Quicksilver Kalasa, on 07 October 2017 - 09:21 AM, said:
You know what else sucks, changing light skill trees or having duplicates for comp (one with cap skills the other with firepower). I'd still take the module system because at least with duplicates a majority of the skills carried over (you just needed modules).
Agree to disagree then, I hated modules.
The primary reason I hated modules was actually that I found it to cheap and impactful to slap on the best ones, it's a much bigger and more costly desicion to take full seismic in the skill tree, so almost no one does. That makes seismic something only a few mechs have which has improved the stealth game. Same thing with radar deprivation, almost every mech in solo queue used to have that module which made homing missile system even more useless than they already are, now there is a much more healthy mix of ecm, ams and radar dep (usually partial) which I think is an improvement, at least in solo queue.
Now that doesn't mean I love the skill tree, as I said I choose it over modules if I have to, but I would much rather prefer if there was neither skills or modules in this game. It's basically there to provide the necessary grind that the f2p business model requires, not because it improves the game.
Modules could have been an ok system if they took up tonnage and crits relative to their power, just like targeting computers and ecm etc. When the only "cost" for an improvement is outside of gameplay, like cbills or XP etc which isn't a gameplay tradeoff only a grind tax, that IMO is inherently bad design. Everything you add to your mech should have a gameplay cost, be it tonnage, crits or something else. For example in the case of the skill tree it couls be that each node gave a corresponding disadvantage so that it was about specializing rather than improving, so for example a duration node could increase heat and vice versa, do you want this mech to run cool or have low facetime, pick one.
Anyways I think skill tree is here to stay, it's not bad enough to be scrapped and modules weren't good enough to bring back. What we might be able to push for is improvements to the skill tree itself, my suggestion would be far fewer nodes (only 1 or 2 per skill type), you can pick them in any order and each node has a equally big downside balancing it's upside. (yeah this could have been the fix for modules too of course, seismic could cut your normal sensor range in half or whatever etc)
Edited by Sjorpha, 09 October 2017 - 07:16 AM.