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So Yeah I Just Came Out Of A Possibly 10 Game Losing Streak


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#41 sub2000

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Posted 14 September 2017 - 02:14 PM

View PostBlue Pheonix, on 14 September 2017 - 01:50 PM, said:

I personally am convinced that the match is usually decided before a game starts by the Match maker. Unless you are on teamspeak with at least one other person, there is simply so much one can carry.

That is not true, I have regularly 12:1 matches where I make 2-3kills or more , and I had a number of 0:12 games lately even with direct point 500+ damage in a king crab or a mauler. I've seen same names on both sides of the score.
Initial mech positioning right before murder death-ball determines outcome. Do the mechs move together or shoot same targets, can they actually shoot same targets...
Doesn't matter how good you are but if you get focused by 4 or more less than average players you will die very quickly, unless you are piloting some crazy hitscan- broken lights.

if it is so happens that a 3-4 enemy players decided to flank and your team didn't react properly and form a fire line or move away to create an empty space to absorb enemy push you will loose. By dying one by one.

Everybody is talking about VoIP etc. Just idea of communicating doesn't help, it makes you play more teamlike and can make playing simply more appealing but this is it, it is no magic. Actually if it is limited by "push, push, push" it is detrimental to the team efforts.

What is important is situation awareness, there are some really good drop callers who definitely have it (ASH for example), but such DC are very very few in numbers.
What helps is to drop UAV in the brawl(first to have one in your consumables), to spot mechs to see their movements, to actually look at the minimap and read the situation.

#42 Blue Pheonix

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Posted 14 September 2017 - 02:32 PM

You are tier 3 and very likely haven't hit the electronic MM wall yet.

#43 MadRover

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Posted 14 September 2017 - 02:44 PM

View Postsub2000, on 14 September 2017 - 02:14 PM, said:

That is not true, I have regularly 12:1 matches where I make 2-3kills or more , and I had a number of 0:12 games lately even with direct point 500+ damage in a king crab or a mauler. I've seen same names on both sides of the score.
Initial mech positioning right before murder death-ball determines outcome. Do the mechs move together or shoot same targets, can they actually shoot same targets...
Doesn't matter how good you are but if you get focused by 4 or more less than average players you will die very quickly, unless you are piloting some crazy hitscan- broken lights.

if it is so happens that a 3-4 enemy players decided to flank and your team didn't react properly and form a fire line or move away to create an empty space to absorb enemy push you will loose. By dying one by one.

Everybody is talking about VoIP etc. Just idea of communicating doesn't help, it makes you play more teamlike and can make playing simply more appealing but this is it, it is no magic. Actually if it is limited by "push, push, push" it is detrimental to the team efforts.

What is important is situation awareness, there are some really good drop callers who definitely have it (ASH for example), but such DC are very very few in numbers.
What helps is to drop UAV in the brawl(first to have one in your consumables), to spot mechs to see their movements, to actually look at the minimap and read the situation.


Believe when we Tier 1s (those that put forth the effort to be and act like tier 1s and not those that got carried there) say the matchmaker sucks at tier 1. There's no one above us, and to top it off, there's people who shouldn't be in tier 1.

#44 Anjian

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Posted 14 September 2017 - 03:56 PM

I have seen and experienced extended losing streaks in a number of games, both myself and others, though I have not seen something this long on MWO.

If you are experiencing a losing streak, call it a night and play the next day.

#45 TheFallOfTheReaper

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Posted 14 September 2017 - 04:11 PM

@oldbob Sigma Galaxy, Memelord Cluster is glad to see you still on the field, keep running into the Liao imposter 331's, least there is three of us running around now.

#46 InvictusLee

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Posted 14 September 2017 - 04:17 PM

View Postarcana75, on 13 September 2017 - 07:12 AM, said:

Posted Image I don't know what else to do... it didn't matter if I scored 300-500 pts per match or just get destroyed and score like 150-200, my team still loses. My current stats in my Warhammer 6D are 33 matches player 22 losses, 24 kills 25 deaths. I don't mind dying, but the match losing streak has really got to me. 10 game losing streak hurts.

Really don't know what else I can do or even know if it's me and I need to do more. Maybe it's just that I can't figure out heavy mech gameplay. It's just depressing honestly.

On the other hand my Arctic Cheetah Prime's stats are much better, 58 matches 35 wins, 49 kills 29 deaths, and I can deal with light mech gameplay, flanking and causing chaos in the enemy's firing line.

Maybe I should just stick to light mechs.Posted Image

Thats frustrating as hell. I get losing streaks like this all the time. Sometimes I'm on the winning side, alot of times not.
Tier 5 is full of baby seals, and tier 1 players often create alt accts for the shits and giggles that is seal clubbing through tier 5.

I regularly do 400-1k dmg in every match im in no matter team composition. We still lose alot.
I think it has less to do with me sucking and more to do with the teams I get stuck with and their unwillingness to work together.

Team work is a huge freakin deal man. If atleast two mechs dont work together to take out an enemy mech, the whole fracking 12 man team can get canned.

Dont beat yourself up.

#47 Scout Derek

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Posted 14 September 2017 - 04:23 PM

Jeez. 10 losses? I haven't had that in years.

I can see that you're trying. Perhaps it's time to take the initiative, to find a unit or a group to play with; get consistently better, watch tutorials, ask questions. ALWAYS, ask questions. Learn, adapt, understand.

There's so much room for improvement, always. You can't quit, because if you do you get nowhere, and it doesn't help you more importantly.


The main key to fixing this issue is finding a group to learn and play with. Hell, go to some teamspeaks, ask to play with them, ask to learn how to play. This is how I learned and became the player I am today; because I learned from people better than me, and eventually, I became better than them.

Again, remember that this is a game too; you aren't losing anything of value; a Loss is more of a emotional state of mind, if you keep that in mind it's only a game, you have already won half the battle.

#48 TheFallOfTheReaper

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Posted 14 September 2017 - 04:25 PM

We played a faction match earlier, orders were given, plays were called, orders were followed (by the 7 people with me) and the four taters who were with us chose to ignore them, as well as actively go against the suggestions, along with camping OUTSIDE the gate when a rush was called, then had the gall after we got wrekt, to say good push, and stood in the back and did **** all, for ALL four waves. They were still in their first mechs by wave three we ended up suicide rushing to end the farce. We are not even tryhards, we screw around 80% of the time, but did we let it bug us? Nope ended it, said ggwp, and dropped again once more into the breech
No name and shame but the nutsacks, all four of them combined had less than 300 dmg (for their 16 mechs), and couldn't be bothered to actually contribute.
Tldr. TEAM WORK
One man army will get everyone killed, sniping and being a ******* will get everyone killed, when someone takes initiative to lead, and you blantantly tell them to go **** themselves, will get everyone killed
Thinking this is COD/HALO with big fuckoff mechs will get everyone killed.
Tactics, Callouts, plans/coordination will always win the day.
Taters will Tate bro,'put another quarter in,'click launch and hope for people with brains :3

Edited by ShadowHimself, 14 September 2017 - 04:29 PM.


#49 MadRover

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Posted 14 September 2017 - 06:39 PM

View PostScout Derek, on 14 September 2017 - 04:23 PM, said:

Jeez. 10 losses? I haven't had that in years.

I can see that you're trying. Perhaps it's time to take the initiative, to find a unit or a group to play with; get consistently better, watch tutorials, ask questions. ALWAYS, ask questions. Learn, adapt, understand.

There's so much room for improvement, always. You can't quit, because if you do you get nowhere, and it doesn't help you more importantly.


The main key to fixing this issue is finding a group to learn and play with. Hell, go to some teamspeaks, ask to play with them, ask to learn how to play. This is how I learned and became the player I am today; because I learned from people better than me, and eventually, I became better than them.

Again, remember that this is a game too; you aren't losing anything of value; a Loss is more of a emotional state of mind, if you keep that in mind it's only a game, you have already won half the battle.

What this guy said although I will add a bit to it and thats if youre going to lose, lose responsibly.

#50 sub2000

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Posted 15 September 2017 - 01:38 AM

View PostMadRover, on 14 September 2017 - 02:44 PM, said:

Believe when we Tier 1s (those that put forth the effort to be and act like tier 1s and not those that got carried there) say the matchmaker sucks at tier 1. There's no one above us, and to top it off, there's people who shouldn't be in tier 1.


Bad (and good) players are on the both sides. Pretty equally distributed in SQ. I just don't get such complains about wrong MM.
It is working in SQ.
Where MM doesn't work it is in GQ. Because of too scarce population there.
If you get unfortunate MM in SQ. Reset it. You can do it easily by changing mech class. (choose medium instead of heavy etc.).
It works every time. I have ~200 games this season in panthers and other resistance mechs with meager score of less than 200 and K2D ~0.6 ratio. and WL ratio 1.1. To illustrate.

Your team can go together and shoot together (yes with lrm and snipers) or not. There is always a moment turning point in the game, when this or happens or not. You can influence this moment by providing intelligence or guidance.

Look always at the team scores. If you have short memory screenprint them. You will see same names on the both sides of stomps. With scores varying from 30to 1000+. Even very good players everybody knows.

Edited by sub2000, 15 September 2017 - 01:40 AM.


#51 Sunstruck

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Posted 15 September 2017 - 01:49 AM

View Postarcana75, on 13 September 2017 - 07:12 AM, said:

Posted Image I don't know what else to do... it didn't matter if I scored 300-500 pts per match or just get destroyed and score like 150-200, my team still loses. My current stats in my Warhammer 6D are 33 matches player 22 losses, 24 kills 25 deaths. I don't mind dying, but the match losing streak has really got to me. 10 game losing streak hurts.

Really don't know what else I can do or even know if it's me and I need to do more. Maybe it's just that I can't figure out heavy mech gameplay. It's just depressing honestly.

On the other hand my Arctic Cheetah Prime's stats are much better, 58 matches 35 wins, 49 kills 29 deaths, and I can deal with light mech gameplay, flanking and causing chaos in the enemy's firing line.

Maybe I should just stick to light mechs.Posted Image


It takes time to learn a mech, and 30 matches isn't that many really for new mech. Honestly 300-500 is the low end of the damage you should be pulling with a Warhammer, you should be shooting for over 600 to pull your weight. Take a look at some different loadouts and keep practicing.

#52 arcana75

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Posted 15 September 2017 - 05:23 AM

View PostSunstruck, on 15 September 2017 - 01:49 AM, said:


It takes time to learn a mech, and 30 matches isn't that many really for new mech. Honestly 300-500 is the low end of the damage you should be pulling with a Warhammer, you should be shooting for over 600 to pull your weight. Take a look at some different loadouts and keep practicing.

It's odd that many replies here equate damage to points, when I'm referring to points. If my data serves me, match points are lower than damage. I checked an old screenshot, 899 damage 4 kills 6 assists, 677 points. Yes damage forms a large portion of the points, but it's not all of it. In the same screenshot I see someone with 479 points, but 871 damage.

#53 rustyrat

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Posted 15 September 2017 - 08:59 AM

There are also players testing odd fits just. Not me!

Ps. There are super strong mechs too for weight class. Try dragon for max pownage per ton.
Warhammer have been nerfed so hard, not optimal. Owning multiple 6rs...

Edited by rustyrat, 15 September 2017 - 09:01 AM.


#54 Shadowomega1

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Posted 15 September 2017 - 06:37 PM

View PostLorcryst NySell, on 14 September 2017 - 01:22 PM, said:


The simple fact that you took the time to write all that, even in broad terms and in theory, is already sooooo much better than the "git gud or GTFO" I had to trawl through during my first six months in the game.

I know that it depends on a variety of factors, thanks to people like you that pointed those out.

What boils my bile and turns the mustard that reach my nose is the kind of attitude of those that DON'T take such time.

And honestly, it took you what, 5 minutes to type all that ?

Anyway, I'm still learning things daily in this game, and I'm very glad for the people like you, so ...

THANK YOU !


A lot of high level players find it hard to bring what we do to words, as most of it has become second nature, instinct, something you do without actively thinking of doing it. Now if you ask some players some of them having some skill will say no skill transferred from game to game; however the skill set "field combat" carries over from one game to another no matter what genre the new game is. A lot of people seem to not have a firm grasp on the basics of gaming.

Spotting
- identifying good/bad spots on the terrain
- identifying things that don't seem to belong/things out of place/things moving
- identifying Possible weak points (seeing were the enemy is damage before having the paper doll is up)
-identifying attack angles
- Mentally Picturing the whole battlefield in your mind

Reflexes working on this will have you act faster this is more of a skill you must develop on your own, and have to work around your own bodies weakness and with its strength. This will always be transferable.

Weapon stats this won't likely transfer all the time but a lot of times it can and often does. Guns in BFBC2 were similar to Medal of Honor 2010, BF 3, BF 4 and even Planetside 2 and often sometimes certain guns even act completely the same on a different engine with years apart. (Example M16 in Tactical Ops Assault on Terror (UT Mod that became its own game) and the M16 in BFBC2 had a similar pull style)) Here being a vet of Mechwarrior 2/3/4/LL, Mechcommander 1/2, Mechwarrior 3050, I had an Idea of how the weapons would likely operate in MWO.

Weapon aiming and trigger discipline this is something that is transferable and also has to be learned as it ties in with Reflexes.

Mentality this is the biggest factor, and the hardest one to solve as by the time you figured this out you don't remember how you use to think when you actually were a true newbie.





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