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Override Shutdown


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#1 adamts01

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Posted 25 September 2017 - 06:04 AM

I have to say that I love how they changed it. Before you could just steam right through overheat in bigger mechs, but quickly cooking off guns and components changed me from my old habits. The only thing I'd like to change is a small override message by the heat bar instead of a big *** neon billboard blocking my vision. If there's not a bar or metal behind that message, it bothers the **** out of me, maybe it's a personal problem.

#2 Paigan

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Posted 25 September 2017 - 06:34 AM

View Postadamts01, on 25 September 2017 - 06:04 AM, said:

[...]
The only thing I'd like to change is a small override message by the heat bar instead of a big *** neon billboard blocking my vision. If there's not a bar or metal behind that message, it bothers the **** out of me, maybe it's a personal problem.

Must be. I have it permanently on and I hardly see it. I'm even suprised by how less of a distraction it is when I deliberately look at it on occasion.
That being said, I think it should be configurable to something smaller. But such a thing would end up on #6453534 of PGI's TODO list or so, so it's not worth the calories that it costs to even think about it. Sadly.

#3 Kiiyor

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Posted 25 September 2017 - 06:35 AM

I didn't realize it was changed - but then again, I ALWAYS forget to turn the bloody thing on, to my detriment.

Overheat.
Shutdown.
Furiously and futilely mash O
Mech powers back up
Press O
Press again because the text annoys me
REPEAT

#4 adamts01

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Posted 25 September 2017 - 06:54 AM

View PostKiiyor, on 25 September 2017 - 06:35 AM, said:

I didn't realize it was changed - but then again, I ALWAYS forget to turn the bloody thing on, to my detriment.
It was some time within the past year. You used to be able to ride that thing forever in a heavy or assault, but in a light it was instant death. Now if you're a heavy and go a little past overheat you're losing a gun or component. It's pretty balanced right now among the weight classes and as far as risk/reward. I just hate that notification right in my face.

#5 Kiiyor

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Posted 25 September 2017 - 07:04 AM

View Postadamts01, on 25 September 2017 - 06:54 AM, said:

It was some time within the past year. You used to be able to ride that thing forever in a heavy or assault, but in a light it was instant death. Now if you're a heavy and go a little past overheat you're losing a gun or component. It's pretty balanced right now among the weight classes and as far as risk/reward. I just hate that notification right in my face.


I'd prefer red lights in the cockpit itself. Nothing to obscure your view, but a good visual indicator.

I'd also like more visual queues for increasing heatscale - flickering hud as you approach shutdown levels, even heat haze in the cockpit.

#6 adamts01

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Posted 25 September 2017 - 07:24 AM

View PostKiiyor, on 25 September 2017 - 07:04 AM, said:


I'd prefer red lights in the cockpit itself. Nothing to obscure your view, but a good visual indicator.

I'd also like more visual queues for increasing heatscale - flickering hud as you approach shutdown levels, even heat haze in the cockpit.

Absolutely. Similar to that, I was messing with my RAC5 Raven 4x and wishing the jam indicator would display next to my reticle. You could learn the timing after playing the mech forever, but I'm constantly switching things up.

#7 Mechteric

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Posted 25 September 2017 - 11:41 AM

Personally I'd prefer better visuals of it cooking in the cockpit when you're riding high heat, say over 70% (Mechwarrior 4 scrambled the HUD, but I'd think they could do better).

And then perhaps once you're over the 100% mark the HUD/cockpit should really go to **** on ya, maybe even turn your vision black and white, or I dunno something creative.

Edited by CapperDeluxe, 25 September 2017 - 11:41 AM.


#8 Vellron2005

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Posted 27 September 2017 - 12:08 AM

For me, heat management has always been one of the best and immersive features of any MW game..

It's current iteration in MWO is ok for me.. I don't mind the flashing sign.. I do however mind that on some maps, it's nigh-impossible to cool off..

And on top of that, once you lose a side torso, it's also very hard to cool off.. so yeah..

I hate that the cool shot is not standard mech equipment like it was in the previous MW games.

#9 Paigan

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Posted 27 September 2017 - 12:32 AM

View PostVellron2005, on 27 September 2017 - 12:08 AM, said:

[...]
I do however mind that on some maps, it's nigh-impossible to cool off..
[...]

Not if you have had a -13% energy heat quirks Mech (R.I.P. WHC-C Posted Image) or a Mech with 30 DHS Posted Image.

#10 adamts01

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Posted 27 September 2017 - 12:36 AM

View PostVellron2005, on 27 September 2017 - 12:08 AM, said:

I hate that the cool shot is not standard mech equipment like it was in the previous MW games.
I hate everything about how MWO did the cool-shot. It really hinders new players as well, as I'm sure they don't have 40k a match to spend on cooling. Old Mechwarriors let you flush coolant for a quick cool, but then lose cooling ability due to the loss of coolant. It was an "Oh ****" moment instead of an "I'm space rich so I get to hit the win button".

Edited by adamts01, 27 September 2017 - 12:37 AM.


#11 M3 SABLE

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Posted 27 September 2017 - 12:38 AM

No, we should double down on obscuring the vision.
The inside of the cabin starts to get foggy.

I M M E R S I O N

#12 Shifty McSwift

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Posted 27 September 2017 - 01:26 AM

View PostM3 SABLE, on 27 September 2017 - 12:38 AM, said:

No, we should double down on obscuring the vision.
The inside of the cabin starts to get foggy.

I M M E R S I O N


I am taking this as sarcasm even though you worded it in a way that could be taken seriously.

The simplest thing is to just give it it's own hud location, way out of view, even just a small symbol in the bottom corner. There are already visuals in place when your engine is running hot, but they are hard to notice at times, something like the metal panels in your cockpit starting to turn red could be an interesting and not visually obscuring way to do it.

I really think override shutdown should be the default mode, getting powered down is the equivalent of being stunned in most games, and it lasts for a huge period of time amidst combat situations. In that sense having as an effect of something like flamers would make much more sense (e.g. taking flamer damage at over a certain % heat threshold causes a shotdown), but honestly losing control of my mech is like a nightmare scenario in 90% of cases where it happens, I quite literally may as well have just exploded instead of shutting down, so the heat damage is 10x more acceptable with that in mind to me. The only reason my override is ever not engaged its because I forgot to hit the button at the start of the match.

But yeah like the guy above says, this has been brought up so many times with such seemingly "simple" fixes, that it feels like wasted energy to even discuss it anymore.

Edited by Shifty McSwift, 27 September 2017 - 01:28 AM.


#13 Trissila

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Posted 27 September 2017 - 04:12 AM

View PostVellron2005, on 27 September 2017 - 12:08 AM, said:

For me, heat management has always been one of the best and immersive features of any MW game..

It's current iteration in MWO is ok for me.. I don't mind the flashing sign.. I do however mind that on some maps, it's nigh-impossible to cool off..

And on top of that, once you lose a side torso, it's also very hard to cool off.. so yeah..

I hate that the cool shot is not standard mech equipment like it was in the previous MW games.


I hate that the cool shot is not a piece of equipment that takes up tonnage, slots, and can be destroyed like it's supposed to be according to Battletech rules. Heat Management is supposed to be a core skill of BT/MW, not something you can just press a crutch button and get rid of. Certainly not for free.

Ditto for hot maps, losing heat sinks and taking engine crits. Yes, managing heat is harder when you're in unfavorable conditions. That's the point. Hot builds have drawbacks, and being vulnerable to thermal exploitation is one of the more prominent ones. Otherwise there would be zero incentive to use the cooler-running alternatives.

#14 justcallme A S H

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Posted 27 September 2017 - 05:06 AM

View Postadamts01, on 25 September 2017 - 06:54 AM, said:

It was some time within the past year. You used to be able to ride that thing forever in a heavy or assault, but in a light it was instant death. Now if you're a heavy and go a little past overheat you're losing a gun or component. It's pretty balanced right now among the weight classes and as far as risk/reward. I just hate that notification right in my face.


I go past all the time.

Rarely lose a weapon. Just take structure damage... The same as I have since forever.

I'm always override on. I don't even notice it TBH.

#15 adamts01

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Posted 27 September 2017 - 05:10 AM

View Postjustcallme A S H, on 27 September 2017 - 05:06 AM, said:

I go past all the time.

Rarely lose a weapon. Just take structure damage... The same as I have since forever.

I'm always override on. I don't even notice it TBH.

Maybe I'm crazy, and I'm going farther in to the red than I used to.

Does anyone know if this was actually a change, or am I just going crazy?

#16 El Bandito

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Posted 27 September 2017 - 05:46 AM

I always have override on when I know I am gonna overheat, when I fire my lazors. I keep it on until the beam duration finishes and then shut down immediately.

#17 justcallme A S H

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Posted 27 September 2017 - 06:11 AM

View Postadamts01, on 27 September 2017 - 05:10 AM, said:

Maybe I'm crazy, and I'm going farther in to the red than I used to.

Does anyone know if this was actually a change, or am I just going crazy?


There has been no recent change to override other than it not blowing up your head.
If you take structure nodes from skill tree then you are gaining points to chew up remember.

Equipment health was changed but that's it.

Edited by justcallme A S H, 27 September 2017 - 06:12 AM.


#18 adamts01

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Posted 27 September 2017 - 06:13 AM

View Postjustcallme A S H, on 27 September 2017 - 06:11 AM, said:

There has been no recent change to override other than it not blowing up your head.
If you take structure nodes from skill tree then you are gaining points to chew up remember.

Equipment health was changed but that's it.

Recent as in past year? And has equipment health been lowered or raised?

#19 Mechrophilia

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Posted 27 September 2017 - 06:31 AM

Maybe a fun cockpit item would be a cup of ramen noodles on the dashboard that starts boiling over when your mech gets too hot... Or maybe some over-easy eggs right on the dashboard that start smoking. hehe

#20 Brain Cancer

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Posted 27 September 2017 - 11:21 AM

Clearly, what's needed is a Jiffy Pop that starts going off when you go past 100% heat.

If it finishes, you're finished too.





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