Jump to content

These New Rac2 Post-Buff...


18 replies to this topic

#1 Kuaron

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Captain
  • Senior Captain
  • 1,105 posts

Posted 18 September 2017 - 10:20 PM

Since we are making new threads for some of the single changes each...

Lifting the ghost heat limit from 2 to 3 does be a buff, but still:
Do you consider 3 RAC2 (24 t, ~17.5 DPS => 0.73 DPS/t) a viable alternative to 2 RAC5 (20 t, ~22 DPS => 1.09 DPS/t)?
Do the soft stats like velocity and that little more range make up for the difference?
Or are there more soft stats I am forgetting about?

#2 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 18 September 2017 - 10:25 PM

No. The RAC/2s don't do enough damage, their equipping costs are too high compared to the RAC/5s, and all the soft stats really do is improve long range accuracy, where neither of the RACs perform particularly well.

The buff does help, though. Just not enough.

#3 The Lighthouse

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,141 posts

Posted 18 September 2017 - 10:25 PM

They are still terrible weapons and you should not even bother bringing them most of the time.

#4 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 18 September 2017 - 10:35 PM

Hey, does PGI know the CN9-AH's ballistic fist gets jacked up when you put three RACs in it?

#5 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 18 September 2017 - 10:51 PM

x3 RAC2s should outdps x2 RAC5s because they weigh significantly more and the because extra range doesnt really mean anything since RACs arnt good poking weapons.

RAC2s should do more like 8 dps instead of only 5.8

Then I might use them

Edited by Khobai, 18 September 2017 - 10:55 PM.


#6 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 18 September 2017 - 10:59 PM

If i were able to fire 3 RAC/2s while firing 1 RAC/5 without ghost heat, then i'll consider. Until then, it's better just to use two 5s.

#7 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 18 September 2017 - 11:58 PM

They're garbage and they're way too tiny!
They should be the size of RAC5s and RAC5s should be BIGGER!

#8 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 19 September 2017 - 12:43 AM

View PostKhobai, on 18 September 2017 - 10:51 PM, said:

x3 RAC2s should outdps x2 RAC5s because they weigh significantly more and the because extra range doesnt really mean anything since RACs arnt good poking weapons.

RAC2s should do more like 8 dps instead of only 5.8


Eh, 7.275 DPS would work well, and would equate to 3 RAC2 to 2 RAC5.

The thing is that 3x RAC2 HAS the extra range whether you like it or not, so it comes at a factor why the 3x RAC2 should only do equal to that of 2x RAC5. 4 tons might be a lot, but percentage wise that's just +25% of 20 - 24 tons, versus 12 to 16 tons that constitutes +33.3334%.

#9 Bohxim

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 523 posts

Posted 19 September 2017 - 12:47 AM

As much as I hate rac (using and receiving), think some might use the rac2 because they can run 3 in lower actuated arms while you can't event run 2 rac5 in non actuated arms

#10 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 19 September 2017 - 12:54 AM

Great, now I can make 3 RAC2 4 ERML Marauder with LFE, which is inferior to 2 RAC5 4 ERML Marauder with STD engine, which is inferior to everything else.

Edited by kapusta11, 19 September 2017 - 12:55 AM.


#11 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 19 September 2017 - 01:07 AM

Well, at least i get to run my King Crab dream build better now: 4x RAC2.

Assuming that 4 RAC2 with GH penalty would be at 10.4 HPS.

#12 Mercarryn

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 294 posts
  • LocationNRW, Germany

Posted 19 September 2017 - 10:06 AM

View PostThe6thMessenger, on 19 September 2017 - 01:07 AM, said:

Well, at least i get to run my King Crab dream build better now: 4x RAC2.

Assuming that 4 RAC2 with GH penalty would be at 10.4 HPS.

Only 4?

KGC-000

Because I can....

#13 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 19 September 2017 - 10:14 AM

3 RAC/2 is far cooler than 2 RAC/5.

Also, I prefer 1 RAC/5 paired with 1 RAC/2 over either option, but I'm weird like that.

#14 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 19 September 2017 - 10:20 AM

I was already using 3xRAC2 and found them to be more versatile than 2xRAC5. And now they'll be even cooler. Allowing for more sustain up till jamming. I find they're more reliable to hit with at medium distance. More ideal for harassing from cover. 2xRAC5 have more damage. I just find the RAC2s to be more consistent. I hope they keep tweaking them.

#15 Christophe Ivanov

    Member

  • PipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 385 posts
  • LocationSeattle area

Posted 19 September 2017 - 10:25 AM

In my opinion, the RAC2's are good for Medium and Heavy mechs and any lights that can carry one or two. The RAC5's are my preference for my Assaults, hence why my Anni is equipped with RAC5's. My marauder is equipped with one RAC5 and does pretty good.

#16 Kuaron

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Captain
  • Senior Captain
  • 1,105 posts

Posted 19 September 2017 - 10:35 AM

View PostMechaBattler, on 19 September 2017 - 10:20 AM, said:

I was already using 3xRAC2 and found them to be more versatile than 2xRAC5. And now they'll be even cooler. Allowing for more sustain up till jamming. I find they're more reliable to hit with at medium distance. More ideal for harassing from cover. 2xRAC5 have more damage. I just find the RAC2s to be more consistent. I hope they keep tweaking them.

Because of velocity or why?

#17 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 19 September 2017 - 10:48 AM

Velocity and I believe it has a shorter spin up time. Anything that's moving at more than a crawl is going to be hard to get consistent damage on especially if there's distance. The velocity creates more reliable harassment over medium distance. Especially if you have velocity quirks on top of skill tree quirks. Like the Rifleman with the fat velocity quirks.

#18 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 19 September 2017 - 10:51 AM

Just tested them out in the grounds. They are insanely cool - Pretty much impossible to overheat just firing the three.

You can really feel the damage difference though.

#19 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 19 September 2017 - 10:53 AM

Now I'm tempted to do 4. >.>





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users