Blue Pheonix, on 11 September 2017 - 11:19 AM, said:
For me, I would not say MM is "tightening up". The matches that I have been playing have been incredibly lopsided both with wins and with losses. I am talking 12-4 or 4-12 matches (or worse) are fairly common for me now.
I am not sure what they did but for me things have gotten much worse.
Perhaps a re-do of how player skill is calculated is in order.
The thing is, those kinds of match results are not abnormal. They're not a sign of anything being wrong.
MWO is a game that snowballs. That's the nature of the beast. It's a battle of attrition, largely, and focus fire wins the day. As one team loses 'mechs, they present fewer targets for the enemies to focus upon, and fire gets more and more concentrated. A couple of lucky/opportunistic kills quickly tilts the match in favor of the side with more 'mechs, as they are now able to focus more fire into each remaining target and kill it faster, and faster, and so on.
A 12-10 or so victory is a sign of disorganized teams that failed to coordinate their attacks and failed to focus fire, breaking off into a series of 12 1v1s rather than a 12v12, then a 12v11, then a 12v10, then a 11v9, then a 11v8, then a 11v7, then a 11v6, then a 10v5, and so on.
As much as MWO looks and feels like a pure deathmatch game at times, you cannot look at it that way. You can't play it that way. It's fundamentally different.