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Special Events (Finally)


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#1 Scout Derek

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Posted 18 September 2017 - 04:27 PM

This is what we have wanted finally.... for so many years....

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Mmm. Look at that, and it gives you when other events are to happen later...!


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And the rewards. This is definitely going to help somewhat in keeping new players and even older ones interested, even with other things that are not always satisfactory. This is one of the variables in a game that keeps replayability. It really gives players reasons to play daily, instead of the mindless grind some do.

And then Diamond Shark O-O

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(I expect there to be discounts for the Mad Cat MKIIs when they come out for C-bills.... >_>)

Edited by Scout Derek, 18 September 2017 - 04:28 PM.


#2 Bombast

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Posted 18 September 2017 - 04:29 PM

On one hand, this is great. On the other, having the FP missions in there is going to drive me crazy.

#3 Scout Derek

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Posted 18 September 2017 - 04:34 PM

View PostBombast, on 18 September 2017 - 04:29 PM, said:

On one hand, this is great. On the other, having the FP missions in there is going to drive me crazy.


Yeah. but at least there's a reason to play faction play for a bit, and then get out hastily and back info quick play.

It's just that a lot of other games had daily challenges, and MWO didn't for a good while, again, I think that this will keep players coming back to play everyday. will help population greatly as far as who's playing and who isn't.

#4 Bombast

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Posted 18 September 2017 - 04:37 PM

View PostScout Derek, on 18 September 2017 - 04:34 PM, said:

Yeah. but at least there's a reason to play faction play for a bit, and then get out hastily and back info quick play.


They could be giving away heroes in there and I wouldn't touch it.

View PostScout Derek, on 18 September 2017 - 04:34 PM, said:

It's just that a lot of other games had daily challenges, and MWO didn't for a good while, again, I think that this will keep players coming back to play everyday. will help population greatly as far as who's playing and who isn't.


Probably. But it's still going to drive me crazy.

#5 Scout Derek

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Posted 18 September 2017 - 04:45 PM

View PostBombast, on 18 September 2017 - 04:37 PM, said:


They could be giving away heroes in there and I wouldn't touch it.


>.>

I doubt that's true. that's a good amount of MC right there. You're telling me you would pass up the chance to get a hero mech you might not already have? Even if the challenge was easy?

#6 Bombast

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Posted 18 September 2017 - 04:48 PM

View PostScout Derek, on 18 September 2017 - 04:45 PM, said:

I doubt that's true. that's a good amount of MC right there. You're telling me you would pass up the chance to get a hero mech you might not already have? Even if the challenge was easy?


Without a doubt. I will not touch FP.

#7 Khobai

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Posted 18 September 2017 - 05:06 PM

events for special people

#8 GrimRiver

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Posted 18 September 2017 - 05:07 PM

Daily - Weekly - Monthly challenges is what has been missing.

Give an objective to work towards other than pure grinding a mech and gives more than normal rewards for all that grinding too.

#9 TLBFestus

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Posted 18 September 2017 - 06:24 PM

View PostScout Derek, on 18 September 2017 - 04:45 PM, said:

>.>

I doubt that's true. that's a good amount of MC right there. You're telling me you would pass up the chance to get a hero mech you might not already have? Even if the challenge was easy?




Gotta agree with Bombast. No amount of encouragement or bribery will get me to play FP/CW.

I have zero interest in padding the epeen stats of organized groups and until they come up with a Solo queue for it I won't touch it. In other words....ain't gonna happen.

Think about it....PGI institutes Solo queue for faction play where random players get grouped up for drops and it takes off. Soon, even fewer people will drop with the groups and a graveyard becomes a graveyard in a desert.

#10 AnTi90d

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Posted 18 September 2017 - 06:39 PM

It'll be nice to tell people to push the event button to see what's going on, instead of sending them to the website. It'll also be much more convenient to get our swag in an instant, instead of in an hour or two.

Daily challenges are also a plus, as will be the constant influx of 'taters to dice up in FP who are drawn by dailies.

I'll still, however, harbor a great deal of animosity towards PGI and its leadership until the thieves gib back IS vs IS and Clan vs Clan that they stole, over a year ago, and have since told us several lies about giving it back to us.




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#11 Spheroid

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Posted 18 September 2017 - 06:58 PM

You anti-FP people are stupid. Conquest, Skirmish, are exactly the same as QP and Incursion plays better. Any event will see a potato influx on boths sides so your phobia of getting ***** by merc premades is unfounded.

MC, premium time and or mechs are things worthy of grinding.

Edited by Spheroid, 18 September 2017 - 06:58 PM.


#12 Bombast

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Posted 18 September 2017 - 07:03 PM

View PostSpheroid, on 18 September 2017 - 06:58 PM, said:

You anti-FP people are stupid. Conquest, Skirmish, are exactly the same as QP and Incursion plays better. Any event will see a potato influx on boths sides so your phobia of getting ***** by merc premades is unfounded.


Conquest, skirmish and the others work quite well in QP, thank you.

By all means, have fun in FP, but don't sit there and pretend it's anything other than what it is for solo players - An unbalanced hellscape that makes even the worst, most pathetic QP stomps feel like a gentle massage.

#13 Scout Derek

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Posted 18 September 2017 - 07:39 PM

View PostBombast, on 18 September 2017 - 07:03 PM, said:


Conquest, skirmish and the others work quite well in QP, thank you.

By all means, have fun in FP, but don't sit there and pretend it's anything other than what it is for solo players - An unbalanced hellscape that makes even the worst, most pathetic QP stomps feel like a gentle massage.


to be fair, the system in faction play should mirror Comp que and QP que; show how many premade teams are queing, this way, when the solo and group que play, they will know if they want to play solo, or if they can put a team together and grind with the other pugs to even the playing field.

This is the only way you will effectively balance Faction Play without hurting groups entirely... possibly.

#14 Bombast

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Posted 18 September 2017 - 07:50 PM

EDIT: I'm sorry for kind of sidetracking the thread. My bad.

Spoiler

Edited by Bombast, 18 September 2017 - 08:47 PM.


#15 InvictusLee

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Posted 18 September 2017 - 08:46 PM

I cannot wait to join daimond shark. xD

#16 Vellron2005

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Posted 19 September 2017 - 02:14 AM

Considering that the Civil War patch stated that the FP season would end if the Clans conquered 3 IS homeworlds, and to conquer a homeworld, they need to surround them for an extended period of time, and currently, the homeworlds of Kurita, Steiner and Tukayyid itself are feeling the Clan's iron grip:

1) I fully anticipate events for conquest of the surrounded homeworlds.
2) Major rewards for capturing each.
3) Eternal glory to the Clans as we press on to Terra.
4) A map reset, followed by an official acknowledgement of the Clan's superiority and victory in this season of FP. (Followed by nerfs to the clans, because IS whelps will cry rivers)

Edited by Vellron2005, 19 September 2017 - 02:16 AM.


#17 TWIAFU

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Posted 19 September 2017 - 02:23 AM

View PostBombast, on 18 September 2017 - 07:03 PM, said:


Conquest, skirmish and the others work quite well in QP, thank you.

By all means, have fun in FP, but don't sit there and pretend it's anything other than what it is for solo players - An unbalanced hellscape that makes even the worst, most pathetic QP stomps feel like a gentle massage.


Since CW is designed PRIMARILY for Group/Unit Teamwork play and a big fat warning telling you this, yes, solo pugtards playing in a teamwork queue designed for Group/Unit play are going to get crap beaten out of them.

WAI.

This is not rocket science. Not even science. Common sense really...

Then again, the solo pugtards want CW to BE QP with respawn so it can be LCD, bottom of the barrel, derp fest to mimic QP.

#18 Prof RJ Gumby

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Posted 19 September 2017 - 02:33 AM

View PostSpheroid, on 18 September 2017 - 06:58 PM, said:

You anti-FP people are stupid. Conquest, Skirmish, are exactly the same as QP and Incursion plays better. Any event will see a potato influx on boths sides so your phobia of getting ***** by merc premades is unfounded.

MC, premium time and or mechs are things worthy of grinding.

Problem of organised vs inorganised experience still stands (especially if you don't have friends to play with), but...
Conquest, Domination and Incursion - all play out better in FP IMHO. In conquest you NEED those caps always because it's nigh impossible to kill every red in time if reds go gor caps. Also, lights or fast meds in every wave are a must. Domination actually allows pushing people back from the circle and winning even if you're lower on kills. Incursion because batteries last enough to make sense chasing them from time to time and you can sometimes risk sending 2 ecm dudes around to damage red base and force enemy to try to push yours.

#19 Bombast

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Posted 19 September 2017 - 05:12 AM

View PostTWIAFU, on 19 September 2017 - 02:23 AM, said:

Since CW is designed PRIMARILY for Group/Unit Teamwork play and a big fat warning telling you this, yes, solo pugtards playing in a teamwork queue designed for Group/Unit play are going to get crap beaten out of them.


I'd have zero problems with FP being 100% groups. In fact, that's exactly how I think it should have been from the start.

But if you allow solo queue, then you really should accommodate solo players. It's not good enough to say 'Its for groups, if you solo it you're in idiot.'

#20 Asym

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Posted 19 September 2017 - 05:53 AM

Ah, there are entire teams that will not play FP anymore....

Even though, FP is the reason for MWO..........why is that? What happened?

I miss FP cause it could be fun; it just simply is too long of a stomp and teams will not be stomped long before even they abandon the cause......

Food for thought.





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