MischiefSC, on 09 October 2017 - 08:18 PM, said:
Shouldn't be too much drama for skilling. Honestly how often do you actually need to respec a mech by more than a handful of nodes? How often did you really need to switch all your modules around? For me it is and was uncommon.
For lights it is problematic because in conquest matches, you need cap acceleration. For other matches, not so much. Swapping that out would be easy in the old skill tree, in the new one, not so much (each time you switch it costs XP).
That's also without considering potential skill tree rebalances that could easily force people to have to re-skill pretty much everything. Again, I preferred the simplicity of the old one pretty much because it was the closest to having no skill tree at all and left customization to the mechlab for the most part.
Edited by Quicksilver Kalasa, 10 October 2017 - 11:20 AM.