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Respawns.


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#61 Anjian

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Posted 13 September 2017 - 06:01 PM

View PostOldbob10025, on 13 September 2017 - 04:36 PM, said:

Hell if PGI does this might as well play a better designed game that has respawns. Why call it Battletech or Mechwarrior? Just call it CS:GO with mech skins... *sigh*

This would bring the worst game play ever as if a pug has unlimited lives they will just LEROY JENKINS the enemy to death with unlimited lives... "Dont care if I die I did x damage, but died 25 times"


No spawns on the other hand, makes the game like WoT with legs. WoT clones have been struggling in the market.

So what do you like, CS:GO with mech skins or WoT with legs?

Or perhaps something in between with limited respawns.

Edited by Anjian, 13 September 2017 - 06:02 PM.


#62 ThundrGod

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Posted 13 September 2017 - 07:21 PM

A Battlefield style game with giant stompy robots would be amazing. Respawns only really make sense in that style of game mode. Would also improve role warfare. Need to defend a point, spawn in an assault. Need to cover some ground to cap? Grab a light. Make UAV's actually worthwhile by using them to monitor enemy movements. You people act like there aren't already games that have figured this out. There is a middle ground between MWO and COD. Something along the lines of Battlefield set in the Battletech universe would be FAR superior to 5 minute team death match over and over and over and over again. Wanna buy a mechpack? There isn't really spawn camping because you choose your spawn. All these issues have been addressed by better games.

#63 TWIAFU

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Posted 14 September 2017 - 02:01 AM

View PostDraconis101, on 13 September 2017 - 06:27 AM, said:

The community is already split up. On the one side are the veterans and on the other side are the casuals. The urepresented segment is the new blood. If this game has a 10 years strategy, and why not a 10 years business plan, I think the new blood is essential. So the big question: is PGI willing to take a bold action to increase the game population? More players, more money. And how you can attract new players from the potential player base: make the game a bit more accesible to casuals and offering something like a separate game mode to veterans.


How about "we" spend money on the game for the people that play it. NOT on some hypothetical casual player that may only play a few times then take off for the next free shiney.

Why spend money on reworking the game for people that will hardly play the game?

Going to put these casual new potatoes up against who exactly? Going to have them go get clubbed playing against non causal players? Listen to them cry about how unfair the game is because they don't play as often as others? Make a special bukkit for casual only?

#64 kesmai

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Posted 14 September 2017 - 02:06 AM

View PostTWIAFU, on 14 September 2017 - 02:01 AM, said:


How about "we" spend money on the game for the people that play it. NOT on some hypothetical casual player that may only play a few times then take off for the next free shiney.

Why spend money on reworking the game for people that will hardly play the game?

Going to put these casual new potatoes up against who exactly? Going to have them go get clubbed playing against non causal players? Listen to them cry about how unfair the game is because they don't play as often as others? Make a special bukkit for casual only?

We need a safezone tier. With group hugs.

Edited by kesmai, 14 September 2017 - 02:07 AM.


#65 PyckenZot

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Posted 14 September 2017 - 03:13 AM

View Postwintersborn, on 09 September 2017 - 05:05 PM, said:

There are two HUGE reasons why no one I know will spend a dime on this game let alone play it for more than a month or so.

1. The Stomps, almost every Public match is a steamroll.
2. Wait time sucks since you spend half your time waiting to shoot.

Add respawns to public matches with a set match time, problem solved. It is the only way I know to prevent the domino effect that ends up with 6-10 vs 1. That tipping point after a few losses just snowballs and there is no real way to stop it. That and why would anyone want to wait 3 minutes to pew pew for 6 minutes, the game needs more time in combat.

I can not even get friends to bother logging in even to check out new stuff for a week or so.

Respawns ASAP.

Or maybe I will check back next year/update for a few days.


Topic has been void for years now. If you want respawns in MWO, go play Faction Warfare. A dropdeck of 4 mechs awaits you.

If that isn't enough, find another of the plentitude of games that offer it. I fail to see why this topic keeps popping up. Should actually check if there are people whining about this on WoWS, WoT. Hugely popular games, without respawn.

#66 Gladius Vittoris

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Posted 14 September 2017 - 03:23 AM

View Postwintersborn, on 09 September 2017 - 05:05 PM, said:

There are two HUGE reasons why no one I know will spend a dime on this game let alone play it for more than a month or so.

1. The Stomps, almost every Public match is a steamroll.
2. Wait time sucks since you spend half your time waiting to shoot.

Add respawns to public matches with a set match time, problem solved. It is the only way I know to prevent the domino effect that ends up with 6-10 vs 1. That tipping point after a few losses just snowballs and there is no real way to stop it. That and why would anyone want to wait 3 minutes to pew pew for 6 minutes, the game needs more time in combat.

I can not even get friends to bother logging in even to check out new stuff for a week or so.

Respawns ASAP.

Or maybe I will check back next year/update for a few days.

we don't care about u and your friends, go to spend money on something else, dude.

Beside, if this bad idea would be implemented, there would be 90% less population spending money.

So..... goodbye, ahola, adios

#67 Battlemaster56

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Posted 14 September 2017 - 03:34 AM

View PostGladius Vittoris, on 14 September 2017 - 03:23 AM, said:

we don't care about u and your friends, go to spend money on something else, dude.

Beside, if this bad idea would be implemented, there would be 90% less population spending money.

So..... goodbye, ahola, adios

And the same said about you, you don't have pgi will handle this and you sure as hell don't have future vision to tell what's going to happen.

And from what I can guess not many players spend much money a f2p game like this when they could just wait and pick it up for cbills .

Seriously do anyone ever try to think up something? Or just shoot anything that does not sound like a skrimish or anything that give you the "mechwarrior immersion".

#68 Draconis101

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Posted 14 September 2017 - 05:04 AM

View PostPyckenZot, on 14 September 2017 - 03:13 AM, said:


Topic has been void for years now. If you want respawns in MWO, go play Faction Warfare. A dropdeck of 4 mechs awaits you.

If that isn't enough, find another of the plentitude of games that offer it. I fail to see why this topic keeps popping up. Should actually check if there are people whining about this on WoWS, WoT. Hugely popular games, without respawn.


Sorry to say but WOT is already implementing a respawn mode: https://thedailyboun...e-epic-battles/ Please Check the link, is form april 2017.

View PostTWIAFU, on 14 September 2017 - 02:01 AM, said:


How about "we" spend money on the game for the people that play it. NOT on some hypothetical casual player that may only play a few times then take off for the next free shiney.

Why spend money on reworking the game for people that will hardly play the game?

Going to put these casual new potatoes up against who exactly? Going to have them go get clubbed playing against non causal players? Listen to them cry about how unfair the game is because they don't play as often as others? Make a special bukkit for casual only?

Do you want this game to grow? Do you want to get rid of bad players or casuals? Give them something to do. Look at Warthunder, a better game that WoT. Respawn mode for casuals, new players or fun seeking one, 1 life mode for semi-pros, try-hards and a full sim mode for sim fans. And is still growing even though the grind is REAL. How do you explain that?

#69 Gladius Vittoris

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Posted 14 September 2017 - 07:41 AM

View PostBattlemaster56, on 14 September 2017 - 03:34 AM, said:

And the same said about you, you don't have pgi will handle this and you sure as hell don't have future vision to tell what's going to happen.

And from what I can guess not many players spend much money a f2p game like this when they could just wait and pick it up for cbills .

Seriously do anyone ever try to think up something? Or just shoot anything that does not sound like a skrimish or anything that give you the "mechwarrior immersion".

pgi DOES care about money.
AND for this reason won't never ever listen to casual $hitty players asking for $h1tty respawn game mode.

#70 Battlemaster56

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Posted 14 September 2017 - 07:51 AM

View PostGladius Vittoris, on 14 September 2017 - 07:41 AM, said:

pgi DOES care about money.
AND for this reason won't never ever listen to casual $hitty players asking for $h1tty respawn game mode.

Man I wonder how large the population will be without the ****** casual players, no better yet I want you to go out and find out the number of competitive players, vets, and casuals. Because right now I struck a nerve and found a large salt mine just from the responds from you alone.

#71 Admiral-Dan

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Posted 14 September 2017 - 07:56 AM

View Postwintersborn, on 09 September 2017 - 05:05 PM, said:

the game needs more time in combat.

Respawns ASAP.

MWO already has everything you want, it’s called Faction Play. Have fun.

Edited by AlphaEtOmega, 14 September 2017 - 07:58 AM.


#72 Oldbob10025

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Posted 14 September 2017 - 09:35 AM

View PostAnjian, on 13 September 2017 - 06:01 PM, said:


No spawns on the other hand, makes the game like WoT with legs. WoT clones have been struggling in the market.

So what do you like, CS:GO with mech skins or WoT with legs?

Or perhaps something in between with limited respawns.


I would rather have WOT with legs as its more tactical than Leroy Jenkins players that have no concept of tactics and just run around with no care for anything as they respawn 2 minutes later with a new mech. World of tanks is doing just fine for being around so long and has a healthy player base (more than Mechwarrior online) that spends money on the game. Been playing WOT for over 5 years and I still spend money on that old game as I like tactics and not jumping around like rabbits to avoid shots in COD...

If you want respawns go play Faction Warfare as you get 4 mechs in a 30 minute period and has some great players that still play the broken game mode.

Plenty of games that have respawns in game. I had a discussion with a good friend about this and he does have a point as the games with repawns are doing very well like overwatch/PUGS/ etc but Mechwarrior is from a different breed of game with more tactics than run shoot jump run shoot jump repeat and rinse.

I really hope MWO deters from this type of gameplay as well as it would just be CS:GO with mech skins and not the brand of Battletech.. After that I will wait till another company picks up the licence and makes a REAL battletech game like HBS game of battletech..

#73 MechaBattler

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Posted 14 September 2017 - 09:54 AM

Thorqemada. FW doesn't punish you as the player for doing bad. You get your mechs no matter what. So it's not really what I'm talking about.

Imagine this. You have a pool of 'battle value' for each side. If a player performs bad, they get a smaller piece of the BV pool. Conversely allowing better or at least competent players to enjoy a bigger piece of that pool. Which would allow them to pilot mechs with a better battle value. Thereby reducing the effect a bad player can have on the match. However, it is all hinging on how the game determines who is a better player. And there's also whether the battle values assigned to the mechs and equipment reflect the accurate capability of those mechs and equipment.

But if both were done right. BV and a respawn system based on performance in the match would create a more even battlefield.

#74 wintersborn

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Posted 14 September 2017 - 11:59 AM

By the attitude of the player base it is no wonder this game is where its at : (

Players that don't seem to want a fun, populated video game and a company that doesn't want to make money.

So all you fanboys how do you prevent the tipping point of a team being 2-3 mechs down and the inevitable steamroll that follows?

When was the last time you saw a match end that wasn't 8-10 to 0 ?

Any good idea's or just advertise that new players are not welcome?

#75 Nameless King

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Posted 14 September 2017 - 12:55 PM

View Postwintersborn, on 14 September 2017 - 11:59 AM, said:

By the attitude of the player base it is no wonder this game is where its at : (

Players that don't seem to want a fun, populated video game and a company that doesn't want to make money.

So all you fanboys how do you prevent the tipping point of a team being 2-3 mechs down and the inevitable steamroll that follows?

When was the last time you saw a match end that wasn't 8-10 to 0 ?

Any good idea's or just advertise that new players are not welcome?


All the time most of my matches are 6-8 to 12. most of my games are not stomps.

I for one want new players but respawns are not the way to go. Join a unit almost any unit make friends and have fun.

#76 Anjian

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Posted 14 September 2017 - 01:35 PM

View PostPyckenZot, on 14 September 2017 - 03:13 AM, said:


Topic has been void for years now. If you want respawns in MWO, go play Faction Warfare. A dropdeck of 4 mechs awaits you.

If that isn't enough, find another of the plentitude of games that offer it. I fail to see why this topic keeps popping up. Should actually check if there are people whining about this on WoWS, WoT. Hugely popular games, without respawn.



WoWs not hugely popular, but a lot more popular than MWO is. WoT remains hugely popular but not growing.

These games are designed to mitigate the effects of XX-0 cascade stomps which is the main ill of single spawn games. They do it by:

1. Large teams --- 16 vs. 16 which reduces AFK and early loss effects. But some MWO players wants to reduce teams to 8 vs. 8
2. Large teams require large player queues, which means a constant diet of new players. Wargaming engages in heavy marketing to get new players. MWO/PGI doesn't.
3. Long TTK, which includes armor deflection mechanics, which MWO doesn't have, and also includes repair, which MWO doesn't have. Team numbers apparently doesn't have anything to do with TTK unlike some players here think.
4. WoT experimenting with respawns anyway.

#77 Anjian

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Posted 14 September 2017 - 01:52 PM

View PostOldbob10025, on 14 September 2017 - 09:35 AM, said:


I would rather have WOT with legs as its more tactical than Leroy Jenkins players that have no concept of tactics and just run around with no care for anything as they respawn 2 minutes later with a new mech. World of tanks is doing just fine for being around so long and has a healthy player base (more than Mechwarrior online) that spends money on the game. Been playing WOT for over 5 years and I still spend money on that old game as I like tactics and not jumping around like rabbits to avoid shots in COD...

If you want respawns go play Faction Warfare as you get 4 mechs in a 30 minute period and has some great players that still play the broken game mode.

Plenty of games that have respawns in game. I had a discussion with a good friend about this and he does have a point as the games with repawns are doing very well like overwatch/PUGS/ etc but Mechwarrior is from a different breed of game with more tactics than run shoot jump run shoot jump repeat and rinse.

I really hope MWO deters from this type of gameplay as well as it would just be CS:GO with mech skins and not the brand of Battletech.. After that I will wait till another company picks up the licence and makes a REAL battletech game like HBS game of battletech..


WoT mitigates the problem of single spawn games (not completely, since they are creeping into respawns also) by

1. Large teams --- 16 vs. 16 which reduces AFK and early loss effects.
2. Large teams require large player queues, which means a constant diet of new players. Wargaming engages in heavy marketing to get new players. MWO/PGI doesn't.
3. Long TTK, which includes armor deflection mechanics, which MWO doesn't have, and also includes repair, which MWO doesn't have.
4. WoT experimenting with respawns anyway. AW which has single spawn PvP, suffered a major loss of players that it has added a respawn mode.

WoT clones are not succeeding as AW demonstrated. WoWs appears stagnant in its numbers. War Thunder on the other hand, appears to be flourishing in order to afford bringing more content with a greater variety of play every season than WoT and WoWs does. Even on mobile, War Robots with respawns is grossing revenue greater than World of Tanks Blitz. Why does War Thunder and War Robots able to compete against Wargaming --- by not simply being WoT clones. AW's failure, at least in its PvP side, has a lot to do with being a WoT clone. The part where AW is NOT a WoT clone, happens to be thriving, its PvE campaigns. Using the same formula applied to aircraft led to World of Warplanes being a dismal failure compared to War Thunder (planes have low TTK), and World of Warships, though much more popular than MWO, isn't exactly growing fast, stagnant with little growth, which is blamed to being WoT on water.

As for tactics and skills, the most competitive and watched esports games right now do are games that involve respawns. This argument that respawns brings less skill is phony. Respawns require a consistent and relentless application of skill, and reduces that chance affects the game outcome. It makes mental, skill and team stamina a factor. Respawns actually open up the opportunity for more ingame decisions, such as choices on the respawn (hero/mech/vehicle/weapon) and where to land the spawn --- tactical decisions by themselves considering the map and team state, along with considerations for team synergy --- the best build given the team and map situation. If MWO FW is a failure, blame it on a badly designed game mode.

Edited by Anjian, 14 September 2017 - 02:08 PM.


#78 Stone Wall

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Posted 15 September 2017 - 03:31 PM

View PostEl Bandito, on 09 September 2017 - 08:15 PM, said:

We all know respawn mode will result in the winning team camping the losers' spawn for the second half of the match.


Posted Image

Posted Image

Posted Image


I don't know if PGI can code this or not, but respawn points in MechWarrior 3 put you on the other side of the map based on where your enemy was at the time. You cannot spawn camp in MechWarrior 3 and it has respawn.

Spawn camping would be a result of PGI fudging it up.

View Postwintersborn, on 14 September 2017 - 11:59 AM, said:

By the attitude of the player base it is no wonder this game is where its at : (

Players that don't seem to want a fun, populated video game and a company that doesn't want to make money.

So all you fanboys how do you prevent the tipping point of a team being 2-3 mechs down and the inevitable steamroll that follows?

When was the last time you saw a match end that wasn't 8-10 to 0 ?

Any good idea's or just advertise that new players are not welcome?


Just play MechWarrior 3, MechWarrior 4, or Living Legends online. I can't speak for MW4, but the other two games have welcoming communities and respawn.

#79 Stone Wall

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Posted 15 September 2017 - 03:41 PM

View PostOldbob10025, on 13 September 2017 - 04:36 PM, said:

Hell if PGI does this might as well play a better designed game that has respawns. Why call it Battletech or Mechwarrior? Just call it CS:GO with mech skins... *sigh*

This would bring the worst game play ever as if a pug has unlimited lives they will just LEROY JENKINS the enemy to death with unlimited lives... "Dont care if I die I did x damage, but died 25 times"


I like you and your videos oldbob, but I have to disagree.

This LEROY JENKINS style in a team match with respawn is a losing strategy in a game like MechWarrior 3 where it's all about that KDR. To stop this, MWO would have to switch the score system during a respawn match to be only about KDR.(if they are able to code such a thing) If MWO kept the damage scoring for the game mode, you would have people just necro-Meching for damage points.

Many people said MechWarrior 3 did alot of things right and one thing I feel is right is respawns. This keeps the action rolling instead of turning the game into a camp fest like I saw when I played MWO.

Respawns lead into what MWO has always needed: the ability to host games for free and set options like in past MW titles. Let everyone play MechWarrior with the options they want. It worked for the past. I don't see why the Duke Nuke'Em boys changed this.





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