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Ok We Know The New Sys Does Not Work Can We Get Our Modules Back


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#121 Khobai

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Posted 07 October 2017 - 08:24 AM

Quote

The Skill Tree allows for options the Module system did not.


what do you mean, mechs got skills for free from the old skill tree before, that was better than having to pay for them with the new skill tree

thats why assaults die so fast now because they lost their free agility they used to get. and no one wants to pay points into the mobility tree to get it back.

old skill system + modules > new skill system

Edited by Khobai, 07 October 2017 - 08:25 AM.


#122 Jay Leon Hart

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Posted 07 October 2017 - 08:31 AM

View PostKhobai, on 07 October 2017 - 08:24 AM, said:

what do you mean

I mean, name a single thing you could do before that you can't do now. You can't, because you couldn't. You can do more with the Skill Tree, however.

#123 Quicksilver Aberration

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Posted 07 October 2017 - 09:21 AM

View PostSjorpha, on 07 October 2017 - 04:30 AM, said:

Not for me at least, swapping modules took me much more time and more importantly was disruptive while playing with my friends/unit. So many times we wanted to do something specific for group queue or FW and then half the team had to go search for modules to move around.

You know what else sucks, changing light skill trees or having duplicates for comp (one with cap skills the other with firepower). I'd still take the module system because at least with duplicates a majority of the skills carried over (you just needed modules).

#124 GoatHILL

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Posted 07 October 2017 - 09:36 AM

I like the skill tree but 2 big factors people do not think about are engine decouple and the nerf of the base quirks on mechs.

Engine Decouple: The mech drives the same no matter the engine size so it does not feel different if you run a Std 250 or an XL 400 it just gos faster.

Base Quirks: PGI has either completely remove are made major cuts to offensive quirks. Those mechs that had off. quirks had them because they needed them + a module to just be useable. Now you can never get close to what they were.

#125 JC Daxion

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Posted 07 October 2017 - 09:45 AM

View PostKhobai, on 07 October 2017 - 08:24 AM, said:


what do you mean, mechs got skills for free from the old skill tree before, that was better than having to pay for them with the new skill tree

thats why assaults die so fast now because they lost their free agility they used to get. and no one wants to pay points into the mobility tree to get it back.

old skill system + modules > new skill system



You are conflating the games CORE changes with the module system.. They very easily could of made those nerfs and never changed the module system. YES those changes happened at the same time, but there is zero connection to how modules worked, and the movement/armor/heat changes that were made at the same time.

The module system gave you range and recharge for 2 weapons on average.. all those bonuses you can get with the skill tree, and they work with any weapon. You can also get back seismic and radar dep as before.


The old skill system could of very easily incorporated all the changes made when they launched the new one.

#126 DAYLEET

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Posted 07 October 2017 - 10:05 AM

View PostKhobai, on 07 October 2017 - 08:24 AM, said:

mechs got skills for free from the old skill tree before, that was better than having to pay for them with the new skill tree

They were all the same, no one was making a single choice and we might as well have been given the "skill" at purchase because it was fkin pointless. I understand some dont have any fun with the tree since they have to play was they think is the only best. Some were asking in chat "what am i supposed to do?" FFS! The rest of us are having fun customising and changing our mech.

Edited by DAYLEET, 07 October 2017 - 10:06 AM.


#127 El Bandito

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Posted 07 October 2017 - 10:25 AM

View PostKhobai, on 07 October 2017 - 04:46 AM, said:

all they had to do was add a "remove all modules from all mechs" button

that was really the only problem with the module system


That's too crude cause then I have to place back all those stripped modules on the two dozen mechs I play in FP. All for trying to find just which damn mech among my hundred variants had that extra Raderp module I needed? So not worth it.

#128 Formosa The God

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Posted 07 October 2017 - 10:29 AM

The new system is so much better than the old one

#129 HGAK47

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Posted 07 October 2017 - 11:20 AM

View PostEl Bandito, on 23 September 2017 - 06:50 AM, said:

I'd rather do the skill tree than to juggle modules again. Good riddance to the old system. With only a few Heavies/Assaults even bothering with Seismic nodes, Lights are more potent than before, which is also a plus for the current system.


Maybe im too stuck in my ways from the old days, maybe Its because I wanted the modules for a long time and always put them off for other modules and mechs.... but I think I slap a good chunk of sensors and siesmic on the majority of my mechs.

I would be interested to hear what people consider to be the overall top options now that the ST has been out some time and things have settled. (Been out of the loop a while)

#130 Bombast

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Posted 07 October 2017 - 11:32 AM

View PostHGAK47, on 07 October 2017 - 11:20 AM, said:

Maybe im too stuck in my ways from the old days, maybe Its because I wanted the modules for a long time and always put them off for other modules and mechs.... but I think I slap a good chunk of sensors and siesmic on the majority of my mechs.


I suspect a lot of people cut Seismic so they could skill into Air Strike Spam. If true, Seismic should be making a come back now.

#131 Davegt27

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Posted 07 October 2017 - 11:45 AM

Quote

I mean, name a single thing you could do before that you can't do now. You can't, because you couldn't. You can do more with the Skill Tree, however.


I cant buy a new Mech and install adv zoom module on it
I cant buy a new Mech and install radar dep on it from the over 60 radar dep modules I had

my new Mech would be closer to being combat ready
instead I have to grind that mech getting my teeth kicked in fighting against tier 1 players

its one thing to go into a tier 1 match with a fully kitted out Mech
and another thing trying to come up with a build and skill it up a new Mech at the same time

I can sit you down for an hour and tell you case after case
I pretty much revamped my KDK SB yesterday in an effort to try to recover some of its
lost capability
nope it did nothing total waste of time and C-bills

#132 Trenchbird

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Posted 07 October 2017 - 11:46 AM

Hah, modules wouldn't have saved your Spirit Bear anyways. There was no torso twist speed or agility module.

Either way, OP should;

Posted Image

Edited by Catten Hart, 07 October 2017 - 11:57 AM.


#133 DAYLEET

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Posted 07 October 2017 - 12:04 PM

View PostDavegt27, on 07 October 2017 - 11:45 AM, said:


I cant buy a new Mech and install adv zoom module on it
I cant buy a new Mech and install radar dep on it from the over 60 radar dep modules I had

I have to grind that mech getting my teeth kicked in fighting against tier 1 players

How many SP were you refunded? Im surprised PGI isnt selling skill tree unlock with SP in the store or have meck pack with tree unlocked and SP, i wouldnt be against that for sure.

#134 Jay Leon Hart

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Posted 07 October 2017 - 12:09 PM

View PostDavegt27, on 07 October 2017 - 11:45 AM, said:

I cant buy a new Mech and install adv zoom module on it
I cant buy a new Mech and install radar dep on it from the over 60 radar dep modules I had

I can sit you down for an hour and tell you case after case

I can still buy a new 'mech and install Adv. Zoom and Radar Derp on them, thanks to the GSP I got.

I can probably sit down with you and point out where you can still do... whatever it is you think you can't.

View PostDAYLEET, on 07 October 2017 - 12:04 PM, said:

How many SP were you refunded? Im surprised PGI isnt selling skill tree unlock with SP in the store or have meck pack with tree unlocked and SP, i wouldnt be against that for sure.

I mentioned that in the recent Pre-Order Bonus thread. Why not sell 91 GSP packs?

#135 Davegt27

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Posted 07 October 2017 - 12:22 PM

take pictures


my K/D has gone from 0.82 to 0.80


steam stats
http://steamcharts.com/app/342200

#136 DAYLEET

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Posted 07 October 2017 - 12:26 PM

View PostDavegt27, on 07 October 2017 - 12:22 PM, said:

my K/D has gone from 0.82 to 0.80

STOP THE PRESS! really, who cares. Blame the tree if you want but many other fundamental change happened before/along with it.

lol...


View PostBud Crue, on 07 October 2017 - 12:27 PM, said:

The stupidity of callng it a skills tree, when there are no trees, and no skills to speak of in any aspect of this system.

I would call it a viable appellation, even if minimally so.

Edited by DAYLEET, 07 October 2017 - 12:32 PM.


#137 Bud Crue

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Posted 07 October 2017 - 12:27 PM

I can't believe this thread is still going.

Look Dave, I hate the skills tree as much as anyone. Its excessive number of nodes, with tiny values, which encourage if not demand min/maxing, is poor design. All the stupid currencies and the convoluted manner in which they can be applied are just absurd. The AWFUL UI. The total lack of instruction for a very non intuitive system is killer to any hope of aquiring and keeping new players who aren't at least already interested in this IP. The simple fact that most of the nodes are either must have or irrelevant, which leads to most mechs just having mostly the same node selection regardless of their "role". The stupidity of callng it a skills tree, when there are no trees, and no skills to speak of in any aspect of this system.
All of it fall somewhere between silly and out right awful. So believe me when I say that I sympathize with you.

That being said, the current system is significantly better than the old system. From aspects of the mastery path that required XP input and provided absolutely no benefit, to the absurd costs of modules; the old system was hot smouldering garbage. As much as I loathe the design of the current system, it is far better than the old system; and believe me it pains me that this is the case and I still get depressed at the fact that the status quo is the best PGI could come up with.

#138 Bombast

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Posted 07 October 2017 - 12:31 PM

View PostDavegt27, on 07 October 2017 - 12:22 PM, said:

my K/D has gone from 0.82 to 0.80


Oh no! A statistically irrelevant change!

Hide your children!

#139 Trenchbird

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Posted 07 October 2017 - 12:33 PM


Edited by Catten Hart, 07 October 2017 - 12:33 PM.


#140 Davegt27

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Posted 07 October 2017 - 12:39 PM

hey if you don't like what I say on my thread feel free to move on

start your own thread





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