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Hellspawn Psa: Dem Missiles


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#1 Bishop Steiner

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Posted 14 September 2017 - 02:29 PM

Some are likely well aware, but for those that are not:

Those missiles, in the Red Circle....
Posted Image

the Hardpoint is in the Right Arm. And Russ just confirmed that the Left Arm Hardpoints in the 8P and Paralyzer, will mirror that.

For some...that is a VERY BAD THING... because it does mean putting missiles in your arms means adding to your easily hit Hit Box Geometry.

For other though, it might actually be a VERY GOOD THING. Why? Because it means you can fire your missiles over things potentially without actually exposing (or exposing VERY little) of your torso. Not as handy as if they were Energy or Ballistics hardpoints, since MRMs and SRMs all have very limited ranges. But some might find it helps them protect their STs. In some cases it might make it a little more XL friendly... definitely more so than if they were actually in the STs.

Regardless of your position, or opinion... there you have it.

Rejoice, Revile, do whatever you are so inclined. Cheers.

#2 Scout Derek

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Posted 14 September 2017 - 02:31 PM

That's actually... a good thing.

Dunno why you'd want that missile pod to be a Torso mounted/located, that would really kill it.

Funny thing is, we aren't going to see much of that Missile pod, instead we will see Lasers or PPCs instead.

#3 Bishop Steiner

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Posted 14 September 2017 - 02:39 PM

View PostScout Derek, on 14 September 2017 - 02:31 PM, said:

That's actually... a good thing. Dunno why you'd want that missile pod to be a Torso mounted/located, that would really kill it. Funny thing is, we aren't going to see much of that Missile pod, instead we will see Lasers or PPCs instead.


Actually it hurts some builds and playstyles and helps others. The point isn't that they "should be torso mounted" because they are not. That's a false non starter of an argument. The TRO places the right missile rack in the RA.

The question was whether or not any of the Left Side missile racks would also be mounted on a huge pylon, adding to the hitbox size, or not. After all, in many cases, having the missiles in the forearms, such as on the Orion, would be preferable.

So this has nothing to do with ST hitboxes, and everything to do with arm hitboxes and playstyles.

#4 El Bandito

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Posted 14 September 2017 - 04:25 PM

Lobby PGI for it. They tend to follow the original artwork, when it comes to missile placement.

#5 Bishop Steiner

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Posted 14 September 2017 - 04:28 PM

View PostEl Bandito, on 14 September 2017 - 04:25 PM, said:

Lobby PGI for it. They tend to follow the original artwork, when it comes to missile placement.

For what? The arm is where it's supposed to be. And since the versions with LA missiles are both made up...what art is there to follow?

Edited by Bishop Steiner, 14 September 2017 - 04:28 PM.


#6 El Bandito

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Posted 14 September 2017 - 05:04 PM

View PostBishop Steiner, on 14 September 2017 - 04:28 PM, said:

For what? The arm is where it's supposed to be. And since the versions with LA missiles are both made up...what art is there to follow?



They will follow the RA art. Duh.

#7 Wintersdark

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Posted 14 September 2017 - 05:04 PM

Rabble! Rabble rabble rabble! Rabble rabble!

#8 Chris Lowrey

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Posted 14 September 2017 - 05:04 PM

View PostBishop Steiner, on 14 September 2017 - 04:28 PM, said:

For what? The arm is where it's supposed to be. And since the versions with LA missiles are both made up...what art is there to follow?


The hero is a canon version of the 'Mech piloted by Greta Halperin based on the variant described in Experimental TRO Pirates. Which does list its second RL20 as being located in the LA.

#9 Bishop Steiner

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Posted 14 September 2017 - 05:14 PM

View PostChris Lowrey, on 14 September 2017 - 05:04 PM, said:

The hero is a canon version of the 'Mech piloted by Greta Halperin based on the variant described in Experimental TRO Pirates. Which does list its second RL20 as being located in the LA.


Issue with that is the art in the TRO shows it in the LT. Not in a fudgable over the shoulder rack like the RA ones. Hence the comment art to base it off of, since the Art and the Stats in XTRO Pirates clearly contradict each other. (also since I don't see a name listed for Halperin's Hellspawn, not sure how I would know to make the connection?)

regardless, again, not the point I am making. Never tried to say the missiles were to should be in the STs, not sure where that is even coming from. But knowing that at least ONE of the LA M-Hardpoints will be mirrioring the "over the shoulder" location of the RA M-Hardpoint is pretty important to know before one decides to buy, as it does affect how easy those hit boxes are to hit ( and use).

I'd much rather have people target my Arms than STs, especially if I use an XL which a mech at this mass almost will have to do.

View PostWintersdark, on 14 September 2017 - 05:04 PM, said:

Rabble! Rabble rabble rabble! Rabble rabble!

?

View PostEl Bandito, on 14 September 2017 - 05:04 PM, said:



They will follow the RA art. Duh.

Yes because what is done on one side is a given is always going to be done on the other. BRILLIANT!!!

#10 Koniving

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Posted 14 September 2017 - 05:18 PM

Think of the "Arm blown off hitbox" and the 40% damage transfer (60% damage removed) mechanic when transferring damage from arm to ST. Remember the giant "destroyed" arm hitboxes of the Centurion before the fix made it fragile as can be? Could end up being to this mech's benefit. Provided they don't "fix" it later.

Edited by Koniving, 14 September 2017 - 05:19 PM.


#11 El Bandito

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Posted 14 September 2017 - 05:20 PM

View PostBishop Steiner, on 14 September 2017 - 05:14 PM, said:

Yes because what is done on one side is a given is always going to be done on the other. BRILLIANT!!!


You can waste your breath all you want here. Doesn't change the fact PGI follows such a pattern. The EBJ hero's ballistic LT, for latest example.

Edited by El Bandito, 14 September 2017 - 05:21 PM.


#12 Bishop Steiner

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Posted 14 September 2017 - 05:24 PM

View PostKoniving, on 14 September 2017 - 05:18 PM, said:

Think of the "Arm blown off hitbox" and the 40% damage transfer (60% damage removed) mechanic when transferring damage from arm to ST. Remember the giant "destroyed" arm hitboxes of the Centurion before the fix made it fragile as can be? Could end up being to this mech's benefit. Provided they don't "fix" it later.

Yes, it could. Hence why i am not saying it's a "bad thing" in the OP. Not sure why most answers seem to be implying I am?

#13 Wintersdark

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Posted 14 September 2017 - 05:24 PM

View PostBishop Steiner, on 14 September 2017 - 05:14 PM, said:

?


Oh, I felt there wasn't enough people complaining, so thought I'd do some rabble rousing.

Seriously, though, I'm pretty much fine with it, either way. Raised launchers is good in some ways, more problematic in others. I like it, because it provides a fairly unique chassis. You want the raised launchers for peeking and ridge humping? It's your baby. Feel the larger hitboxes will be a hindrance? Look elsewhere.

I definitely don't want all new mechanical to be responsible of mechanical we already have, so I'm happy.

But yeah, was just trying to be funny but failing :)

#14 Brain Cancer

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Posted 14 September 2017 - 06:34 PM

I find the unique wide-and-high missile mounts to be quite interesting, actually. The ability to corner-shot and missilepoke will make it an oddball in terms of gameplay, and we need more uniqueness like that in our giant robots.

#15 MadRover

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Posted 14 September 2017 - 07:03 PM

Lets not forget that the mech is not XL safe, it will lose the LT first, and it will most likely be using MRMs.

Edited by MadRover, 14 September 2017 - 07:25 PM.


#16 Bishop Steiner

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Posted 14 September 2017 - 07:03 PM

View PostBrain Cancer, on 14 September 2017 - 06:34 PM, said:

I find the unique wide-and-high missile mounts to be quite interesting, actually. The ability to corner-shot and missilepoke will make it an oddball in terms of gameplay, and we need more uniqueness like that in our giant robots.

so you would be in the latter group I mention.

View PostMadRover, on 14 September 2017 - 07:03 PM, said:

Lets not forget that the mech is not XL safe, it will lose the RT first, and it will most likely be using MRMs.

Why will it lose the RT first? The Missiles on the right side are in the ARM. At least on launcher on the one's with left side missiles will likewise be so elevated. So one can expose those without ever exposing the STs.

Edited by Bishop Steiner, 14 September 2017 - 07:05 PM.


#17 stealthraccoon

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Posted 14 September 2017 - 07:22 PM

I'm going to run this think with nothing but XL's - if I keep my range like I should, rolling laser vomit won't be much on an issue, and those big pods should help soak damage and shedding arms will be the norm.
I'm cool with it, if SRM spam is what you want, use the 9F, and half your tubes won't get lost when you shed an arm.

#18 MadRover

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Posted 14 September 2017 - 07:25 PM

View PostBishop Steiner, on 14 September 2017 - 07:03 PM, said:




Why will it lose the RT first? The Missiles on the right side are in the ARM. At least on launcher on the one's with left side missiles will likewise be so elevated. So one can expose those without ever exposing the STs.


good catch. i meant the left. will fix

#19 Bishop Steiner

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Posted 14 September 2017 - 07:33 PM

View Poststealthraccoon, on 14 September 2017 - 07:22 PM, said:

I'm going to run this think with nothing but XL's - if I keep my range like I should, rolling laser vomit won't be much on an issue, and those big pods should help soak damage and shedding arms will be the norm.
I'm cool with it, if SRM spam is what you want, use the 9F, and half your tubes won't get lost when you shed an arm.

shocking thought that a mech deigned for LRM support..might best be used... for LRMs, amirite?

#20 MadRover

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Posted 14 September 2017 - 07:51 PM

View PostBishop Steiner, on 14 September 2017 - 07:33 PM, said:

shocking thought that a mech deigned for LRM support..might best be used... for LRMs, amirite?


that's going to be the staple XL build if you insist on using an XL engine. Otherwise it has to be MRMs and keep it at medium ranges. I highly doubt it has any real ability to brawl.





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