Vellron2005, on 19 September 2017 - 01:59 AM, said:
So.. I'm seeing a lot of people talking about how much more money RSI has over PGI..I guess that's reasonable.. more money = more / better stuff..
But my point, (and the entire point of this topic for that matter) is that if PGI had RSI's money, we would only get double the amount of mechs, but not double the amount of quality. And if RSI had PGI's money, we would get the same SC quality, but in less volume.
It's this difference in approach that I would like PGI to acknowledge and work on.
If you provide a quality product, people will beg you to sell it to them, and money will come. If you are content on just getting by with the minimal, you will never go big.
Case in point - MW5:Merc, currently in development.
Same engine as SC. And same possibilities. Alas, no mech customization.
Right off the bat, PGI elects to provide only the minimal. Instead of going all out, hyping the shait out of it, and actually providing us with a complete product that will be so awesome that it will make us beg our bank for a loan so we could buy it.
That's just bad business.
Also, people say, Mechwarrior / Battletech is a niche franchise. Sure. Keep thinking that.
And then remember that it's been around for 30-ish years, and people still love it. Also, it's currently going through a rebirth, as multiple games and new manuals are coming out.
So if you want to go from a niche to a global phenomenon, what do you do?
Advertise.
Marketing is key.
And a single picture and a headline on facebook (for those who already know about it and follow the page) or twitter does not cut it..
A 10-page, immersive, luxury quality brochure does.
If PGI approached development of ANYTHING in this game (or MW5 for that matter) with the attention that simple brochure has gotten, It would be a AAA game and it would have millions of dollars to invest.
MW5 is currently using Unreal Engine for it from the UNREAL tag in the trailer.
Star Citizen(I admit I've spent more there than here) is running CryEngine,now called LumberYard since Amazon aquired Crytek. MWO is running CryEngine now and we can see it looks worse now than it did back when I first started when it felt like effort was being put forward.
RSI had to totally rebuild CryEngine into StarEngine(what we have now). Having done game development(my dad wanted to make his own game did a lot of help bugtesting in really super early stuff) I can tell you,writing an engine,then fixing it,adding to it,making it all work properly,takes a helluva lot of time.
RSI also built a company with multiple studios to do various things for Star Citizen. While on the reputation of Chris Roberts and his older games.
On the other hand,PGI has the entire library of Battletech to explore,with 95% of the hard work done for them. Yet,you know nothing of the lore,FW doesn't give any benefits,and it's just a rock em sock em robot shooter that tries too hard to be E-sports.
Fallout 4 took 7 years according to Bethesda,and we didn't hear anything about it till the year or so beforehand. And all they did was copy paste Fallout 3,change some stuff so it wasn't exactly the same,took from the most popular games and said there,done.
Folks aren't used to actually being on the ride the whole way though. We were too for MWO. It's just..PGI doesn't put any effort forth,so why should we?
Why should we bother trying to get in on a new mechpack(the new Hellspawn) when the Civil War update was so mediocre?
I'm not saying that RSI is innocent either(Chris Roberts has a reputation of biting off far more than he can chew. Time will tell if Star Citizen will be the next DaiKatana.
Edited by Dr Hobo, 30 September 2017 - 11:45 AM.