Scout Derek, on 18 September 2017 - 07:39 PM, said:
to be fair, the system in faction play should mirror Comp que and QP que; show how many premade teams are queing, this way, when the solo and group que play, they will know if they want to play solo, or if they can put a team together and grind with the other pugs to even the playing field.
This is the only way you will effectively balance Faction Play without hurting groups entirely... possibly.
I'm going to be honest - I'm not sure how to fix' FP. Obviously some sort of division between solo and group needs to happen, but how will that affect que times? If it does become popular, does QP become the unplayable crap zone where you have to wait for 2 hours to get a match? What if BOTH FP and QP even themselves out and both become desserts, each one not as bad as FP used to be, but now equally bad to a lesser degree? And will dividing group/solo even work for balance, or are both still going to be misery machines?
And at this point, is it even worth saving? Or is it's reputation so marred that people like me wouldn't touch it with a 10 foot pole even if PGI promised me a romantic evening with Jessica Alba for doing so?
All I know is that, as it is now, it's terrible for huge swatches of the games population, and people pretending it isn't helps no one.