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Tightened Tier Mm


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#21 Mawai

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Posted 14 September 2017 - 04:59 AM

View PostJman5, on 13 September 2017 - 10:26 AM, said:


What you're asking for is essentially Elo, which is what this game had before the tier system. It worked alright, but got wonky when players moved from the group queue to the solo queue and vice versa. Good players who played lots of solo were undervalued when dropping groups while good players who played in good groups were over valued when dropping solo.

The only way they can make WLR work in this game is if they divorced your Group queue Elo from your Solo queue Elo.


I can't remember how many time the whole idea of separate Elo for group and solo queue were mentioned. It would have been relatively easy to implement I would think and might have solved a lot of the issues in the Elo player rating system.

The extension to separate Elo for each weight class as well as the group/solo split was also mentioned. Each player would have 8 values and the correct one would simply be chosen when they queue up for a match by looking up queue type and weight class. In addition, until enough data was available for a specific subset the matchmaker could have used whichever number was most statistically significant ignoring weight class. Simple database lookup which is already being done ... just add a couple of parameters to the call.

But PGI always knew best ...

#22 Asym

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Posted 14 September 2017 - 05:20 AM

First, what is ELO? (I've been here 7 months now...) Other than Electric Light Orchestra?

Second, W/L is the best descriptor of success and skill..... It's a neat binary value: either you do or not not win....
Damage is a subcomponent but is a really unstable number.... How you damaged is not included (air strikes, artillery, LRM, direct fire, etc.....)
Kills or Deaths is another extremely chancy number: lights may or may not have nearly as many as Assaults..... IDF players will never see the Death numbers as a Brawling mech..... etc...
Time in Game: is there but only illustrates time elasped and is kinda of a reasonable number but in un reliable...

So, I'm not sure what ELO is yet but some have brought up WoT and WoW's ten tier systems...... Don't go there because those tiers are directly tied to micro-sales and in-game maintenance costs......it's expensive to operate ships at tier 8 and up !!! You've got to win, or if you can't win spend or get out......(one of my brothers is a tier 8 we had a long talk last night about this...)

So, HOW to make play "reasonable"? I'm still betting on W/L by class of mech and an overall W/L calculation tempered by the time in game metric..... I'm at the point that class of mech by weight is non-value-added because many light drivers operate as mini-assualts anyway and many assualts operate as support mechs now (massive missle platforms with just a few minor weapons)..... So, what's the point of saying you need a "balanced drop"? Right now, we've had teams with 1 Assault and the rest a majority mix of mediums and lights and the opposing teams have been mostly Assualts and Heavies with just a few mediums and lights !!! Some of those mathces weren't stomps either.......a few were diasters.... SO? What does that say about now???

Edited by Asym, 14 September 2017 - 05:20 AM.


#23 Bombast

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Posted 14 September 2017 - 05:39 AM

View PostAsym, on 14 September 2017 - 05:20 AM, said:

First, what is ELO? (I've been here 7 months now...) Other than Electric Light Orchestra?


It's just a way to rate people. ELO doesn't stand for anything - The guy who came up with the first ELO system was Arpad Elo (He did it for chess).

https://en.wikipedia...o_rating_system





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