Jump to content

Solo Queue Match Maker Tightened Up.


254 replies to this topic

#161 Electroflameageddon

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 236 posts

Posted 08 September 2017 - 05:02 PM

View PostDragonscar, on 08 September 2017 - 02:29 PM, said:

Guess I am doing badly then if I am not gaining ranks :-(
Of course I was in a match last night only lasted 3 mins for me and could not get a shot off...that match went 12 to 1 for the other side

Makes one want to cancel pre-orders....

Hey Dragonscar,

It took me FOREVER to get out of Tier 5. As in a year at least.

I had to find a decent mech that had the best weapon to weight ratio and had hitboxes that matched my play style. I had to completely abandon running other weight classes. Learning how to torso twist helped. Spreading damage helped.

A large part of your score is damage related. Do more damage, score goes up. At least, that is what I noticed.

I don't do spectacular but as long as I stick to the mech that I am comfortable playing in, I do alright. The bar sometimes jumps quite a bit, sometimes barely at all and I rarely get down arrows. When I do, it is because I am either running a mech I'm not comfortable with or I'm playing like a total idiot. (This happens some days Posted Image)

I don't know if you are in a group. This helps. Having people who will gently talk you through what you may be doing wrong is a huge way to improve. Some of my group where in the same predicament that you were in and have climbed out of Tier 5. If you are in a group that isn't helping, consider moving to one that is.

The bottom line is run mechs with decent damage output that you can hit with, stay with the pack, have some fun and most importantly, remember that some days are better than others.

Edited by Electroflameageddon, 08 September 2017 - 05:03 PM.


#162 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 08 September 2017 - 05:13 PM



#163 Dragonscar

    Member

  • PipPip
  • The Altruist
  • The Altruist
  • 24 posts
  • LocationArizona

Posted 08 September 2017 - 05:20 PM

View PostBrain Cancer, on 08 September 2017 - 03:02 PM, said:

Considering the MM only should be allowing T4-T5s?

Yes, you are doing badly.

As of this post, your average match score is 161..


Ok, well thank you for confirming that...

I do know this..when I am playing and someone on my team says " Push or Target X or go cap "...I do

What I do see alot is...People hiding in the back, people NOT helping team mates that are getting hammered,etc

I really do not like to play LRM boats, but I do have a nasty Mad Cat...I just think it is kind of like auto pilot, I am more into Lasers & guns

But, I think I have a new play plan:
Take the LRM boat
Stand away from the team
Wait for them to take damage & for them to damage the other team
Then move forward and start the RAIN

I will live longer and take less damage....

Or wait to Oct when the Arctic Wolf ACW-1 hits the field with it's ( 9 ) missile hard points...

I can tell you as people get tired of being steamrolled all the time ( Noobs ) they will start to leave & REAL MONEY
( Mech Paks ) may leave with them

The Division is one like that, people got sick of trying to do stuff in the Darkzone and always getting killed by the rouge agents.....they lost my season pass money

Anyway, thanks all for the advice & I hope you continue to enjoy the game,,,,,

Edited by Dragonscar, 08 September 2017 - 05:24 PM.


#164 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,700 posts

Posted 08 September 2017 - 05:27 PM

View PostNemesis Duck, on 08 September 2017 - 03:19 PM, said:


Not sure about that. If you suck take the most weight?!

I'm not playing lights anymore. Enough with trying to give you guys some variety in play. I'll insist on heavies or assaults as well. Assaults should be earned and used by those who know the game well.

If you suck, have an aging computer that doesn't display high frames and eyes that don't track twitchier movements - then an assault is certainly the place to start. You can tank a fair bit of damage in all of the ones capable of loading 100+ alphas (except maybe the dire) - and you only need to actually land like 5 shots a match to get positive PSR, 8-10 shots = a decent jump, securing kills = a big jump -- whether you win or lose.

And this method works especially well for all lower tier play as most people will just face hump you or stand completely still while you unload 100 point alpha after alpha. If you can gain even a small amount of aiming skill its not unlikely to quickly get good enough to post 1.5-2k damage, 6-7 kill matches as a normal game within a very short span.

-- edit
Plus if you feel like you are eternally stuck in low tier, being able to "perform" while slowly developing actual game skill would be a lot more fun than not being able to have any good number results no matter what mech it seems you choose.

Edited by sycocys, 08 September 2017 - 05:29 PM.


#165 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 08 September 2017 - 06:30 PM

View PostDragonscar, on 08 September 2017 - 05:20 PM, said:


Ok, well thank you for confirming that...

I do know this..when I am playing and someone on my team says " Push or Target X or go cap "...I do

What I do see alot is...People hiding in the back, people NOT helping team mates that are getting hammered,etc

I really do not like to play LRM boats, but I do have a nasty Mad Cat...I just think it is kind of like auto pilot, I am more into Lasers & guns

But, I think I have a new play plan:
Take the LRM boat
Stand away from the team
Wait for them to take damage & for them to damage the other team
Then move forward and start the RAIN


As a missile boater, that is just advertising yourself as a free kill.

If you're gonna toss LRMs, stay with the pack, try to keep your shots within 500m, use Artemis, and at least try and peek at your targets so you get the boost from using it. And pack secondary weapons worth mentioning, even if it's some medium lasers.

It's all too easy to be a lurmtater.

#166 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 08 September 2017 - 06:57 PM

View PostBrain Cancer, on 08 September 2017 - 06:30 PM, said:

As a missile boater, that is just advertising yourself as a free kill.

If you're gonna toss LRMs, stay with the pack, try to keep your shots within 500m, use Artemis, and at least try and peek at your targets so you get the boost from using it. And pack secondary weapons worth mentioning, even if it's some medium lasers.

It's all too easy to be a lurmtater.


Well...

So, I have a tendency to used massed ATMs. like, quad ATM-9 or 2 ATM-12 and 2 ATM-9. You can hang back and fire a few streams to LOOK LIKE a LRM boat... but then lay a short-range smack down on the curious.


Also, the old tactic of locking and firing 1 small volley of LRMs at every red square you can as your team traverses open terrain does work to keep enemy heads down, and ATMs have a longer ultimate range then LRMs

Yes, it wastes ammo on shots that will never connect, but wasting some ammo to prevent 5-6 enemies from shooting your team preserves MUCH more Friendly Armor than the damage your spent ammo could have inflicted on the enemy.

#167 Lucifaust

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • 116 posts
  • LocationWA

Posted 08 September 2017 - 07:07 PM

View PostNema Nabojiv, on 07 September 2017 - 12:46 PM, said:

that may explain why yesterday's evening I had a streak of horrible games. Cant you thryhards just go and play something else? >_<


No wonder I've been losing so much :(

#168 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 08 September 2017 - 08:50 PM

View PostProsperity Park, on 08 September 2017 - 06:57 PM, said:


Well...

So, I have a tendency to used massed ATMs. like, quad ATM-9 or 2 ATM-12 and 2 ATM-9. You can hang back and fire a few streams to LOOK LIKE a LRM boat... but then lay a short-range smack down on the curious.


Or like me, you mount both and most people fail to notice the difference in casual (who needs an R key?) looks until it's too late.

Quote

Also, the old tactic of locking and firing 1 small volley of LRMs at every red square you can as your team traverses open terrain does work to keep enemy heads down, and ATMs have a longer ultimate range then LRMs

Yes, it wastes ammo on shots that will never connect, but wasting some ammo to prevent 5-6 enemies from shooting your team preserves MUCH more Friendly Armor than the damage your spent ammo could have inflicted on the enemy.


ATMs also have higher velocity, meaning higher accuracy in their overlapping range envelopes. Mixed salvos are often good ways to throw off people as the "INCOMING MISSILES" time doesn't jive with the off-tempo impacts. Better to take those covering-fire shots at ranges you can actually hit, though. Shots that don't connect, don't give you match score.

#169 Skipmagnet

    Member

  • PipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 230 posts

Posted 08 September 2017 - 09:48 PM

View PostBrain Cancer, on 08 September 2017 - 06:30 PM, said:


As a missile boater, that is just advertising yourself as a free kill.

If you're gonna toss LRMs, stay with the pack, try to keep your shots within 500m, use Artemis, and at least try and peek at your targets so you get the boost from using it. And pack secondary weapons worth mentioning, even if it's some medium lasers.

It's all too easy to be a lurmtater.


Quoted for truth. Also, the current trial Stalker is a LRMBOAT that obeys all of the above rules and is not terribad if you don't have the bux (space or otherwise) to buy something outright and *use it as sugg- MANDATED above*. It's also an Assault, so it's got that going for it too.

I might take it out myself and troll T2 after work.

Edited by eyeballs, 08 September 2017 - 09:50 PM.


#170 KodiakGW

    Member

  • PipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 1,775 posts
  • LocationNE USA

Posted 08 September 2017 - 09:50 PM

Yep, matchmaker certainly looks tightened up to me....

Posted Image

My one, and only, game for the weekend. Only waited about 30 seconds for this game. So this is all T1 and 2.

Looks like your "fix" isn't worth the effort you put in. Try again.

#171 SFC174

    Member

  • PipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 695 posts

Posted 08 September 2017 - 10:28 PM

View PostKodiakGW, on 08 September 2017 - 09:50 PM, said:

Yep, matchmaker certainly looks tightened up to me....


My one, and only, game for the weekend. Only waited about 30 seconds for this game. So this is all T1 and 2.

Looks like your "fix" isn't worth the effort you put in. Try again.


It could be worse. I had a match earlier today where 9 members of my team didn't break 200 dmg. And 4 of them didn't break 26 dmg (to be fair one of those 4 was a DC). Yes, seriously, 0, 11, 15 and 26 dmg......Naturally this was a game where I actually played ok (473 dmg) but it was totally wasted.

Not happy with the way the MM is playing out right now. I still assert that until they find a better way to rank players than the tier system, the MM will not work.

#172 Skipmagnet

    Member

  • PipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 230 posts

Posted 08 September 2017 - 10:46 PM

Kodiak that match looks like it was brutal. Can you tell us about it? Did the two teams having mostly clan vs mostly is seem to make much difference? How much of a fight did the commando give you?

I'm bored at work. Sorry.

#173 Dogstar

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,725 posts
  • Twitch: Link
  • LocationLondon

Posted 08 September 2017 - 11:34 PM

@Lorcryst One more thing you can try is to use LBX, They have a shotgun effect so it's much easier to do some damage with them at long range and at close range they do full damage.

Try buying something in the heavy or assault classes with two ballistic and two missile hardpoints and go with a LBX+LRM build.

However that said if you want to be good at computer games you have to have a good computer. Low FPS, low resolution, and reduced effects seriously affects your potential performance.

#174 Lykaon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,815 posts

Posted 09 September 2017 - 01:15 AM

View PostBrain Cancer, on 08 September 2017 - 06:30 PM, said:

As a missile boater, that is just advertising yourself as a free kill.

If you're gonna toss LRMs, stay with the pack, try to keep your shots within 500m, use Artemis, and at least try and peek at your targets so you get the boost from using it. And pack secondary weapons worth mentioning, even if it's some medium lasers.

It's all too easy to be a lurmtater.



I can elaborate a bit more.

You will find that LRMs become increasingly difficult to use as your tier progresses. After tier 3 the tier 2 and 1 players have seen enough "rain" to know how to avoid it.

Add to that that there are some maps that are very difficult to use LRMs on like River city,HPG,Crimson Straight,Mining collective that all have ample high vertical cover tunnels and overhangs. And some game modes that screw LRMs like Escort and Incursion that have ECM in addition to what players may bring.

Your team will have an expectation that assault and heavy mechs will be on the line and "sharing" armor. If you play an assault or heavy that is not presenting a target remember you are effectivley increasing the enemy team's focus fire on the assaults and heavies that are on the front.

I advocate medium and light mechs as LRM support. Yes light mechs in particular slower clan light mechs.

I have a Cougar with 2 LRM15s 2 hvy medium lasers a TAG and ECM. it's 35 tons and has a similar payload to a Catapult c1. This mech actually does fairly well anywhere and if I end up on a bad match combo like HPG + Incursion with a map with ample cover and a mode that provides global ECM my mech will likely under perform. But an under performing 35 ton mech hurts your team far less than an under performing heavy or assault.

No sane team mate is expecting a cougar to share it's paultry armor. There isn't a widespread expectation that a light mech will be needed to share armor.

In addition Your enemy has three targets available a Timberwolf a Super Nova and a Cougar who do you think will be the priority target? what about the secondary target? It will likely not be the Cougar leaving it free to lend it's damage onto any of the enemy that are engaging it's heavier team mates.

#175 5th Fedcom Rat

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 893 posts

Posted 09 September 2017 - 01:43 AM

It sort of works better during prime time in that I've noticed more higher tier players are indeed facing off in the same match now, which is good.

But late late night (when I prefer to play)? It's worse than ever. MM still expects you to carry, except now it's even more ridiculous than usual, pairing one tier 1 player and 11 low end tier 3s vs. 12 tier 2s.

#176 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 09 September 2017 - 02:39 AM

I like the new matchmaker tightness. All the matches I had yesterday were much more coordinated than normal, we had people on comms calling out airstrikes, people even suggesting to use them on clustered enemies, UAVs on enemies very often, everyone was a pretty tight cluster most games, people suggested plans to the team and people agreed, lights acted as bait in perfect time with heavier mechs to shoot an enemy in the back the moment he turns to look at the light.

It was nice. A few matches here and there were a little uncoordinated, but overall it was much better than normal. I actually felt like playing extra matches instead of just logging off. I hope it says like this, wait times aren't even bad.

#177 Lorcryst NySell

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 533 posts
  • LocationBetween Chair and Keyboard

Posted 09 September 2017 - 02:48 AM

Confession time :

I WAS WRONG.

Oh so very wrong ...

I spent hours last night, could not sleep, scouring my Drives for pictures of my endgame screens ...

And I mixed things up in my brain, badly.

#178 mad kat

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,907 posts
  • LocationFracking the third toaster.

Posted 09 September 2017 - 03:01 AM

All i can say is it's only three years late! Better late than never!

Good move, thanks.

Edited by mad kat, 09 September 2017 - 03:02 AM.


#179 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 09 September 2017 - 07:19 AM

Maybe now the bad Tier 1s will be punished hard enough they fall. I doubt it. But we can dream.

Not that it matters... Supreme Commander has taken over my nightly online gaming routine completely.

Edited by Mister Blastman, 09 September 2017 - 07:20 AM.


#180 Mr Snrub

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 110 posts
  • LocationSome place far away

Posted 09 September 2017 - 07:24 AM

Just some feedback: Matchquality is about the same - some stomps, some pretty tight matches. Not too bad actually, but no noticeable improvement either.

Waiting time for me (Europe + NA) doubled from 20-30 to 40-60 seconds. (Not including the up to 80 seconds you wait til the actual match starts because there is always one who does not connect for some reason...)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users