The_Dane, on 12 September 2017 - 09:23 AM, said:
I run a Kitfox triple AMS support build and 4 tons of ammo. I recall a match in Polar Highlands where my mech was responsible for 986 missiles being destroyed. That's 986 missiles that didn't strike my teammates.
Other matches are not so spectacular, but it depends on if the missiles are blackening the sky or no.
Other matches are not so spectacular, but it depends on if the missiles are blackening the sky or no.
No, that's 986 missiles that were destroyed. You have no way of knowing whether or not they were going to hit your teammates. Good on you for providing some support, and surely some portion of those missiles were legitimate threats. But just because a missile is in flight and gets destroyed by your AMS, does not mean that missile was actually dangerous to your team.
Missiles get fired without actually hitting the target all the time. Unless you've made an egregious positioning error, you can quite easily break LoS with the launcher, and unless it was a very gutsy launcher firing at less than 300 meters (which is almost never the case with lurmslugs), those missiles will lose track and uselessly impact the terrain you were occupying just after you went behind cover (you did keep moving, right?) Or the missiles will hit a tall rock that you moved behind, even if they still have lock, because their trajectory does not re-correct for sudden substantial changes in firing arc geometry.
This, ultimately, is the thing about AMS. It's a nice emergency buffer, yeah, but much like LRMs themselves, its usefulness is inversely related to the skill level of the match. The better your team is, the less AMS is needed or even helpful, as they can do most of the work of dumping off missiles themselves. In running a Timberwolf -- a fairly large Heavy 'mech with no ECM and no AMS -- I can count on one hand the number of times I actually get hit by an LRM each night. And even there, some of those hits are 'gimmes', where I pushed much further out of cover than was tactically-sound just to get in a bit more damage, figuring on the trade being worth eating 15~20 points of spread damage.