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• Cooldown reduced to 3.25 (from 3.75).
This completely ignores the fact that the go to weapon for long range combat has been the ER LL for like, a year. PGI doesnt play their own game, so they have NO idea what the meta is.
PGI logic : Surely giving a 12 ton weapon the same DPS as a 15 ton weapon makes it good right? It's 3 tons lighter!
Player logic : Why should i care when i have been boating ER LLs for the past year?
PGI logic : But it generates low heat!
Player logic : Yea, that really matters when i'm sniping from 800+m on alpine peaks or polar highlands...do you even play the game?
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Heavy Gauss Rifle
• Charge-up duration reduced to 0.75 (from 1).
• Charge retention duration increased to 1 second (from 0.5 seconds).
Still doesnt address the fundemental issue that 1x AC 20 is better than 1x heavy gauss, simply because it is lighter, you can use one with a LFE and it has no charge up time.
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Rotary AC 2
• Minimum Heat Scale penalty level increased to 4 (from 3). You can now fire 3 RAC 2's without being penalized by heat scale.
Doesn't address the issue that the RAC 2 sucks (especially in comparison to the RAC 5).
PGI logic : But you can boat more now to make up for the fact that one or two are underwhelming!
Player logic : Or i can just use two RAC 5s...
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AC/10
• Heat reduced to 2.75 (from 3).
UAC/10
• Heat reduced to 3.5 (from 4).
Clan UAC/10
• Heat increased to 3.5 (from 3).
PGI makes zero attempt at understanding why boating UAC 5s is common and most UAC 10 builds in FP are on Kodiaks/Annihilators. Lowering AC 10 heat down to 2.75 doesnt do a thing at all. All this will do is encourage more clan UAC 5 boating because clan UAC 10s will be less attractive. You might see slightly more IS UAC 10 builds in QP i guess. Slepinirs/Maulers are not going to stop boating UAC 5s because of this. Again, this is what happens when you dont play your own game and have no idea what people actually use.
PGI logic : We will make the IS UAC 10 cooler so people will use it more!
Player logic : Uh, who cares? My 4x UAC 5 mauler/slepinir still does more DPS at a longer range and is cooler?
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MRMs (all sizes)
• Range increased to 550 (from 450).
• Velocity increased to 475 (from 425).
PGI logic : We will increase the max range more even though everyone has been telling us that the problem is that the spread makes it unusable at 300+ meters as it is. Surely players will use it at longer ranges where it is even less ineffective than before?
It is painfully obvious that PGI has never tried using MRMs at 450 meters before.
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Assassin
• ASN-21 Missile Velocity Quirk has been removed.
PGI Logic : Assassins have good performance, so they don't need more missile velocity.
Player logic : We don't use the assassin for missile velocity quirks, do you even know why the assassin is outperforming most lights/mediums at the moment?
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Dragon
• DRG-1C Laser Duration and Energy Range Quirks have been removed.
PGI logic : Dragons are performing well, even though the only dragons in FP are the occasional 3x LPL dragon, so we have to nerf their energy quirks.
Player logic : That's okay, we will just boat LPLs on another mech instead and everyone running medium lasers/MPL in QP get shafted.
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Warhawk
• WHK-C Energy Heat Gen Quirk has been reduced across the Arm OmniPods.
• WHK-C Energy Heat Gen Quirk has been removed from the Set of 8 Bonus. It has instead received a new Pulse Laser Duration Quirk.
PGI Logic : We will discourage people from using the stock ER PPC + LPL combo (which was never popular compared to laser vomit anyway) and just encourage more LPL boating instead.
Player logic : So we will either boat LPLs on the WHK-C or run laser vomit on the MAD-IIC instead which has better in almost every way.
I could go into more detail but this is all a classic example of what happens when you only look at stats and have no idea what people actually bring in real world matches. Like, really, the DRAGON of all mechs is OVER PERFORMING?! When almost every IS mech in the first three waves is a laser vomit grasshopper, warhammer, black knight or battlemaster on most maps? Where is it over performing, in tier 5 matches?
Absolutely no mention of how laser vomit is "over performing" or how LBXs are "under performing". Funny that.