more sad how overopriced ingame items are. The griffin is indeed nice because of the mobility the jumps grant you, something that other mechs lack.

#18 Anjian

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Posted 07 September 2017 - 06:00 AM

Just because you are in mobile does not mean you have millions of users. There are quite a bit of other robot games in mobile platforms, as well as action and vehicular combat games. Android alone has 2 to 3 million apps in Google Play. When you are in the top 20 in terms of gross revenue, a 4.6 out of 5 star rating and an Editor's Choice, you are in a very elite group of Android apps. For all intents and purposes, the game is very well executed, if not very well coded. There is no lack of talent behind this group. However, when my.com bought the company, things began to look a bit greedy when it comes to monetization.

Simple is a virtue when it comes to games, because it also means accessibility to a larger audience. That's also probably why the mobile games industry is growing leaps and bounds and have reached to a point the top games in mobile may now be making more money than the top console and PC games. And while PC and console growth is either stagnant or in decline, mobile continues to grow and remains an overall disruptive platform. (Actually for the sheer future survival of the Battletech franchise, it needs to have a hit representative in mobile platforms, and I hope HBS can port the BT game into mobile).

I gave it a one star out of five because I hate blatant P2W but over 1.6 million people gave it a 5 star rating in Google Play alone. I believe in iOS its around 4.5 stars.

The isolation of the platforms has something to do with their updates. Typically Android gets its version out first, and iOS later. There are differences in equipment and balance from version to version. So if Android gets the rebalanced version, and iOS hasn't, then its an issue. However, I do believe they need to combine the two platforms as that would improve the matchmaking. Do note that iOS players maybe in for a shock as for instance Android Diamond isn't the same as iOS Diamond. With a lot more players on Android, each league is also much more competitive. A combined pool can partly improve the matchmaking issues.

Some notes why mobile is so eschewed in making money --- Apple grabs 30% of all revenue and Google takes in 20%. Not only that, the developers do not get their money instantly but on the next month when they are paid. So companies need to take out short term loans and interest for meet immediate monthly payrolls.

Edited by Anjian, 07 September 2017 - 06:03 AM.


#19 Lily from animove

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Posted 07 September 2017 - 07:14 AM

View PostAnjian, on 07 September 2017 - 06:00 AM, said:

Just because you are in mobile does not mean you have millions of users. There are quite a bit of other robot games in mobile platforms, as well as action and vehicular combat games. Android alone has 2 to 3 million apps in Google Play. When you are in the top 20 in terms of gross revenue, a 4.6 out of 5 star rating and an Editor's Choice, you are in a very elite group of Android apps. For all intents and purposes, the game is very well executed, if not very well coded. There is no lack of talent behind this group. However, when my.com bought the company, things began to look a bit greedy when it comes to monetization.

Simple is a virtue when it comes to games, because it also means accessibility to a larger audience. That's also probably why the mobile games industry is growing leaps and bounds and have reached to a point the top games in mobile may now be making more money than the top console and PC games. And while PC and console growth is either stagnant or in decline, mobile continues to grow and remains an overall disruptive platform. (Actually for the sheer future survival of the Battletech franchise, it needs to have a hit representative in mobile platforms, and I hope HBS can port the BT game into mobile).

I gave it a one star out of five because I hate blatant P2W but over 1.6 million people gave it a 5 star rating in Google Play alone. I believe in iOS its around 4.5 stars.

The isolation of the platforms has something to do with their updates. Typically Android gets its version out first, and iOS later. There are differences in equipment and balance from version to version. So if Android gets the rebalanced version, and iOS hasn't, then its an issue. However, I do believe they need to combine the two platforms as that would improve the matchmaking. Do note that iOS players maybe in for a shock as for instance Android Diamond isn't the same as iOS Diamond. With a lot more players on Android, each league is also much more competitive. A combined pool can partly improve the matchmaking issues.

Some notes why mobile is so eschewed in making money --- Apple grabs 30% of all revenue and Google takes in 20%. Not only that, the developers do not get their money instantly but on the next month when they are paid. So companies need to take out short term loans and interest for meet immediate monthly payrolls.


may be but most retail shops always took like 30% doesn't justifies 100€ inagme sales which are way beyond a full games price. I dunno when microtransactions turned into macrotransactions and how people even let it happen. Makes a 500$ gold mech look cheap given how much mechs were in such a package.

#20 Anjian

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Posted 07 September 2017 - 08:55 AM

View PostLily from animove, on 07 September 2017 - 07:14 AM, said:


may be but most retail shops always took like 30% doesn't justifies 100€ inagme sales which are way beyond a full games price. I dunno when microtransactions turned into macrotransactions and how people even let it happen. Makes a 500$ gold mech look cheap given how much mechs were in such a package.


Its bad but typically mobile game bad. I have seen worst even from games whose development cost don't come close to War Robots, the best stuff have such a low random catch rate (the nominal value is 3%). I have seen table top collectible games where people would spend more. I could spend $400 for an entire box on Mechwarrior Dark Age just to make sure I get all the figures for a particular set. You get a lot of redundant randoms, but digitally, you can convert them back to currency or in the case of other games, merged duplicate heroes into a single hero with enhanced stats.

When you get the Lancelot, what other weapons did it come with? Some weapons are themselves quite expensive, even upgrading them cost as much as the mechs. Tarans cost much more than Punishers, and hopefully you were able to get the Ancile which gives you an energy shield around the mech that blocks ballistics and missiles but not plasma and energy weapons. In WR game culture, the Ancilot refers to the Lancilot + Ancille combination, which is one of the prevailing high tier metas in the game. Also of great value, and doesn't come cheap are the Orkans which are rocket packs.

The other question is what are they doing with the money? Are they using it wisely? I suspect they are using it to help fund the VR version of their game. I should also add that they are adding five maps into the game, one of them already released, three others have appeared in the test server and one that has yet to be revealed. So that's content to look forward for. They have ported to PC, as you can see with Facebook Gameroom and looking to put one on Steam as well.

Aside from the topic, there are only two quads in the game, both belong to the Japanese faction, and named Fujin and Raijin. Of the two, the Raijin is better. It has a special ability that when you activate the shield or its Bastion mode, the damage goes up by 30% (this is a recent boost). The Fujin may still be subjected to boosts later but that depends.







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