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Hppc... Why?

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#1 D VA

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Posted 19 September 2017 - 01:42 AM

What's wrong with HPPC dear PGI? Why cooldown get increased without anything giving back? You litteraly can't boat HPPC's due their heat and weight. So why? Any logic reason?Posted Image

#2 Prof RJ Gumby

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Posted 19 September 2017 - 01:45 AM

<whining> Because IS can't have a PPC that isn't useless unless mounten on an overquirked chassis </whining>

#3 D VA

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Posted 19 September 2017 - 01:50 AM

View PostProf RJ Gumby, on 19 September 2017 - 01:45 AM, said:

<whining> Because IS can't have a PPC that isn't useless unless mounten on an overquirked chassis </whining>

I use it on "unquirked" chassis well... But on WHM-6R it does at 70% better. But due heat/weight issue HPPC are actually an 8 mechs weapon from all the list. The nerf is not crucial but disturbing. Cause actually HPPC need a BUFF not a Nerf.

#4 N0ni

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Posted 19 September 2017 - 01:54 AM

My best guess is they let an intern play with the dart board. It landed on double 15, which would have been nothing, but he was colorblind and told the balance overlord single 15 which happened to be listed as HPPC.

#5 Juodas Varnas

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Posted 19 September 2017 - 01:55 AM

Eh, i think i heard enough clanners whine about it dealing 15 damage, "when their ERPPCs only deal 10" (despite them being like half as heavy, longer ranged, without minimum range, etc), so it was only a matter of time until it got nerfed.

I'm just glad they didn't nerf its damage.

#6 El Bandito

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Posted 19 September 2017 - 02:06 AM

View PostD VA, on 19 September 2017 - 01:42 AM, said:

What's wrong with HPPC dear PGI? Why cooldown get increased without anything giving back? You litteraly can't boat HPPC's due their heat and weight. So why? Any logic reason?Posted Image



With its high heat, I am fine if the nerf is only limited to longer cooldown. With longer cooldown boating dual HPPCs will be more tolerable by force. :P

Edited by El Bandito, 19 September 2017 - 02:22 AM.


#7 Lightfoot

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Posted 19 September 2017 - 03:00 AM

Because it is like firing 1.5 regular PPCs. I use HPPCs on lots of mechs with no problem.

2xHPPC is like firing 3xPPCs, but the ghost heat is removed and it only took up 2 hardpoints and 2 extra crits.

#8 Jun Watarase

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Posted 19 September 2017 - 03:54 AM

View PostD VA, on 19 September 2017 - 01:42 AM, said:

What's wrong with HPPC dear PGI? Why cooldown get increased without anything giving back? You litteraly can't boat HPPC's due their heat and weight. So why? Any logic reason?Posted Image


They are trying to encourage laser vomit. Notice how laser vomit got no nerfs?

#9 Karl Streiger

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Posted 19 September 2017 - 04:40 AM

View PostLightfoot, on 19 September 2017 - 03:00 AM, said:

Because it is like firing 1.5 regular PPCs. I use HPPCs on lots of mechs with no problem.

2xHPPC is like firing 3xPPCs, but the ghost heat is removed and it only took up 2 hardpoints and 2 extra crits.

in this case.... of course. 20 to 21ton but because of GH you either run 4 or only 2 PPC plus something else.
but isn't firing a 3 LPPC like firing a single HPPC - for 1ton less?
Or using 1 LPPC and 1 PPC...for 1 HPPC -


or you simple do run

View PostJun Watarase, on 19 September 2017 - 03:54 AM, said:

They are trying to encourage laser vomit. Notice how laser vomit got no nerfs?

or you simple do run



however its a DPS nerf - and DPS is not the game of the HPPC you could have left the cool down alone - it looks like it should look like PGI is doing something.
Based on my "experience" in Spreadsheet Warrior Online - i know that such changes look great in a table but don't have any effect ingame (like changing ranges ~ 20-50m)

the HPPC got a nerf on the paper but not in game

#10 stealthraccoon

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Posted 19 September 2017 - 04:59 AM

3 LPPC is the same damage, but takes more critical slots and takes 3 energy hard points, the HPPC is more efficient heatwise, but can't be chainfired like the former. I'm enjoying the combo of PPC/LPPC - splits the difference and looks cool on my K9.

My only complaints is that the HPPC sounds like three sound effects going off at once; kinda dramatic.

#11 Lucifaust

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Posted 19 September 2017 - 05:02 AM

View PostJuodas Varnas, on 19 September 2017 - 01:55 AM, said:

Eh, i think i heard enough clanners whine about it dealing 15 damage, "when their ERPPCs only deal 10" (despite them being like half as heavy, longer ranged, without minimum range, etc), so it was only a matter of time until it got nerfed.

I'm just glad they didn't nerf its damage.


don't clan ER PPC do splash damage?

#12 Juodas Varnas

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Posted 19 September 2017 - 05:10 AM

View PostLucifaust, on 19 September 2017 - 05:02 AM, said:


don't clan ER PPC do splash damage?

They do, but all clanners seem to conveniently forget about it when comparing PPCs, lol

#13 Jun Watarase

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Posted 19 September 2017 - 05:15 AM

View PostLucifaust, on 19 September 2017 - 05:02 AM, said:


don't clan ER PPC do splash damage?


The splash damage is pretty much irrelevant. So is the 90m minimum range. If you are firing a 14 heat weapon within 90m, you are either screwed or its a light mech running through your team. ER LLs are way more popular than ER PPCs for a reason.

Edited by Jun Watarase, 19 September 2017 - 05:19 AM.


#14 B0oN

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Posted 19 September 2017 - 05:19 AM

HPPC will still be quite good, higher cooldown might yield IS peeps a flatter heat curve, which could result in higher end dps overall, so let´s see ...

WHK-C tweaking looks ok, it IS a beast if someone can actually play it well .

All in all, not bad .

#15 Lightfoot

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Posted 19 September 2017 - 06:27 AM

View PostJuodas Varnas, on 19 September 2017 - 05:10 AM, said:

They do, but all clanners seem to conveniently forget about it when comparing PPCs, lol


I'd rather have HPPC's on my Clan mechs. Clan ERPPCs are prone to HSR bugs. You drop into a match with them and wonder if they will work at all. If you are an accurate shooter then the Clan ERPPC damage that gets split into 2 sections is wasted, but its still doing 14.5 heat which pushes them to the limit of what DHS 1.4 can keep cool. 2x Clan ERPPCs require 22-26 DHS to run without pausing much for cooling off so in the PPC balance they are the worst of them all.

#16 Juodas Varnas

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Posted 19 September 2017 - 06:32 AM

View PostLightfoot, on 19 September 2017 - 06:27 AM, said:


Clan ERPPCs are prone to HSR bugs.

Suuuuuuuure dude.

#17 Bud Crue

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Posted 19 September 2017 - 06:33 AM

View PostJun Watarase, on 19 September 2017 - 05:15 AM, said:


The splash damage is pretty much irrelevant. So is the 90m minimum range. If you are firing a 14 heat weapon within 90m, you are either screwed or its a light mech running through your team. ER LLs are way more popular than ER PPCs for a reason.


And here I thought that reason was the gauss/PPC nerf.

#18 Tier5 Kerensky

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Posted 19 September 2017 - 06:34 AM

View PostJun Watarase, on 19 September 2017 - 05:15 AM, said:

The splash damage is pretty much irrelevant. So is the 90m minimum range. If you are firing a 14 heat weapon within 90m, you are either screwed or its a light mech running through your team. ER LLs are way more popular than ER PPCs for a reason.


Comparing Clan weapons both have their own place, usually on different mechs.

To some mechs the ability deal a lot of damage fast and then hide and cool off the heat works better, while some mechs can take ERL with it's better damage/heat ration but longer exposure time.

They are distinct enough with different roles that just because both have over 700m optimal range they are only somewhat comparable. They are not interchangeable.

For Clan PPCs I'd say having no minium distance is absolutely necessarily. I know it comes with the ER but typically you have two or 4 PPCs with as much heatsinks as you can take. IS mechs can't usually be built like that.

#19 Khobai

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Posted 19 September 2017 - 06:34 AM

Quote

don't clan ER PPC do splash damage?



Quote

They do, but all clanners seem to conveniently forget about it when comparing PPCs, lol


splash damage vanishes into thin air half the time because of the lame way splash damage was implemented.

so no its not that clanners conveniently forget about it, its that splash damage is pretty worthless.

Quote

And here I thought that reason was the gauss/PPC nerf.


gauss/PPC was nerfed because of the 50 pinpoint damage. thats the only reason it was nerfed.

Edited by Khobai, 19 September 2017 - 06:38 AM.


#20 Whipley

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Posted 19 September 2017 - 06:40 AM

View PostJuodas Varnas, on 19 September 2017 - 06:32 AM, said:

Suuuuuuuure dude.


HSR bugs=me can't shoot so good





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