Mystere, on 01 February 2018 - 10:56 PM, said:
YueFei, on 01 February 2018 - 10:52 PM, said:
WLR absolutely should never be used as a performance metric so long as PGI's leaderboard combines solo and group queue.
For instance, in December I had only a 1.52 WLR, because I played basically 100% solo queue. But January I had a 2.72 WLR, because I played group queue instead - I didn't magically become a 179% better pilot over the course of one month. So no, WLR absolutely will not become part of the Jarl's List scoring mechanic until PGI separates their leaderboards properly. Right now match score is the best we have to go by, though it is flawed as well...
Xavori, on 01 February 2018 - 04:44 PM, said:
You can play on teams thereby eliminating most of the randomness I talk about. You can only play the meta mechs. You can intentionally pad your damage stats which will end up boosting your other stats (except kills, those are still pretty random since short of having your teammates avoid kill shots, not much you can do there).
But if you play solo queue, or you play whatever mech you feel like playing regardless of whether it's a top tier or fully skilled or not, then your stats will suffer because you will play with more bad players than good, and in a team based game, much of your success (in MWO 87.5% of it) is tied to your team.
There is some truth to your first line - if you want to get high match scores, you run certain types of mechs and builds. For me in particular, it's high-alpha long-range laservom. Like cHLL/cERML. Nothing else performs as well as that for me.
But the notion that solo queue brings your stats down is completely false. Well, depending on what level player you are maybe. But if you're above average player, than joining group queue with other above average players means that you all are competing to kill things - your group queue mates steal your damage and your kills and kill enemies more efficiently, so everybody's scores will be lower. Whereas in solo queue, you generally are by yourself and everybody else is potatoes, so you will typically score higher. If you want to game the leaderboards, avoid group queue. And then tweet Russ to separate solo/group on the leaderboards. Because a combined leaderboard is broken and I'm tired of that shjt.
Bombast, on 01 February 2018 - 04:33 PM, said:
Man, people are going to be pissed.
Yeah, I don't think it's a good idea. It could potentially cause a LOT of problems, and I could even see it driving more people out of MWO. Either it finally reveals to people how potato everybody is and they are so disheartened they leave MWO, or they start quitting out of matches before they start because they see the odds are stacked against them, or they rage at potatoes because they can know see who is the most potato and scream their terrible stats into their ears, hence driving the potatoes out of the game. It's all around a bad idea. But there's nothing we can do to stop it... the means is available. It's nothing more than a couple afternoon's coding project for somebody who really wants to be the Oppenheimer of MWO...
Sebaztien Hawke, on 01 February 2018 - 03:52 PM, said:
But if the top person only has 84 games, are they not a very experienced player using a separate account? Doesn’t that break the whole leaderboard? I know my stats or performance now would be much improved if I erased my first 500 games or something...
Actually, that top person scored 600 average match score over those 84 games, in 100% light mechs. That is beyond exceptional. Obviously they are a smurf (at the very least... ).
I just got an idea how to nerf smurf scores though... I'll run it by Scuro and see if we can implement it soon. Should be fool-proof.