Here's Caustic Valley!
#41
Posted 23 July 2012 - 09:54 AM
#43
Posted 23 July 2012 - 09:56 AM
Deadmeat313, on 23 July 2012 - 09:26 AM, said:
You are correct, sir. House Handbook: Steiner.
This'll be a map the people who normally push their heat envelope will -loathe-. On the other hand, 'Mechs like the Jagermech will barely notice as they blaze away with minimal heatup thanks to their autocannons.
Backblast, on 23 July 2012 - 09:53 AM, said:
Dev build?
#44
Posted 23 July 2012 - 09:57 AM
#45
Posted 23 July 2012 - 09:58 AM
Just use the search function on this, there was an official statement by PGI.
#47
Posted 23 July 2012 - 10:05 AM
Flamer pile for the win!
#48
Posted 23 July 2012 - 10:06 AM
Faenwulf, on 23 July 2012 - 09:58 AM, said:
Just use the search function on this, there was an official statement by PGI.
set the vid to at least 720p, so you can see the loadout. there's no mixing of colors. at 0:19 you can see the atlas shoot yellow medium pulse lasers from its torso and purple ER large lasers from its arms.
#49
Posted 23 July 2012 - 10:06 AM
#50
Posted 23 July 2012 - 10:07 AM
#52
Posted 23 July 2012 - 10:14 AM
#53
Posted 23 July 2012 - 10:16 AM
#55
Posted 23 July 2012 - 10:20 AM
#56
Posted 23 July 2012 - 10:22 AM
#57
Posted 23 July 2012 - 10:28 AM
#58
Posted 23 July 2012 - 10:32 AM
#59
Posted 23 July 2012 - 10:39 AM
#60
Posted 23 July 2012 - 10:39 AM
Looks nice though and a very nice counter to the frozen map. Now we only need a water haevy map and a city map and you pretty much covered every basic type of environment (except space...)
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