Jump to content

Respawns.


78 replies to this topic

#41 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 12 September 2017 - 03:14 AM

View PostBlack Ivan, on 12 September 2017 - 12:51 AM, said:

Hm, what about NO. Respawn is already in FP and you can find out what happens there


Yep. Most of the solo pugtards are playing CW as if it IS QP with respawn.

They hate it. Hate getting rolled. Hate getting camped. Hate getting farmed. Hate getting clubbed.

Yet, they cannot or will not do a thing to change it. They ruin CW for all and just give Clans the win because they are playing QP with respawn.

I guess not able to do 100 damage across four mechs is 'fun' for them and this is how everyone should 'enjoy' the game.

#42 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 12 September 2017 - 03:23 AM

Quote

Hm, what about NO. Respawn is already in FP and you can find out what happens there


its not true respawn though. you still have finite lives. you still win by killing the enemy team. that just makes it a prolonged version skirmish. its still not a true respawn gamemode.

you obviously dont understand what an actual respawn gamemode entails.

Edited by Khobai, 12 September 2017 - 03:24 AM.


#43 Anhydrite

    Member

  • PipPipPip
  • Shredder
  • 60 posts

Posted 12 September 2017 - 05:33 AM

True respawn mode is an endless wave of Direstars. Sounds frustrating.

#44 Draconis101

    Rookie

  • The Blood-Eye
  • The Blood-Eye
  • 4 posts

Posted 13 September 2017 - 05:33 AM

Yep a respawn system could attract casual players. The game is great but too hard for those that can't or don't have the time to practice. Another game aproched the issue and I think: Warthunder. This game has a more casual game mode with limited respawn, a semi-pro mode similar to MWO right now and a full simulation mode for the sim fans. Why MWO can't have a similar system? Another point is that a respawn system could encourage to play the objective not the kill fest. Same question: why MWO can't have a respawn system?

#45 Maker L106

    Member

  • PipPipPipPipPipPip
  • The Raider
  • The Raider
  • 250 posts

Posted 13 September 2017 - 05:43 AM

View PostDraconis101, on 13 September 2017 - 05:33 AM, said:

Yep a respawn system could attract casual players. The game is great but too hard for those that can't or don't have the time to practice. Another game aproched the issue and I think: Warthunder. This game has a more casual game mode with limited respawn, a semi-pro mode similar to MWO right now and a full simulation mode for the sim fans. Why MWO can't have a similar system? Another point is that a respawn system could encourage to play the objective not the kill fest. Same question: why MWO can't have a respawn system?


Why MWO can't have this? My money is on game population. But we're not likely to be told.

#46 Verilligo

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 789 posts
  • LocationPodunk, U.S.A.

Posted 13 September 2017 - 05:58 AM

There's a couple troubles with simply adding a respawn mode, foremost that you're further splitting the community. If you think the matchmaker has difficulty making a fight among similarly-skilled players now, just wait until a large segment of that population moves to another mode. Secondly, the game isn't really designed for respawn-based gameplay, I can foresee spawn-camping becoming a regular plague. Skilled players would likely push whole teams back to their spawn by feeding on the trickle stream of freshly respawned people trying to get back to the battlefield. You can account for this, but then you have to find a whole new balance to the game which would then impact the people in the no-respawn mode as well.

I'd also venture that the no-respawn, or at least limited respawn, nature of the game is a large part of what attracted people to it in the first place. Every mech is important on the field and the loss of any is potentially a huge blow to the team. People will build their mechs way differently in a respawn environment and the trend will be towards the suicidal. That does a LOT to hurt teamplay, which the game is built on at its core.

#47 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 13 September 2017 - 06:00 AM

View PostEl Bandito, on 11 September 2017 - 10:10 PM, said:


Stomps happen a lot in QP, and second wave usually cannot reinforce in time to help stabilize the situation, anyway. Going out at once usually means eating perfectly aligned strikes--and that is IF you can convince those cowardly pugs to go out in the first place.


I doubt they'd be so cowardly in a no consequences on death gamemode. They'd break through a spawn camp by the second push if they first one fails just through sheer attrition.

View PostForceUser, on 11 September 2017 - 11:51 PM, said:

11 ERPPC Direstars. Shoot, kill, blow up, respawn, repeat.

That is just the tip of the iceberg on why a full respawn system won't work in MWO.


A slow moving assault mech that blows itself up when it fires and can only one shot mechs 55 tons and below with no armor quirks. Boy, that sure is effective.

Meanwhile you can pump out nearly that much damage with a gauss vomit Direwolf and not kill yourself in one shot and this build actually gets used in modes in which death has consequences.

Beyond that, this is the whole point of a respawn mode, its for stupid builds, bad builds, troll builds, bad tactics, and just absolute pure casual play for the fun of goofing off. Its not competitive, deaths don't matter in it, nothing does really, its just for going out and having some fun in some stupid builds that you wouldn't be able to have fun in in the more serious quickplay gamemodes.

Edited by Dakota1000, 13 September 2017 - 06:06 AM.


#48 Draconis101

    Rookie

  • The Blood-Eye
  • The Blood-Eye
  • 4 posts

Posted 13 September 2017 - 06:27 AM

The community is already split up. On the one side are the veterans and on the other side are the casuals. The urepresented segment is the new blood. If this game has a 10 years strategy, and why not a 10 years business plan, I think the new blood is essential. So the big question: is PGI willing to take a bold action to increase the game population? More players, more money. And how you can attract new players from the potential player base: make the game a bit more accesible to casuals and offering something like a separate game mode to veterans.

#49 TheFallOfTheReaper

    Member

  • PipPipPipPipPipPip
  • Star Captain
  • Star Captain
  • 339 posts

Posted 13 September 2017 - 07:24 AM

Tldr: respawns in an arcade type mode, with one caveat: punish spawn campers immensely: instagib orbital cannons, that don't miss, the idea could warrant some merit if pgi actually listened to the legitimate ideas instead of the saltminers and forum trolls, not all the whiners get what they want: look at the blanket nerfs in the last year

#50 Verilligo

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 789 posts
  • LocationPodunk, U.S.A.

Posted 13 September 2017 - 07:35 AM

Adding a respawn mode to the game is not going to attract casuals because the game itself is not casual-friendly. Both the game mechanics, such as essentially forced first-person, and the day-to-day game community are not friendly towards new players. If you want to attract a larger crop of players, there are a lot of places you should start before you commit to a change like that. Even then, you're not likely to attract the true casual gaming group, because the entire game itself is designed to appeal to the already existing MechWarrior fanbase. It's not just a simple matter of having your cake and eating it, too.

#51 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,392 posts

Posted 13 September 2017 - 07:54 AM

Does Player Unknowns Battleground have Respawn?

Is it a successful game?



Edited by Thorqemada, 13 September 2017 - 08:00 AM.


#52 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 13 September 2017 - 08:06 AM

View PostThorqemada, on 13 September 2017 - 07:54 AM, said:

Does Player Unknowns Battleground have Respawn?

Is it a successful game?





Does Call of Duty have respawn? Is it a successful game?

Also, in that video the guy complains about how PUBG only has its one gamemode along with dislike of the dev's actions. Maybe MWO should have a respawn gamemode so that it isn't just a one trick pony too. Posted Image

#53 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,392 posts

Posted 13 September 2017 - 08:13 AM

And yet it is the game that has monthly grwo after grow even it is only one but good mode (despite i dont play it bcs i dont play this kind of games) and no respwan and i can not remember any other game lately that did so...

And no, MWO can not compete with Overwatch bcs PGI is not Blizzard - if PGI had done or would do Overwatch it would have 10k players at most and decline from there.
Brand Loyality, Brand Fandom, Brand Trust have a huge role in the long term success of a Business and at some point you sell games for the Brand alone and you can even have a very few bad Releases if you do not break the customer relationship - if at some Point it is broken it is better to start a new Brand.

Edited by Thorqemada, 13 September 2017 - 08:14 AM.


#54 Rovertoo

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 408 posts

Posted 13 September 2017 - 08:27 AM

I feel like making a simple respawn gamemode for solaris fixes most issues. It doesnt mess up QP, and will likely be either smaller teams or seasonal so it will hardly put a dent in splitting up ques (which Im not sure is a valid concern anyways). Maybe make it something fun like capture the flag, allow respawns but make it ticket based on tonnage from your drop deck so you cant just spam fast mechs or assaults.

Everybody wins! Or loses terribly over and over again in a solaris arena.

#55 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 583 posts
  • LocationGermany

Posted 13 September 2017 - 08:58 AM

I´d only accept respawns in an own mode. I personally hate respawn-games cause it´s just dumb.
Make your decisions and learn from failure. Become better and soon you´ll see the advantage of NOT having respawns in this game.
Thank you :)

#56 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,392 posts

Posted 13 September 2017 - 09:37 AM

Imho they should adpot that PUBG Battle Royale to MWO bcs that could be fun...but i fear they cant implement an inmatch Mechlab...

#57 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 13 September 2017 - 11:30 AM

Quote

True respawn mode is an endless wave of Direstars. Sounds frustrating.


only if its unrestricted. obviously there would need to be restrictions that prevent you from dropping in the same weight class over and over in order to promote mech diversity. so no you wouldnt be able to drop in 100 tonners over and over.

thats common sense. why would you assume dropping in direstars over and over would even be allowed? it wouldnt be. and a proper ticket based reinforcement system would easliy make that unprofitable.

Quote

I personally hate respawn-games cause it´s just dumb.


skirmish is even dumber.

the only good gamemode right now is conquest.

because its the only gamemode that has a reasonable alternative objective that isnt just kill the other team.

Edited by Khobai, 13 September 2017 - 06:57 PM.


#58 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 13 September 2017 - 12:39 PM

I'd be vehemently against it normally.

But trying to be impartial. Respawns would have the advantage of diluting the effect of bad players on a match if done right. If they also assigned a battle value to a mech and it's equipment it might even dilute the effect of balance issues.

#59 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,392 posts

Posted 13 September 2017 - 02:33 PM

View PostMechaBattler, on 13 September 2017 - 12:39 PM, said:

I'd be vehemently against it normally.

But trying to be impartial. Respawns would have the advantage of diluting the effect of bad players on a match if done right. If they also assigned a battle value to a mech and it's equipment it might even dilute the effect of balance issues.


Lets make a thought about that:
- each Player has 4 Mechs like in FW.
- it is known that the influence of bad Players on the matchresult is bigger as the influence of good Players
- think how much fun it is when you are not 1 Mech but 3 Mechs down bcs the bad Player burns his Mechs through and how decisive that would be

Do you really want that?

#60 Oldbob10025

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 831 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationOldfolks home

Posted 13 September 2017 - 04:36 PM

Hell if PGI does this might as well play a better designed game that has respawns. Why call it Battletech or Mechwarrior? Just call it CS:GO with mech skins... *sigh*

This would bring the worst game play ever as if a pug has unlimited lives they will just LEROY JENKINS the enemy to death with unlimited lives... "Dont care if I die I did x damage, but died 25 times"

Edited by Oldbob10025, 13 September 2017 - 04:37 PM.






13 user(s) are reading this topic

0 members, 13 guests, 0 anonymous users