Blue Pheonix, on 14 September 2017 - 01:50 PM, said:
That is not true, I have regularly 12:1 matches where I make 2-3kills or more , and I had a number of 0:12 games lately even with direct point 500+ damage in a king crab or a mauler. I've seen same names on both sides of the score.
Initial mech positioning right before murder death-ball determines outcome. Do the mechs move together or shoot same targets, can they actually shoot same targets...
Doesn't matter how good you are but if you get focused by 4 or more less than average players you will die very quickly, unless you are piloting some crazy hitscan- broken lights.
if it is so happens that a 3-4 enemy players decided to flank and your team didn't react properly and form a fire line or move away to create an empty space to absorb enemy push you will loose. By dying one by one.
Everybody is talking about VoIP etc. Just idea of communicating doesn't help, it makes you play more teamlike and can make playing simply more appealing but this is it, it is no magic. Actually if it is limited by "push, push, push" it is detrimental to the team efforts.
What is important is situation awareness, there are some really good drop callers who definitely have it (ASH for example), but such DC are very very few in numbers.
What helps is to drop UAV in the brawl(first to have one in your consumables), to spot mechs to see their movements, to actually look at the minimap and read the situation.