


#1
Posted 19 September 2017 - 01:42 AM

#2
Posted 19 September 2017 - 01:45 AM
#3
Posted 19 September 2017 - 01:50 AM
Prof RJ Gumby, on 19 September 2017 - 01:45 AM, said:
I use it on "unquirked" chassis well... But on WHM-6R it does at 70% better. But due heat/weight issue HPPC are actually an 8 mechs weapon from all the list. The nerf is not crucial but disturbing. Cause actually HPPC need a BUFF not a Nerf.
#4
Posted 19 September 2017 - 01:54 AM
#5
Posted 19 September 2017 - 01:55 AM
I'm just glad they didn't nerf its damage.
#6
Posted 19 September 2017 - 02:06 AM
D VA, on 19 September 2017 - 01:42 AM, said:

With its high heat, I am fine if the nerf is only limited to longer cooldown. With longer cooldown boating dual HPPCs will be more tolerable by force.

Edited by El Bandito, 19 September 2017 - 02:22 AM.
#7
Posted 19 September 2017 - 03:00 AM
2xHPPC is like firing 3xPPCs, but the ghost heat is removed and it only took up 2 hardpoints and 2 extra crits.
#8
Posted 19 September 2017 - 03:54 AM
D VA, on 19 September 2017 - 01:42 AM, said:

They are trying to encourage laser vomit. Notice how laser vomit got no nerfs?
#9
Posted 19 September 2017 - 04:40 AM
Lightfoot, on 19 September 2017 - 03:00 AM, said:
2xHPPC is like firing 3xPPCs, but the ghost heat is removed and it only took up 2 hardpoints and 2 extra crits.
in this case.... of course. 20 to 21ton but because of GH you either run 4 or only 2 PPC plus something else.
but isn't firing a 3 LPPC like firing a single HPPC - for 1ton less?
Or using 1 LPPC and 1 PPC...for 1 HPPC -
or you simple do run
Jun Watarase, on 19 September 2017 - 03:54 AM, said:
or you simple do run
however its a DPS nerf - and DPS is not the game of the HPPC you could have left the cool down alone - it looks like it should look like PGI is doing something.
Based on my "experience" in Spreadsheet Warrior Online - i know that such changes look great in a table but don't have any effect ingame (like changing ranges ~ 20-50m)
the HPPC got a nerf on the paper but not in game
#10
Posted 19 September 2017 - 04:59 AM
My only complaints is that the HPPC sounds like three sound effects going off at once; kinda dramatic.
#11
Posted 19 September 2017 - 05:02 AM
Juodas Varnas, on 19 September 2017 - 01:55 AM, said:
I'm just glad they didn't nerf its damage.
don't clan ER PPC do splash damage?
#13
Posted 19 September 2017 - 05:15 AM
Lucifaust, on 19 September 2017 - 05:02 AM, said:
don't clan ER PPC do splash damage?
The splash damage is pretty much irrelevant. So is the 90m minimum range. If you are firing a 14 heat weapon within 90m, you are either screwed or its a light mech running through your team. ER LLs are way more popular than ER PPCs for a reason.
Edited by Jun Watarase, 19 September 2017 - 05:19 AM.
#14
Posted 19 September 2017 - 05:19 AM
WHK-C tweaking looks ok, it IS a beast if someone can actually play it well .
All in all, not bad .
#15
Posted 19 September 2017 - 06:27 AM
Juodas Varnas, on 19 September 2017 - 05:10 AM, said:
I'd rather have HPPC's on my Clan mechs. Clan ERPPCs are prone to HSR bugs. You drop into a match with them and wonder if they will work at all. If you are an accurate shooter then the Clan ERPPC damage that gets split into 2 sections is wasted, but its still doing 14.5 heat which pushes them to the limit of what DHS 1.4 can keep cool. 2x Clan ERPPCs require 22-26 DHS to run without pausing much for cooling off so in the PPC balance they are the worst of them all.
#17
Posted 19 September 2017 - 06:33 AM
Jun Watarase, on 19 September 2017 - 05:15 AM, said:
The splash damage is pretty much irrelevant. So is the 90m minimum range. If you are firing a 14 heat weapon within 90m, you are either screwed or its a light mech running through your team. ER LLs are way more popular than ER PPCs for a reason.
And here I thought that reason was the gauss/PPC nerf.
#18
Posted 19 September 2017 - 06:34 AM
Jun Watarase, on 19 September 2017 - 05:15 AM, said:
Comparing Clan weapons both have their own place, usually on different mechs.
To some mechs the ability deal a lot of damage fast and then hide and cool off the heat works better, while some mechs can take ERL with it's better damage/heat ration but longer exposure time.
They are distinct enough with different roles that just because both have over 700m optimal range they are only somewhat comparable. They are not interchangeable.
For Clan PPCs I'd say having no minium distance is absolutely necessarily. I know it comes with the ER but typically you have two or 4 PPCs with as much heatsinks as you can take. IS mechs can't usually be built like that.
#19
Posted 19 September 2017 - 06:34 AM
Quote
Quote
splash damage vanishes into thin air half the time because of the lame way splash damage was implemented.
so no its not that clanners conveniently forget about it, its that splash damage is pretty worthless.
Quote
gauss/PPC was nerfed because of the 50 pinpoint damage. thats the only reason it was nerfed.
Edited by Khobai, 19 September 2017 - 06:38 AM.
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