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Respawns.
#21
Posted 09 September 2017 - 11:25 PM
#22
Posted 09 September 2017 - 11:53 PM
At least in qp you have to play some what smart and work as a halfway coherent team if you want to win.
#23
Posted 11 September 2017 - 05:15 AM
The reason is that not only would players rack up cbills, they would also rack up tons and tons and tons of exp. Not gonna lie, the idea has me salivating. I could finally get enough exp to fully level out all ten of my madcats or all ten of my crappy uziels lol.
also, mwo would essentially become a slow version of hawken... just sayin.
That would also be an improvement.
Also OP, you essentially just described FW with 4 different mechs.
#24
Posted 11 September 2017 - 05:47 AM
Will not
Make people play the objective.
Will not
Stop Stomps
Will not
Make the game any more enjoyable.
Will not
Net you more c-bills and X.P because the economy will be adjusted down to compensated.
Will
Make people leave and stop playing because there will be no more quick play, just mediocre longer play.
Will
Make people cry even louder about how unfair base camping is.
Will
Increase selfish play as people try to abuse the system by preserving all their mechs to gain a higher match score (gaming the system)
Will if it's adopted
Make people think, why are we playing this crap, when there is Over Watch with re-spawn
Will make people think, I might as well go back to playing World of series, as it's better developed, or war thunder, because there is no camping.
F.W is all the proof you need of how bad re-spawn on standard maps, will make the game.
Edited by Cathy, 11 September 2017 - 05:54 AM.
#25
Posted 11 September 2017 - 05:59 AM
November11th, on 11 September 2017 - 05:15 AM, said:
The reason is that not only would players rack up cbills, they would also rack up tons and tons and tons of exp. Not gonna lie, the idea has me salivating. I could finally get enough exp to fully level out all ten of my madcats or all ten of my crappy uziels lol.
You can be sure that PGI would adjust (i.e. lower) the income.
#26
Posted 11 September 2017 - 06:32 AM
#27
Posted 11 September 2017 - 05:16 PM
I suppose that is why other games have more players and make more money, because they are more fun "Feeling".
This game feels like it is dying.....
Edited by wintersborn, 11 September 2017 - 05:18 PM.
#28
Posted 11 September 2017 - 05:23 PM
After Respawn you can go NHUA and after that you can switch the light off.
#29
Posted 11 September 2017 - 05:40 PM
wintersborn, on 11 September 2017 - 05:16 PM, said:
I suppose that is why other games have more players and make more money, because they are more fun "Feeling".
This game feels like it is dying.....
I, for one, do not support the dilution and homogenization of all games into a single Ur-Game that is Focus-Tested For Maximum Popularity And Profit.
New Blood is worthless if it is blood that has no desire to play the game you are playing, and the game is changed into something else to attract that blood. Because at that point, all you've done is swap audiences, as the people that wanted to play the original game no longer have that game and go off to find another game like it.
#30
Posted 11 September 2017 - 06:52 PM
wintersborn, on 09 September 2017 - 05:05 PM, said:
1. The Stomps, almost every Public match is a steamroll.
2. Wait time sucks since you spend half your time waiting to shoot.
Add respawns to public matches with a set match time, problem solved. It is the only way I know to prevent the domino effect that ends up with 6-10 vs 1. That tipping point after a few losses just snowballs and there is no real way to stop it. That and why would anyone want to wait 3 minutes to pew pew for 6 minutes, the game needs more time in combat.
I can not even get friends to bother logging in even to check out new stuff for a week or so.
Respawns ASAP.
Or maybe I will check back next year/update for a few days.
Hard Pass
While respawns might get your friends to play it will turn off a lot of others, including me
#31
Posted 11 September 2017 - 06:57 PM
El Bandito, on 09 September 2017 - 11:04 PM, said:
You guys assume PGI can create non-fixed drop site, without messing it up. Even games such as TF2, and Overwatch have fixed spawn, because in a team game, teams ideally go together.
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And TF2 has spawn camping. Though it wouldn't be as bad in this game as in TF2 since people don't die in a single second of fire from one enemy. They could put up gates around spawn points that open only for one team and the inside has invincible turrets that'll kill the enemy. This way teams have to come out of spawn to kill, and enemies going in will die, but no one can shoot from inside their spawn.
#32
Posted 11 September 2017 - 07:32 PM
Dakota1000, on 11 September 2017 - 06:57 PM, said:
Not gonna work as much as you think cause the winning side will simply set up a firing line around the spawn gates, and shoot whoever is coming out.
#33
Posted 11 September 2017 - 08:14 PM
Quote
except its not a true respawn gamemode since you can still win by killing enough enemy mechs. essentially its just a prolonged version of skirmish that sucks just as much as skirmish does.
in an actual respawn gamemode you cant win just by killing mechs. you have to win by some other objective.
respawn gamemodes allow for more strategic objective based gameplay. not just derp derp lets deathball into the center and kill eachother and whoever has the least potatos on their team wins.
Quote
except theyre not mutually exclusive gamemodes
having respawn gamemodes doesnt mean one life gamemodes need to go away
we can have both. respawn gamemodes will naturally be more popular though because skirmish is !@#$ing boring as @!#$ and everyone knows it.
Edited by Khobai, 11 September 2017 - 08:21 PM.
#34
Posted 11 September 2017 - 08:23 PM
El Bandito, on 11 September 2017 - 07:32 PM, said:
Not gonna work as much as you think cause the winning side will simply set up a firing line around the spawn gates, and shoot whoever is coming out.
This is assuming that the winning side manages to stomp one side this hard in a game with respawns, which won't really happen that often in comparison to normal gameplay. It also assumes that the team getting spawn camped doesn't wait for the rest of the team to respawn and then all run outside of spawn at once with fresh mechs against non fresh mechs.
If they're getting camped to death past that they honestly don't deserve to not be.
#35
Posted 11 September 2017 - 10:10 PM
Dakota1000, on 11 September 2017 - 08:23 PM, said:
Stomps happen a lot in QP, and second wave usually cannot reinforce in time to help stabilize the situation, anyway. Going out at once usually means eating perfectly aligned strikes--and that is IF you can convince those cowardly pugs to go out in the first place.
#36
Posted 11 September 2017 - 10:52 PM
Incursion Mk-II
Both sides have unlimited respawns
Both bases are loaded with invincible MPL turrets to prevent spawncamping
Three battery points, as usual. A place to fight over.
There is only one battery dropoff that will call a dropship attack over the enemy base
Ok, how does this work?
Each side has a team lifebar.
When a player dies, the WEIGHT of their mech is subtracted from the lifebar of their team.
Called dropships will fly over the enemy base and shoot the main structure, dealing large damage to that team's life.
No, you can't shoot your own base.
A player could shoot the enemy's base and deal damage to the enemy team's lifebar, but the damage is greatly reduced (and they'll probably get murded by anti-spawncamp turrets)
You win when the enemy team is out of life, or if your team has a higher amount of life when time runs out
#37
Posted 11 September 2017 - 11:51 PM
That is just the tip of the iceberg on why a full respawn system won't work in MWO.
Edited by ForceUser, 11 September 2017 - 11:53 PM.
#39
Posted 12 September 2017 - 12:51 AM
#40
Posted 12 September 2017 - 12:55 AM
Also personally i would not like respawns at all as others have said i believe it would reduce the quality of play given that simply adding respawns will do nothing to improve players and give incentive to recklessness. i also just enjoy having only one life per match, it makes it more intense i find.
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