We would need to have at least the following tutorials:
- sensors: goes into sensor range, target locks, paperdoll information and what the symbols above your teammates heads mean
- weapons & heat: gives you a mech with a mixed loadout and lets you shoot a few targets on a shooting range, going over weapon ranges, heat generation and dissipation and firing groups.
- movement/mobillity: gives you a mech with jump jets and has you run an obstacle course, goes into the speed differences between different mech classes
- electronic warfare: ecm, bap, tag, narc - e.g. you get a mech with ecm and need to light up some targets for friendly LRMs
- [game mode]: a tutorial which explains the objective of a game mode, how the different entities work (e.g. stand on cap points) and a bit of basic tactics, e.g. conquest - lights cap, everyone else goes for theta
Edited by Exilyth, 23 September 2017 - 06:37 AM.