Jman5, on 13 September 2017 - 10:26 AM, said:
What you're asking for is essentially Elo, which is what this game had before the tier system. It worked alright, but got wonky when players moved from the group queue to the solo queue and vice versa. Good players who played lots of solo were undervalued when dropping groups while good players who played in good groups were over valued when dropping solo.
The only way they can make WLR work in this game is if they divorced your Group queue Elo from your Solo queue Elo.
I can't remember how many time the whole idea of separate Elo for group and solo queue were mentioned. It would have been relatively easy to implement I would think and might have solved a lot of the issues in the Elo player rating system.
The extension to separate Elo for each weight class as well as the group/solo split was also mentioned. Each player would have 8 values and the correct one would simply be chosen when they queue up for a match by looking up queue type and weight class. In addition, until enough data was available for a specific subset the matchmaker could have used whichever number was most statistically significant ignoring weight class. Simple database lookup which is already being done ... just add a couple of parameters to the call.
But PGI always knew best ...