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Solo Queue Match Maker Tightened Up.


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#121 Alan Hicks

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Posted 08 September 2017 - 09:56 AM

It seems impatient people are now advised to use lights...

Solo queue level adjustment sounds good, I rather wait some more time to have a better balanced match. Hope this change, temporary or not, brings better experiences for almost everyone.

#122 Bersigil

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Posted 08 September 2017 - 09:59 AM

Has been a huge improvement for me. I've started this month and finally I seem to be able to do something. If i die early, its just my fault - and even a noob like me can realize WHY I died. So I will gladly wait a few seconds longer in queue...

#123 Ahh Screw it - WATCH THIS

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Posted 08 September 2017 - 10:11 AM

Games are already MUCH closer than they were before.

Now just add in average match score to the matching algorithm and I will quickly run out of things to complain about.

#124 Prof RJ Gumby

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Posted 08 September 2017 - 10:12 AM

Not enough matches to tell for sure, but I seem to feel an actual improvement. Those few pug matches I did today varied from OK to Very Nice. I was worried I'll experience neverending selfish nascar, but teams actually seem to cooperate better and move as a team, willing to rush everywhere they see weakness in enemy formation, counterclockwise or not.

#125 Herod

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Posted 08 September 2017 - 10:36 AM

Glad to hear it is working for some people, but not a fan of the longer queue time.

H

#126 Brain Cancer

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Posted 08 September 2017 - 11:01 AM

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More people work at PGI then Paul, im sure he loves getting all the credit though.


Paul was in charge when the new MM was made and okayed it's implementation, along with being head of design of a tiny game company and surely had nothing more to do with it besides signing off- not.

That makes it his baby, considering PSR hasn't changed since. The buck stopped there.

#127 Lorcryst NySell

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Posted 08 September 2017 - 11:08 AM

Genuine, serious question :

What do you consider a reasonnable wait time ?

I've seen people mention "5 minutes" and "forever" in the same sentence in this thread, and that shocks me, since I usually spend more time than that waiting for a bus to downtown or for my turn at the register in a supermarket ...

So I would love to know what is considered "too long" by the majority of the posters here ...

#128 Brain Cancer

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Posted 08 September 2017 - 11:08 AM

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It takes a lot of games to build up the cash to have have a useful number of fully equipped and fully skill treed mechs.


One. You need one fully equipped and skilled robot to perform well in QP.

Considering I just checked and my usual ride has almost a day and a half time played right now (in max 15 minute matches)...the answer is not treating MWO like Pokémon. I'm F2P. I have a fully loaded up Kit Fox, two Stormcrows, an Ebon Jaguar, my usual Orion IIC, and a Supernova.

I have another stripped EBJ and a Highlander IIC, too. Eight robots I've kept running over three years. Surely, anyone could get and keep two or three in a reasonable amount of time, given focus.

#129 Electroflameageddon

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Posted 08 September 2017 - 11:16 AM

The oddest thing about the respec of the the matchmaker is that light queue takes FOREVER to get into a game. I can drop in a heavy two or three times in the time that I can drop in a light.

I can only surmise that the extreme lack of people playing lights is causing this.

Other than that, I'm relatively happy about changing the matchmaker. When I was tier 4 and 5 being dropped in to a match with the opposing team being mostly 1 and 2 never ended well. I have seen that matches are usually more even.

#130 Lorcryst NySell

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Posted 08 September 2017 - 11:24 AM

View PostElectroflameageddon, on 08 September 2017 - 11:16 AM, said:

The oddest thing about the respec of the the matchmaker is that light queue takes FOREVER to get into a game. I can drop in a heavy two or three times in the time that I can drop in a light.

I can only surmise that the extreme lack of people playing lights is causing this.

Other than that, I'm relatively happy about changing the matchmaker. When I was tier 4 and 5 being dropped in to a match with the opposing team being mostly 1 and 2 never ended well. I have seen that matches are usually more even.


The wierd thing is, according to the theory and PGI, you should get into matches way faster using Lights because that queue is less populated ...

I experience the same thing by the way, I'm currently skilling up a Thunderbolt (heavy), and I find games in less than a minute on average, while it takes more than 5 minutes for my Raven (light- ... and tonight (right now), the Light queue is at 14% and the Heavy queue is at 33% ...

#131 Dogstar

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Posted 08 September 2017 - 11:38 AM

View PostBrain Cancer, on 08 September 2017 - 11:08 AM, said:

I have another stripped EBJ and a Highlander IIC, too. Eight robots I've kept running over three years. Surely, anyone could get and keep two or three in a reasonable amount of time, given focus.


Well firstly I think you're quite the unusual player for having so few mechs but secondly most newbie players don't have any form of focus and end up playing a lot of matches and getting nowhere, particularly if they do stupid stuff like buy a Locust as their first mech.

#132 Brain Cancer

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Posted 08 September 2017 - 11:59 AM

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Well firstly I think you're quite the unusual player for having so few mechs but secondly most newbie players don't have any form of focus and end up playing a lot of matches and getting nowhere, particularly if they do stupid stuff like buy a Locust as their first mech.


Then the problem is being ignorant of the game. Then again, I've given people who hosed it up advice to just start a new account if that occurs, if they actually ask on faction/clan chat. It's part and parcel of the migraine-inducing new player experience.

#133 Alan Hicks

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Posted 08 September 2017 - 12:25 PM

So far I kind of like it, usually you get better players depending on your tier. Now matches feel so much serious since people have better skill, knowledge or experience. This change has shown me how sloppy I've become.Posted Image I must be suffering from gaming burnout, and still fell currently overwhelmedPosted Image by the new technology options anyone can benefit from. That and the still far from enjoyable skill tree, will keep me playing the game somehow less than before... I hope...Posted Image

Regardless of their skill level, people still deliver themselves to merry-go-round strategies (NASCAR) or the usual flaws and indifference you see from some players. MWO is a game that is supposed be played always as a team, and people could stop doing the same things over and over again.

But that is not PGI's fault, they have done some good change this time. Posted Image

#134 Mole

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Posted 08 September 2017 - 12:36 PM

I'd just like to throw out there that anyone complaining about long wait times for quick play is impatient AF.

#135 Lorcryst NySell

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Posted 08 September 2017 - 12:36 PM

View PostBrain Cancer, on 08 September 2017 - 11:59 AM, said:

Then the problem is being ignorant of the game. Then again, I've given people who hosed it up advice to just start a new account if that occurs, if they actually ask on faction/clan chat. It's part and parcel of the migraine-inducing new player experience.


Starting anew is probably the most horrible advice you could give to someone who has already spent RealCash, even as low as the 7 bucks pack, ever.

Take everything you have worked for, and PAID for, and trash it. Nice.

#136 Thorqemada

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Posted 08 September 2017 - 12:51 PM

With the Light Queue the Problem is that maybe the Lights are so few that they get matched so fast on one side that they dont fill up the other side for a lack of Lights cause i believe the Teams are not filled in an alternating way but the MM first makes one Team complete and tries to build up a Counterteam for it and repeats that until the Teams match good enough and with few Ligths that will happen late in the process.

#137 Brain Cancer

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Posted 08 September 2017 - 01:00 PM

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Starting anew is probably the most horrible advice you could give to someone who has already spent RealCash, even as low as the 7 bucks Posted Image pack, ever.


If you bought MC or used real money before starting to get robots, that was your first, inescapable mistake and one no amount of advice can repair.

#138 Lorcryst NySell

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Posted 08 September 2017 - 01:08 PM

View PostBrain Cancer, on 08 September 2017 - 01:00 PM, said:

If you bought MC or used real money before starting to get robots, that was your first, inescapable mistake and one no amount of advice can repair.


Aaah, there's the key word ... REPAIR.

Starting anew is not repairing, it's destroying.

Now, I personnally didn't spend real money until three months in ... but I never got advice ingame, had to go the the New Player section of the forums to get some ideas, made a lot of mistakes ingame with my purchases of 'Mechs because I simply didn't knew what to do, and much more.

But I didn't want to trash everything and start fresh. If only to keep my username, that has been with me for the past 20 years.

So instead of trashing and starting fresh, I REPAIRED my mistakes ... and I'm still suffering from horrible stats, bad habits and horrible decisions.

But I own those. They are mine, and they have helped me get (ever so slightly) better over time.

I guess it's a fundamental difference in life philosophies ... I never could just trash and restart, I've always strived to repair, get better, and work with what I have.

By the way, the first advice I got in this game was :

Buy , buy MechBays, buy a Mastery Pack.

Funny how things change in less than a year ...

#139 FireStoat

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Posted 08 September 2017 - 01:25 PM

View PostBrain Cancer, on 08 September 2017 - 01:00 PM, said:

If you bought MC or used real money before starting to get robots, that was your first, inescapable mistake and one no amount of advice can repair.

When I got into the game a year ago, I watched Kanajashi's older guide videos to figure things out as a starting player. One of the forum posters suggested spending 14.00 USD on MC during an MC bonus sale, and then using it to buy Mechbays during a 50% off mechbay sale. I went ahead and did this, and then picked up the Kitfox Purifier hero when the Loyalty rewards were announced and I saw I could get the Loyalty Hellbringer as a part of the 10.00 USD purchase.

No regrets on any of that. I DO have regrets on making purchases past that with real money due to PGI's stance on blanket nerfs to a full range of variants on a mech chassis as well as what the Engine decouple from agility did to what I owned. But getting back on topic, all I can do (and other players playing in a Tier that is higher than what their skill might actually be) is stay close to the larger, slower mechs of your group and actually play like a team member.

#140 Dragonscar

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Posted 08 September 2017 - 01:36 PM

View Postsycocys, on 08 September 2017 - 02:16 AM, said:

Can't really see this making any difference as nearly every single player is t3 or higher after about 25-50 matches.


Umm, No.....
Not in my case :-(

I have been playing since like may and have over 160 matches and I have yet to break out of T5
I start to go up and then lose a few games and go right back down?

So, someone tell me please?

What affects your rating??...your personal match performance / damage, or if you live or die or if you win or lose the match??

I have done over 300 damage in a match, team loses match and my rating goes down?


Just asking what factors affect your rating so I know :-)





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