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Airstrike Warrior Online All Systems Nominal!


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#1 Tiewolf

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Posted 19 September 2017 - 02:03 AM

Just "we pretend to do something" nerfs to the strike meta. 10% less dmg buff, some more time for cool down and to react? Why prolong the times when you often can't even see the smoke? Acoustic and visual warning with the strike perimeter would have been ok or the chance to Shoot down the aircraft like a UVA would be fair. Anyone else feels that there is no change at all?

#2 N0ni

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Posted 19 September 2017 - 02:18 AM

How about instead of red smoke, it's a giant light beacon like the ones in Ark. We can't have good strike placement, right?

#3 justcallme A S H

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Posted 19 September 2017 - 04:35 AM

View PostTiewolf, on 19 September 2017 - 02:03 AM, said:

Just "we pretend to do something" nerfs to the strike meta. 10% less dmg buff, some more time for cool down and to react? Why prolong the times when you often can't even see the smoke? Acoustic and visual warning with the strike perimeter would have been ok or the chance to Shoot down the aircraft like a UVA would be fair. Anyone else feels that there is no change at all?


The cooldowns are longer than they ever have been. Long than pre-skill tree.

That is a huge, huge nerf.

The damage is still a problem in that, lights get decimated 15-20% far too easily... But then, no nerf is ever really right the first time. Move the bar a little and then try again in 4 months when it's still not working.

Edited by justcallme A S H, 19 September 2017 - 04:36 AM.


#4 Saint Atlas and the Commando Elf

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Posted 19 September 2017 - 04:50 AM

View PostTiewolf, on 19 September 2017 - 02:03 AM, said:

Acoustic and visual warning


View PostTiewolf, on 19 September 2017 - 02:03 AM, said:

the chance to Shoot down the aircraft like a UVA


View PostN0ni, on 19 September 2017 - 02:18 AM, said:

a giant light beacon like the ones in Ark.



It is probably a lot easier to just edit some files. And if this turns out well enough, then why bother.

The imho best idea to limit airstrikes that I've read here some time ago, was to block the auxiliary tree as a whole for all Mechs but lights. The more I think about it, the more I like the idea.

#5 Jun Watarase

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Posted 19 September 2017 - 04:56 AM

View PostTiewolf, on 19 September 2017 - 02:03 AM, said:

Just "we pretend to do something" nerfs to the strike meta. 10% less dmg buff, some more time for cool down and to react? Why prolong the times when you often can't even see the smoke? Acoustic and visual warning with the strike perimeter would have been ok or the chance to Shoot down the aircraft like a UVA would be fair. Anyone else feels that there is no change at all?


I really dont get the "strikes are OP" complaints. I regularly drop strikes on IS units in FP, their assaults usually have no problem simply walking out of the smoke area and i have seen them push through the explosions without caring.

The only time i've seen strikes be super effective is when you are dropping them on a bunch of assaults that simply stand in the red smoke area and not move.

Edited by Jun Watarase, 19 September 2017 - 04:59 AM.


#6 Snazzy Dragon

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Posted 19 September 2017 - 06:53 AM

View PostJun Watarase, on 19 September 2017 - 04:56 AM, said:


The only time i've seen strikes be super effective is when you are dropping them on a bunch of assaults that simply stand in the red smoke area and not move.


Turrets are an endangered species in MWO. We make sure to balance by them so they are preserved. The derogatory term "potato" is used as slang, as poaching turrets is affectionately nicknamed "farming."

#7 Alkabides

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Posted 19 September 2017 - 07:04 AM

Global cooldown probably going to solve a lot of the problems here. It's when you get a couple guys who can work as a team with multiple strikes is what I've seen to be the major issue.

Edited by Alkabides, 19 September 2017 - 07:05 AM.


#8 Sjorpha

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Posted 19 September 2017 - 07:10 AM

Hard to say when the change hasn't happened yet, but I think it will be quite significant.





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