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Reee Loyalty Mech Builds?


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#21 A Man In A Can

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Posted 14 September 2017 - 07:54 PM

View PostShadowHimself, on 14 September 2017 - 02:26 PM, said:

Sooooo..... cutefox with double ecm/narc/tag/tripleams?
Is there a precedent for double ecm? Will they actually let us do it?

I asked Chris these questions, and here were his responses.

Chris Lowrey on Twitter said:

ECM will be restricted to 1 per 'Mech just like Targeting computers, BAP, and MASC.

Chris Lowrey on Twitter said:

The KFX-G arm will only give you an additional option as to where you can place the ECM unit. Or utilize a different right arm with quirks.

Link for proof.
https://twitter.com/...490590878232577

Just doing my part as the messenger.

Cheers.

#22 TheFallOfTheReaper

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Posted 15 September 2017 - 12:12 AM

Weeeeh, that makes me so sad :3 so wanted dual ecm, ah well, still gives the option for pure supportfox

#23 Jormunrek

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Posted 15 September 2017 - 12:24 AM

Now watch, they'll but those torso ballistic hardpoints in the same places as the beltline energy hardpoints on the Jagermech. hehe...

Jorm

#24 Lily from animove

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Posted 15 September 2017 - 12:30 AM

View PostShadowHimself, on 14 September 2017 - 02:26 PM, said:

Sooooo..... cutefox with double ecm/narc/tag/tripleams?
Reee jumpjet linebacker rushes?
Herpderp urbies?
Quad mg griffs?
Triple uac vickys/ doublegauss?
Thoughts? Ideas?
Is there a precedent for double ecm? Will they actually let us do it?



KFX is only good for the M ear,t he rets is inferior.
Jumpbacker seems to be fun, but then low tonnage or already low tonnage, so basically forced to boat lasers. But at least offers a new playstyle.

Edited by Lily from animove, 15 September 2017 - 12:31 AM.


#25 Jormunrek

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Posted 15 September 2017 - 12:36 AM

View PostLily from animove, on 15 September 2017 - 12:30 AM, said:



KFX is only good for the M ear,t he rets is inferior.
Jumpbacker seems to be fun, but then low tonnage or already low tonnage, so basically forced to boat lasers. But at least offers a new playstyle.


I agree (on the LBK, don't own a KFX) that the JJ's will be interesting but will probably gimp it's firepower quite a bit.

#26 Nema Nabojiv

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Posted 15 September 2017 - 01:04 AM

Can dual ecm's work in Disrupt and Counter mode?

BTW soo many light pilots need to git gud and learn to turn on counter mode when fighting another ecm-er and wanting their team to help them.

#27 Y E O N N E

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Posted 15 September 2017 - 04:47 AM

View PostJormunrek, on 15 September 2017 - 12:24 AM, said:

Now watch, they'll but those torso ballistic hardpoints in the same places as the beltline energy hardpoints on the Jagermech. hehe...

Jorm


Pls no

#28 Bombast

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Posted 15 September 2017 - 05:05 AM

View PostNema Nabojiv, on 15 September 2017 - 01:04 AM, said:

Can dual ecm's work in Disrupt and Counter mode?


No. Also, MWO wont let you mount two.

#29 Lugin

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Posted 15 September 2017 - 11:20 AM

View PostBombast, on 15 September 2017 - 05:05 AM, said:


No. Also, MWO wont let you mount two.


Another clue would have been how counter/disrupt work on a mech with both BAP/ECM.

#30 Brain Cancer

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Posted 15 September 2017 - 12:07 PM

Quote

KFX is only good for the M ear,t he rets is inferior.
Jumpbacker seems to be fun, but then low tonnage or already low tonnage, so basically forced to boat lasers. But at least offers a new playstyle.


I look at these in terms of omnipods, too.

You can pop in one ST Linebacker loyalty pod and get modest jump capacity without going full investment into heavy jets. The KFX gives you missile options for the ST instead of the arms, and if the ECM arm is better protected than the -S arm, it's an upgrade for people who don't want the full toolbox of AMS but still want ECM.





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