

Solo Queue Match Maker Tightened Up.
#121
Posted 08 September 2017 - 09:56 AM
Solo queue level adjustment sounds good, I rather wait some more time to have a better balanced match. Hope this change, temporary or not, brings better experiences for almost everyone.
#122
Posted 08 September 2017 - 09:59 AM
#123
Posted 08 September 2017 - 10:11 AM
Now just add in average match score to the matching algorithm and I will quickly run out of things to complain about.
#124
Posted 08 September 2017 - 10:12 AM
#125
Posted 08 September 2017 - 10:36 AM
H
#126
Posted 08 September 2017 - 11:01 AM
Quote
Paul was in charge when the new MM was made and okayed it's implementation, along with being head of design of a tiny game company and surely had nothing more to do with it besides signing off- not.
That makes it his baby, considering PSR hasn't changed since. The buck stopped there.
#127
Posted 08 September 2017 - 11:08 AM
What do you consider a reasonnable wait time ?
I've seen people mention "5 minutes" and "forever" in the same sentence in this thread, and that shocks me, since I usually spend more time than that waiting for a bus to downtown or for my turn at the register in a supermarket ...
So I would love to know what is considered "too long" by the majority of the posters here ...
#128
Posted 08 September 2017 - 11:08 AM
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One. You need one fully equipped and skilled robot to perform well in QP.
Considering I just checked and my usual ride has almost a day and a half time played right now (in max 15 minute matches)...the answer is not treating MWO like Pokémon. I'm F2P. I have a fully loaded up Kit Fox, two Stormcrows, an Ebon Jaguar, my usual Orion IIC, and a Supernova.
I have another stripped EBJ and a Highlander IIC, too. Eight robots I've kept running over three years. Surely, anyone could get and keep two or three in a reasonable amount of time, given focus.
#129
Posted 08 September 2017 - 11:16 AM
I can only surmise that the extreme lack of people playing lights is causing this.
Other than that, I'm relatively happy about changing the matchmaker. When I was tier 4 and 5 being dropped in to a match with the opposing team being mostly 1 and 2 never ended well. I have seen that matches are usually more even.
#130
Posted 08 September 2017 - 11:24 AM
Electroflameageddon, on 08 September 2017 - 11:16 AM, said:
I can only surmise that the extreme lack of people playing lights is causing this.
Other than that, I'm relatively happy about changing the matchmaker. When I was tier 4 and 5 being dropped in to a match with the opposing team being mostly 1 and 2 never ended well. I have seen that matches are usually more even.
The wierd thing is, according to the theory and PGI, you should get into matches way faster using Lights because that queue is less populated ...
I experience the same thing by the way, I'm currently skilling up a Thunderbolt (heavy), and I find games in less than a minute on average, while it takes more than 5 minutes for my Raven (light- ... and tonight (right now), the Light queue is at 14% and the Heavy queue is at 33% ...
#131
Posted 08 September 2017 - 11:38 AM
Brain Cancer, on 08 September 2017 - 11:08 AM, said:
Well firstly I think you're quite the unusual player for having so few mechs but secondly most newbie players don't have any form of focus and end up playing a lot of matches and getting nowhere, particularly if they do stupid stuff like buy a Locust as their first mech.
#132
Posted 08 September 2017 - 11:59 AM
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Then the problem is being ignorant of the game. Then again, I've given people who hosed it up advice to just start a new account if that occurs, if they actually ask on faction/clan chat. It's part and parcel of the migraine-inducing new player experience.
#133
Posted 08 September 2017 - 12:25 PM



Regardless of their skill level, people still deliver themselves to merry-go-round strategies (NASCAR) or the usual flaws and indifference you see from some players. MWO is a game that is supposed be played always as a team, and people could stop doing the same things over and over again.
But that is not PGI's fault, they have done some good change this time.

#134
Posted 08 September 2017 - 12:36 PM
#135
Posted 08 September 2017 - 12:36 PM
Brain Cancer, on 08 September 2017 - 11:59 AM, said:
Starting anew is probably the most horrible advice you could give to someone who has already spent RealCash, even as low as the 7 bucks

Take everything you have worked for, and PAID for, and trash it. Nice.
#136
Posted 08 September 2017 - 12:51 PM
#137
Posted 08 September 2017 - 01:00 PM
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If you bought MC or used real money before starting to get robots, that was your first, inescapable mistake and one no amount of advice can repair.
#138
Posted 08 September 2017 - 01:08 PM
Brain Cancer, on 08 September 2017 - 01:00 PM, said:
Aaah, there's the key word ... REPAIR.
Starting anew is not repairing, it's destroying.
Now, I personnally didn't spend real money until three months in ... but I never got advice ingame, had to go the the New Player section of the forums to get some ideas, made a lot of mistakes ingame with my

But I didn't want to trash everything and start fresh. If only to keep my username, that has been with me for the past 20 years.
So instead of trashing and starting fresh, I REPAIRED my mistakes ... and I'm still suffering from horrible stats, bad habits and horrible decisions.
But I own those. They are mine, and they have helped me get (ever so slightly) better over time.
I guess it's a fundamental difference in life philosophies ... I never could just trash and restart, I've always strived to repair, get better, and work with what I have.
By the way, the first advice I got in this game was :
Buy

Funny how things change in less than a year ...
#139
Posted 08 September 2017 - 01:25 PM
Brain Cancer, on 08 September 2017 - 01:00 PM, said:
When I got into the game a year ago, I watched Kanajashi's older guide videos to figure things out as a starting player. One of the forum posters suggested spending 14.00 USD on MC during an MC bonus sale, and then using it to buy Mechbays during a 50% off mechbay sale. I went ahead and did this, and then picked up the Kitfox Purifier hero when the Loyalty rewards were announced and I saw I could get the Loyalty Hellbringer as a part of the 10.00 USD purchase.
No regrets on any of that. I DO have regrets on making purchases past that with real money due to PGI's stance on blanket nerfs to a full range of variants on a mech chassis as well as what the Engine decouple from agility did to what I owned. But getting back on topic, all I can do (and other players playing in a Tier that is higher than what their skill might actually be) is stay close to the larger, slower mechs of your group and actually play like a team member.
#140
Posted 08 September 2017 - 01:36 PM
sycocys, on 08 September 2017 - 02:16 AM, said:
Umm, No.....
Not in my case :-(
I have been playing since like may and have over 160 matches and I have yet to break out of T5
I start to go up and then lose a few games and go right back down?
So, someone tell me please?
What affects your rating??...your personal match performance / damage, or if you live or die or if you win or lose the match??
I have done over 300 damage in a match, team loses match and my rating goes down?
Just asking what factors affect your rating so I know :-)
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