thievingmagpi, on 13 August 2020 - 06:33 PM, said:
2 LB20x
12 MGs
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Nice idea ... but due to crit slot requirements that would be impossible. The maximum possible would be 2 LBX20s with 9 machine guns (not even bothering with looking into ammo or speed situation):
- You'd have to use a seriously lower rated STD engine to get the full 12 crit slots on the right torso for 1 LBX20 plus 3 machine guns
- 5 machine guns in either the left or the right arm
- 1 LBX20 in either the left or the right arm plus 1 machine gun
With the LBX20s in the arms you'd end up with only 6 machine guns but at least you could retain an XL engine
Dual Gauss (1 per arm) on the other hand ...
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w0qj said:
But from the MWO developer's point of view:
1) 12 ballistic hard points is wide open to abuse.
What kind of "abuse" are you thinking exactly?
Those 14 (not 12) ballistic hardpoints on a Kraken are located in 3 zones: 5 per arm and 4 in its right torso. Compared to Mechs like the Ultra Violet or the Dakka-Annihilator that crit slot distribution and tonnage requirements of non machine gun ballistic weapons seriously limits what can actually be done in terms of different armament than the standard loadouts of the Kraken and its variants ... and most of those non machine gun ballistic configurations can be closely mirrored by other mechs as well.
The only thing that other mechs could not mirror are setups with low counts of AC ballistics plus a larger number of machine guns. Probably something like 2 UAC10s / LBX10s plus 12 machine guns and still with the potential of running under weight.
w0qj said:
How about adding in 12x UAC2 instead?
Your idea of "abuse potential" is 12 UAC2s?
Yeah,in order to do that you'd have to drop all machine guns and their ammo, possibly reduce the engine size all the way down to Clan XL235 or lower depending on how much weight you could gain via endosteel... and then you'd still be stuck with the measly 4 tons of ammo for 12 instead of just 10 UAC2s and your movement speed would be around 32-38km/h.
*edit* To make things worse: I'm not sure if that even works out due to heat sink requirements and remaining weight reductions via ferro-fibrous vs. remaining crits slots*/edit*
I'm not sure if I'd call that a problem to game balance
w0qj said:
2) Possible solution: Perhaps maybe MWO should differentiate MG (Machine Gun) hard point vs other ballistic hard points.
There's actually little reason for doing that due to the hypothetical "threat" of a Kraken and the side effects on other mechs - that would also no longer be able to replace machine guns with larger ballistics or vice versa - would have a far more negative impact than a pure machine gun Kraken could ever have.
Edited by Der Geisterbaer, 15 August 2020 - 01:55 AM.