

Solo Queue Match Maker Tightened Up.
#1
Posted 07 September 2017 - 12:30 PM
#2
Posted 07 September 2017 - 12:33 PM

#mistlynx4life
#3
Posted 07 September 2017 - 12:35 PM
#4
Posted 07 September 2017 - 12:41 PM
In my opinion is a bad move since it highs up the waiting time too much.
#5
Posted 07 September 2017 - 12:43 PM
#6
Posted 07 September 2017 - 12:45 PM
NlGHTBlRD, on 07 September 2017 - 12:35 PM, said:
Sidenote - I didn't realize that damage against structures in Incursion didn't count towards damage dealt in a match until I made a MLX build with HMLs strictly for sniping turrets and bases, managed to take down several single-handedly, and then saw the match tallies at the end. ::wompwomp::
#7
Posted 07 September 2017 - 12:46 PM
#8
Posted 07 September 2017 - 12:46 PM
#9
Posted 07 September 2017 - 12:52 PM
#10
Posted 07 September 2017 - 12:53 PM
#11
Posted 07 September 2017 - 12:58 PM
#12
Posted 07 September 2017 - 01:01 PM
Bigbacon, on 07 September 2017 - 12:53 PM, said:
It's possible to down-tier, but generally only if you have a fistful of bad matches immediately after tiering up. (That happened to me when I first hit tier 3. My next five or six matches were disastrous, and I dropped back to tier 4. Thankfully, when I hit tier 3 the second time I was not greeted with similar misfortune.)
#13
Posted 07 September 2017 - 01:04 PM
Nema Nabojiv, on 07 September 2017 - 12:58 PM, said:
I lack the dedication to search for it, but there are threads on this forum that show that stomps can be reasonably well predicted by taking a weighted score of stats of the players, like even though everybody is tier 1, the team with a significantly higher percentage of people with positive win/loss numbers will usually stomp the ones with low win/loss numbers.
It's almost like the tier system is not the best way to automatically create balanced teams, and you can use other already tracked stats to do a better job.
#14
Posted 07 September 2017 - 01:04 PM
Nema Nabojiv, on 07 September 2017 - 12:58 PM, said:
Stomps in my opinion have 90% to be with coordination and teamwork.... or the lack of it.
10% on skill, but still tier 1 have bad days too.
#15
Posted 07 September 2017 - 01:05 PM
I guess this is incentive to get back into group queue.
#16
Posted 07 September 2017 - 01:06 PM
#17
Posted 07 September 2017 - 01:07 PM
Edited by Holy Jackson, 07 September 2017 - 01:08 PM.
#18
Posted 07 September 2017 - 01:10 PM
DrSaphron, on 07 September 2017 - 01:06 PM, said:
I think the people hiding in the back consistently are more of a problem than the meat shielders, but maybe thats just the brawler in me speaking.
#19
Posted 07 September 2017 - 01:11 PM
Bigbacon, on 07 September 2017 - 12:53 PM, said:
That's also one of the major problems. I do not see myself as a T1 player, yet I am one. In theory, in one distant day we are all T1 and the MM is obsolete
#20
Posted 07 September 2017 - 01:23 PM
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