

Does Anyone Know The Mwo Player Population Size?
#1
Posted 07 September 2017 - 06:23 PM
I am assuming there's a large number using the MWO client.
Are there other player stats?
#2
Posted 07 September 2017 - 06:30 PM
#3
Posted 07 September 2017 - 06:36 PM
#4
Posted 07 September 2017 - 07:05 PM
#5
Posted 07 September 2017 - 07:56 PM
#6
Posted 07 September 2017 - 08:14 PM

#7
Posted 07 September 2017 - 08:36 PM
Athom83, on 07 September 2017 - 07:56 PM, said:
From what I've seen its lower than that, closer to 20k with a downward slope over the last year. I don't consider 10 games truly active users, I lean more toward 100+ games being a better determination of game health. That's only 25 matches a week.
https://mwomercs.com...__fromsearch__1
Edited by Ruar, 07 September 2017 - 08:41 PM.
#8
Posted 07 September 2017 - 09:12 PM
Ruar, on 07 September 2017 - 08:36 PM, said:
From what I've seen its lower than that, closer to 20k with a downward slope over the last year. I don't consider 10 games truly active users, I lean more toward 100+ games being a better determination of game health. That's only 25 matches a week.
https://mwomercs.com...__fromsearch__1
Exactly. Players playing the game for a bit on a Sunday afternoon and don't touch it again for another two weeks are technically active, but... Yeah. Just technically. Same for those that download the game, play through the cadet bonus matches and leave.
Not that 20k is bad (I'm really lacking a good frame of reference here), but the 35k seems like hogwash to me.
#9
Posted 07 September 2017 - 09:22 PM
saw KCOM 2 times about 40mins ago before I logged off
#10
Posted 07 September 2017 - 11:17 PM
Old MW4 Ranger, on 07 September 2017 - 08:14 PM, said:

Someone is feeling important.
Even if the population was only 10% of what it currently is (see below), do you understand how insignificant and irrelevant you (or me) as an individual are?
If you are done, go away. No one cares if you do or not. Please don't annoy us with useless narcissism statements.
Athom83, on 07 September 2017 - 07:56 PM, said:
35K - 1 = 35K
#11
Posted 08 September 2017 - 02:32 AM
Paigan, on 07 September 2017 - 11:17 PM, said:
Even if the population was only 10% of what it currently is (see below), do you understand how insignificant and irrelevant you (or me) as an individual are?
If you are done, go away. No one cares if you do or not. Please don't annoy us with useless narcissism statements.
35K - 1 = 35K
thats in Mind more a Funny Answer to a strange Question

If you are done, go away. No one cares if you do or not. Please don't annoy us with useless narcissism statements....
not voted for Hilary Clinton and Trump have no Chance = one is not a Problem???

What more Narcissm ????im not play more ..or ...we do not need you to play ????
Edited by Old MW4 Ranger, 08 September 2017 - 03:04 AM.
#12
Posted 08 September 2017 - 03:07 AM
I've played MMOs with less than 5K *TOTAL* registered accounts, average population of 750 players active at any given time, and those games lasted for at least a decade.
More players would always be good, but the sky is not falling and the game is not dying.
#13
Posted 08 September 2017 - 07:12 AM
#14
Posted 08 September 2017 - 07:23 AM
#15
Posted 08 September 2017 - 07:25 AM
arcana75, on 08 September 2017 - 07:12 AM, said:
More importend than the actual playerbase is the amount of paying customers.
Because you can have 1 Mio players but if only 100 of them pay the game goes down (out of money).
PS: Wanna buy some Mech Pack.


Edited by Zacharias McLeod, 08 September 2017 - 07:28 AM.
#16
Posted 08 September 2017 - 07:32 AM
Zacharias McLeod, on 08 September 2017 - 07:25 AM, said:
Because you can have 1 Mio players but if only 100 of them pay the game goes down (out of money).
PS: Wanna buy some Mech Pack.


This.
Even more so with a Free To Play model.
It's not the number of active players that counts, it's the revenue the devs get to keep the plug in.
#17
Posted 08 September 2017 - 07:45 AM
Thursday is our unit's usual drop night, and we managed to get a 12 man lumped together to try and get a planet near Terra. That was all fine and well until multiple ghost drops, and waiting....Good god the waiting. Waited at least 25-30 minutes on the times we did get in. And when we did, it ended up being the same groups, which thankfully we usually handled. Grateful a few of the guys in my unit have a couple former service members and they have a few tales to make that wait more bearable. But stillllll, FW is fricking ghost town on a Thursday, a premium playing night? A 12 man... A 12 man, not a 4 man, not an odd group.... A full 12 man team ready to play. Screw that.
Edited by JackalBeast, 08 September 2017 - 07:49 AM.
#18
Posted 08 September 2017 - 07:52 AM
Never seen a game that is more difficult or frustrating just to fricking play
And I have played many, many a game.
Edited by JackalBeast, 08 September 2017 - 07:54 AM.
#19
Posted 08 September 2017 - 08:11 AM
#20
Posted 08 September 2017 - 08:29 AM
JackalBeast, on 08 September 2017 - 07:52 AM, said:
Never seen a game that is more difficult or frustrating just to fricking play
And I have played many, many a game.

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